Proposed Updates to the SQB gamemode

I completely agree, I’ve overseen a vast amount of people in Blackfoot and community can only keep people interested for so long. Most of the departures were to the loss of satisfaction, there was no real gain for squadrons for hitting even top 3, 30,000 GE spread through 128 people is insane. Squadron vehicles don’t even get any sort of bonus to this so they still take forever to get. A game mode that requires adaptability and skill to this degree should not be less rewarding that the common air rb or ground rb match. btw I was a former 1st sergeant (HR guy) in both Blackfoot 54 and Blackfoot main, I kept track of all my babies.

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I also agree to this post, please hear us O GREAT SNAIL!
-WilliamIV46
Deputy Commander of the Nobody Squadron

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there does need to be some editing done and make it where some of the maps correlates to the tier of gameplay

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please devs we need change 🙏

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I 100% Agree with NACRAZY and I know our entire competition team for squibs is behind me too.

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I would also add as a suggestion, the gaijin change the symbols that the clans earn by rank in squadron battles. These symbols are already boring and sickening.
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I like and agree with these changes, i havent played SQB’s in quite awhile but would be interested in trying it again if more changes are made to the mode.

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sounds awesome

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A much needed topic

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Personally i just want more rewards to make a reason to play squadron battles even if your squadron cannot reach top 10 you should still get something like 150 GE a season if you have over a certain amount of point or rewards doubled for squadron battles. Just something I’ve been thinking

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WE love the snail

Bumping this post! From CAAW!

Some other ideas they could add is Squad decals for the top 100 squads. This would only be active for those in the squad and could help make this mode more appealing for more casuals.
Also as others have said in one way or another SQB needs an overhaul and be appealing to play. Currently it’s a side activity at best because squad RP for vehicles is only rewarded for siting in a “Highly Activity Squad”. which just means playing the game and being semi-active to get points. Playing SQB should be adding to the squad points pool. Then smaller squads have incentives to do SQB’s to help there members and push to get more vehicles and have a “end game mode” for people to play.

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I actually really like the thought in this

devs please take into consideration these changes >:) the whole community around sqb would be thankful
BonBon_1112 -Former Officer of M3LLOW and Current Commander of IRENE >:)

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As someone who’s been playing SQB’s for nearly 10 years, and seeing so little change or rewards for this game mode, I would love to see any if not all of these changes implemented, possibly even more if they are positive changes.

Novakiin, Senior officer of 1MAW.

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Hi!

Thanks for the thread! If you have any suggestions, it would be great if you could be more specific. I will quickly go through them one by one and shed some light on your ideas (I hope this will allow you to provide a solution or more details on how to implement them).

2.a

  • Implement squadron icons/logos that display in SQB and on player cards.

More or less, you ask for player created content to be visible for everyone in game.
Such request require a lot of work and background check (copyrights, law etc.). How you suggest to solve such issue?
What with squadrons that decided to dispand/change name/logo? Every time such action would cause update on game side (and restart the process with copyrights etc).
Are you able to suggest solution for such issues?

2.b

  • Add a squadron advertising option in-game (similar to recruiting posts), so active squads can grow and compete.

I’m a little puzzled. What do you mean? An advertisement displayed before the random battle? (joke ;) )
What’s wrong with chat rooms in Squadron section of Chat tab?

3.a

  • Rework the bracket system to ensure more balanced matchups across skill levels.

Mythical “more balanced”. What you mean by that? Who is the best judge of what is more balanced? Specific squadron? The biggest one, the one with most members? My point is “more balanced” is super easy to type. But what exactly that means?

3.b

  • Scale SQB internal points more fairly based on squadron size and participation.

Again, it’s just a “make world better” idea. If you want to suggest changes, well, you need to suggest them with a bit more details.

3.c

  • Adjust the win/loss ratio scaling so that a single loss doesn’t disproportionately affect rankings.

Again, how? What ratio would be most fair?


since the mode requires more teamwork and coordination than random battles.

This is not an argument. You choose to play this mode. You get more benefits from it, than from random battles.

I intentionally avoided discussing rewards, because such discussion leads to nowhere. You always will request more [(it’s perfectly fine to request more and more, that’s how the world rolls) and in case we approve give more, you will request even more in few, because previous more is not enough now].


Feel free to throw ideas for points 2&3

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I’ll answer two topics.
Regarding the balance in Squad Battles, they should either work so that squads only face off against squads with similar ranks - (which could be bad for those who started in SQB and are unranked), or the balance should be based on the players KPS (kill per spawn) or the squadron winrate.
About the season rewards, it should be something similar to the Tournament System (TSS).

We could also discuss what I mentioned above, about changing the old icons.

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hey thank you so much for responding! We are super excited to have the potential to make some changes. Over the next few days i will be VC’ing with commaders from multiple SQB squadrons to come up with a clear, concise and to the point response to your post!

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two great fixes either remove front heli spawn or have to wait 10 sec to spawn same with bomber spawns just remove them

^^^ we getting everyone in vc to get a detailed answer >:)