Pz4H should be at 4.3 to 4.7

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Yup and it gets penned frontally by Soviet 25mm, 37mm, every 40mm Bofors out there. And thanks to muzzle brake 20mm vehicles are also the bane of my existence. Sherman is 10 times more resilient to 20mm barrage and can fire back with.50 cal if things get hairy.
T-34 at 3.3 has way less pen, and turret is vulnerable too (way less, though as it’s small and angled) but ability to go through 30mm at 75 degrees thanks to slope modifiers clowning on APFSDS is… well, interesting.

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Not just to 20mm, if you’re using any sherman after the M4A1 you also get to enjoy being VERY resilient to KV-1Bs and Es frontally. Killing them through a turret weakspot becomes super easy when you can afford to get shot at, and have a stabilizer to help.

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KV-1S Got to 4.3 the Pz4 has a Long barreled which offers 5.0 damage and pen, it’s armor is pretty good for a medium so it should go to at least 4.3 but it derseves 4.7

5.0 damage? Not really. M10 with a superior weapon is 3.3 BR and outside of HE unrealistic vulnerability, it’s a better vehicle.
T-34 with a ton more armor and mobility and magical anti-angle 1-shot kill shell is 4.0.
Pz IV H has bad gun handling, mediocre to bad mobility and weak armor and is very vulnerable to getting 1-shot. It’s inferior to 4.0 tank destroyers and in tank on tank combat it only has an advantage at long range and that’s assuming enemy doesn’t have a chance to rangefind.

BTW I think KV-1 Sport should remain at 4.0 unless it gets UHP All Season tracks and 6 turbocharged 1.5l Honda Civic engines along with some LED lights.

Pz IV at 4.3 makes 0 sense as all vehicles around that BR are vastly superior.
Churchill VII is 4.7 and all Pz IV can do is cry, because outside of tiny weakspots, it can’t hope to hurt it.
Around 4.7 we have vehicles armed with 17 pounder, Concept 3 is 4.3. Soviet vehicles around 4.3-4.7 start being highly resistant to kwk 40 while being able to lolpen Pz IV H.

Then we have US of A with T14 at 4.7 with lots of armor, better mobility, stabiliser, APCR.
Seriously, Pz IV could work at 4.0. But I just don’t see the point.

I’d rather discuss lack of any reasonable SPAA between 3.7 and 5.3 for Germany, where 5.3 one is inferior to milktruck with double 25mm and 3.7 one is inferior to twin 14,5mm armored car which outranges it and has way higher damage per hit.

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the side armor is literally paper thin most of the early ones can be penned by 0.50 cal to the sides, angling might just make them easier to kill

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Rommel

Bro, the Panzer IV H literally has a thicker upper frontal plate than the KV-1. The T-34 has roughly 90mm of hull armor, but the turret can go down to just 45mm—I’m referring to the T-34-57 here.

The T-34’s APHE shells have the same penetration of 145mm, but with lower explosive filler: 28.9g compared to 21.56g or 27.72g, depending on the shell.

When fully upgraded (Aced), the T-34-57 has a reload time of 5.0 seconds, while the Panzer IV H reloads in 5.9 seconds.

Also, the T-34-57 is at BR 4.7, not 4.3 or 4.0, and the Panzer IV H has both a better gun and better armor at a lower tier and br.

It’s flat and 80mm.
Which means it gets penetrates by almost every gun around 3.0. Yeah tracks cover a lot. But why would anyone shoot the hull anyway with low pen gun?

At 4.7 you have also premium T-34-57 that stops 120+ pen shells quite damn often with its turret.
But to roflstomp Pz IV H you can use 3.3 T-34 as turret is paper anyway.

Pz IV H has slightly more survivability than M10. Slightly.

Soviet 57mm most likely has a ton better angled pen and it also is easier to aim. Platform is a lot more mobile.

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Man what ever your on i want it, Btw the 45mm can’t the crushader can’t the matidla can’t the first churchil can’t the P40 can’t the Turan can’t Everything aside from the americans has issues penning it hull not even talking about the extra heat/HE armor Also can you tell me a bit more about this so called premium t-34-57?

Cough cough 8mm extra pen cough cough

Wait what? Anything with 55mm penetration at 300m will go through turret front reliably. Anything with 75mm pen at 300m will go through the track add on armor and turret front reliably at that range and will go through unprotected parts even at insane ranges.
T-34-57 premium has angled mantlet overlapping angled mantlet, which can and will stop 75L48 at range or if you hit a tiny bit away from the flat part. And in this game you can fire 6 times, moving point of aim each time and keep hitting the same 150+mm armor spot over and over again for whatever reason.
4.7 Churchill lolpens you while you can’t do anything. I love facing Pz IV H in Church VII. Feels like sealclubbing, IV H dies so easily, unlike M4 or T-34.

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I am talking about tech tree,

Yeah same for the T-34-57 but you need 10mm less pen to do it

Skill issue for hitting the driver hatch

And the KV-1 can be angled very effectively (like a Tiger 1), unlike the Pz IV.

vs KV-1S:

image
image

Wow, it’s a whole 3mm better. Except the KV-1S can also do this:

image
Oh look, now it’s 140mm EVERYWHERE on the hull and this is the KV-1 model with LESS side armor.

If we go to the KV-1 ZiS-5:
image
It’s 180mm everywhere with the exception of the very small MG and driver ports.

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Yeah? What? i Said Upper plate thickness is the same isn’t it true? it is my point was that the PzIV has Armor not it has armor of a heavy tank at the same br that kind of expected isn’t it?

It doesn’t. That’s 97mm flat. The turret face is barely over 50mm. Any gun at this BR can pen that and at no point playing the 75mm M4s have I felt that Pz IVs were hard to penetrate. They’re free kills.

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KV-1 has similar mobility to Pz IV H. KV-1 Sport is superior.
Also it doesn’t matter if something is TT or not. 4.7 is 4.7
Pz IV H could work at 4.0, but it is an easy kill even at its current BR, it can bounce 45mm APHE if it hits the track armor or the distance is above 500m. So basically 2.7 tank has to switch to solid shot and certain Italian vehicles will struggle. And that’s it. Everything else lolpens.

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You seem to be running out of points

Firstly Pz IV users are incable of Skill

Yeah Gaijin allows Premium/Non tt more breathing space interms of balance

Wow, so you’re taking a guy with super good aim who knows all good spots on every map and give him a shit tank with good gun. Result: it works. I have better stats in Il-2 than 98% of Air RB players have with fighters. I guess IL-2 is a superior fighter aircraft then? Or maybe I’m just way better than average? Nah, can’t be.

Meanwhile M4 at 3.3 still stomps Pz IVH.

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Everybody with over 10 000 battles should have that.

That depends on your definition of “good,” but I don’t really think someone like him camps.

Firstly, that’s BR 3.3, so you’re basically seal‑clubbing. Secondly, your plane stats in general are good, but your IL‑2 stats aren’t so great—there aren’t many battles, so you can blame that on a combination of luck and skill.

What kind of mindset says that 20 000 battles isn’t above average?

Yeah? It has almost the same BR as the previous version with the same gun. Are you going to pretend the average Pz IV user isn’t a noob?

You don’t even understand the GRB gameplay arc, so let me explain.

  1. You spawn.
  2. You choose a route that doesn’t allow the enemy to shoot you, which is often NOT obvious.
  3. You get to a spot where you can shoot the enemy and they have trouble shooting you.
  4. Then you go to another spot, where you will most likely be able to shoot the advancing enemy in the side.
    If you don’t know the spots, you die somewhere between points 2 and 3. If you have some experience you die between 3 and 4.
    Even with bad aim, with map knowledge you’ll get good results.
    I followed Spookston’s path on some maps and immediately my results got better as I was mostly hulldown, hard to spot while enemy was engaging my team and looking in other direction.
    Because knowing good spots is key.
    Without knowing them, you’ll be either slugging it out front to front, or you’ll get shot from a direction you did not expect.
    Experience means you know where enemy will most likely emerge and when, as you know how long it takes to reach certain spots and experiences also means you know what routes people usually take.
    Experience means you know to avoid 95% of map area which are “certain death” areas.
    People like me will happily drive to their death, as we have no idea if certain spot is exposed and allows for safe exit route or not, as you can only tell it by looking how other team plays.

So of course Spookston will get good results. Does it prove the tank is good?
It only proves that the gun is OK as he would do well with a 2 soldiers riding tandem bicycle with a sidecar with panzerschreck attached.

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