You didn´t even want to discuss Pz IV to begin with. Reading your replies, you just wanted to buff Japanese tanks.
Let´s treat you with your own medicine. Looking at your stats, you have negative K/D with the Pz IV. Actually you have barely positive K/D with just about anything. You have no right to call others noobs lmao.
How? If I want to buff Japanese tank than I would demand lower Chi-Nu II br and not rising Pz4h br, using Chi-Nu II as example is because it is the tank that similar to Pz4H.
And you can also looking my other vehicle KD, no one is above 1. I admit I quite bad at this game but this doesn’t I don’t know how well a vehicle is, an orphan doesn’t need a mom to know all mother are woman
-Flat 80mm at best, turret face is flat 50mm, can get penned anywhere by stabilized M4 75s or T-34s; hull can’t be angled effectively thanks to terrible 30mm side armor and upper hull sides angled inwards
-mobility is mid, reverse sucks
-poor angled performance on shells, slight angling by M4s and T-34s always stands a chance at bouncing against them which defeats the entire purpose of having a powerful gun like that
-now Rank 2 so can’t be used for events and experienced players stopped using them for that purpose
F2 should stay at 3.3, Pz IV G and J should be 3.7, H you could maybe push to 4.0 but it’d need to be rank 3 to make that worth it.
Japan is just Japan, no way around that. The Chi-Nu is a terrible comparison since it belongs more at 2.7 or something like that. Chi-Nu II is a better counterpart (at 4.3, because japan) which should go to 4.0.
3.3 and 3.7 M4s are straight up better 95% of the time. Better armor, mobility, shorter reload, stabilizer. Incredibly easy to do well in.
Worse armor, smaller profile, much better gun, better reverse speed. I much prefer playing that over the Pz IV H.
Also: I believe I have a free aced crew for Chi-Nu II now, and I 100% have one for the Pz IV H. So I played both of these extensively.
BR’s are largely changed based on SL earnings. Gaijin saw German players were earning lower on average SL in Panzer IV’s and dropped them. It’s one of the reasons why the German Panzer IV is lower than the Italian one.
I only played the Pz IV H a few times (when i first started playing), but im very used to the gun on the Jagdpanzer and STuGs along with the other Pz IV long guns
Panzer IV is just a typical case of glassHOUSE cannons. It would need to be much smaller and/or faster to make up for the poor armor.
If it’s 1vs1 against Sherman or T-34, it could do about even. However it’s all the other things which are far more effective against Panzer IV than the other two. For 12.7mm and many 20mm aircraft cannons it’s a quite tasty target. Only ausf.H has more armor on turret top and the infamous ausf.J gets some extra on the hull top as well, but otherwise it is only 10-11mm. The improved 16mm is also a bit behind competion. Such thin roofs are a common trend among German vehicles before Tigers, which likely affects the BRs of whole lineups.
Weakness is not only those thin roofs, but also the sides and of course that large 50mm turret front. Spawning a milk truck with 25mm, 37mm or better yet a 40mm Bofors is almost always a good choice against team with many German low to mid tier tanks. Again very different if you are fighting against US or Soviet tanks. T-34 turret front is very small and from the other parts you have quite a bit more trouble going through. Furthermore there are always multiple KVs in Soviet teams nearly ignoring your puny 40mm autocannon and Americans have the mastermind psychic telepathically controlling a SPAA murdering .50cal.
Even in the average fight against it’s supposedly common adversaries it’s often not the better choice. Sherman has stabilizer, while T-34 just doesn’t bounce up and down that much while driving and it can actually angle enough to make only the tiny turret a viable target. Too many maps simply force you to such short range fights where this kind of glass cannons won’t be doing well and Germany doesn’t have something like KV for easy steamrolling.
Chi-To has a slight edge over Panzer IV thanks to more forward placed turret. It means you won’t need to peek out as large part of the vehicle. 75mm turret front and 20mm roof are also improvements. Now even the mobility is slightly better and in the future it will get historical 6x magnification gun sights. Still the BR gap between Chi-To and Panzer IV might not be fully justified. Chi-Nu II doesn’t have many of those advantages, which Chi-To has, though it’s bit easier to hide with the small size.
lol yeah try hitting that t34 with slight angle or when it’s moving or just roll a dice. Pen analysis is the most misleading crap as it’s not even based on the game engine calcs you use in-game.
People tend to think of tank balance in terms of main guns instead of the overall platform. The Panzer IV as a platform is obviously worse than the T-34 and Sherman, no one can argue against that, the only thing the Panzer IV has going for it is the gun. Sometimes you have to just play the vehicles to understand beyond WOAH BIG NUMBER OP!
The reason is volumetric armor and Sherman stabilizer. In real life, in laboratory conditions, the stabilizer has extremely poor accuracy. But the game gave them reliable fire on the move.
And M10/Sherman absorb penetrations. Apparently one of M10s armor layers was twice the real tank.
Not just that, he’s also viewing the T-34 and M4 from slightly too high up which negates their UFP angle. Also I know for a fact that both can pen the Pz IV’s UFP even with track armor.