This is a General Discussion post to gather community feedback, ideas, and refinement before resubmitting as a formal Suggestion. Your constructive input shapes how this develops.
The Problem
War Thunder isn’t one game but a multiple distinct gameplay with fundamentally different eras and mechanics:
- Phase 1 (BR 1.0-7.7): WWII, early Cold War. No stabilizers, traditional armor angles, positioning-focused gameplay.
- Phase 2 (BR 7.7-10.3): Transition era. Stabilizers appear, fire control improves, gameplay shifts toward mobility and range.
- Phase 3 (BR 10.3+): Modern MBTs, thermals, composite armor, advanced fire control. Entirely different paradigm.
New players learn Phase 1 while facing experienced seal-clubbers (level 100+) with rare event premiums. Result: high attrition among new players before reaching Phase 2 = poor new player retention.
Seal-clubbers farm low tier because matchmaking doesn’t restrict them and there’s no consequence.
Applies to Both Modes
While this post focuses on Ground Battles, the seal-clubbing problem is identical in Air Battles. New pilots face low-tier veterans with rare event aircraft farming kills. Era-based MM would benefit both modes equally.
The Solution
Implement era-based matchmaking with anti-smurf detection:
Stage 1: New Account Protection (Account age 2-6 months)
- Separate matchmaking for genuinely new accounts
- BR 1.0-7.7 only (Phase 1 learning)
- Prevents seal-clubbing during core learning phase
- Optional (players can opt into general MM anytime)
Stage 2: Era Transition (BR 7.7-10.3)
- Once players reach BR 7.7, they enter general matchmaking
- Gradual transition into more complex modern gameplay
Stage 3: Modern Era (BR 10.3+)
- Full general matchmaking with all player levels
Anti-Smurf Detection System
To prevent experienced players from indefinitely farming new player MM:
High Performers (Detected by consistent metrics):
Detection criteria:
- Average 2.5+ K/D over 10+ consecutive matches, OR
- Consistent top 10% match scores
If triggered:
Option A (Genuine Prodigy):
- System offers: “Congratulations! You’re exceptionally skilled. Join general matchmaking and show what you’ve got to veterans.”
- Reward: 500k-1M Silver Lions
- Choice: Accept and graduate, or stay a little longer in new player MM for maximum 1-4 weeks
Option B (Smurf/Bad Faith):
- Refuses graduation suggestion despite sustained high performance
- After 1-4 weeks, forced graduation to general matchmaking
- Account flagged to prevent re-entering new player MM on alts
Backup System: Decorative AI Bots
Historical precedent: Early War Thunder Ground Forces included decorative AI bots in matches as cinematic elements. If new player MM queue times struggle, reintroduce bots to provide matches while protecting new players from seal-clubbing.
Complementary System
This works best paired with tutorial improvements (in-game map callouts, expanded mechanics education). Together: better tutorials + protected MM + era progression = comprehensive new player experience.
Why This Works
- Protects genuine new players - seal-clubbers face time limits or early detection
- Rewards legitimate skill - talented new players get recognized and SL bonus
- Respects player choice - skilled players can graduate voluntarily or stay briefly
- Addresses smurfing - consistent high performance triggers forced graduation
- Era-based framing - helps new players understand game phases, not gatekeeping
Potential Concerns
- Queue times: Current queue health is good; 10-30 second wait is acceptable
- Monetization: This makes new players self-sufficient without premium, but long-term retention benefits the game
- Yes, protect new accounts for 2-6 months (Phase 1 learning)
- Yes, but use different account age requirement (specify below)
- Yes, implement anti-smurf detection separately
- Yes, add decorative bots for new player matches if queue times suffer
- No, current system is fine (please explain why, and mention if you frequently play low BR)
- Other ideas (explain below)
Community Input Welcome
What would you adjust? Better smurf detection criteria? Different phase thresholds? Alternative solutions?