Proposed ground RB battle rating changes

I agree with the Ho Ri kinda but i have a very good KD in it. I think the production is good at 7.3 but i think the Ferdinand and jagd could move up tbh.

Also type 99 should stay 7.3 its huge and has paper thin armor, essentially bait for 90% of targets.

Vidar to 9.0 it would be meh, its fine occasionally but 8.7 would be the highest it should go, at 8.7 it already it worse than a few other vehicles as most have stabilized barrels and LRF, and or they have thermals and LRF like the amx-10RC so moving it up to 9.0 which is silly because you arent thinking about what its opponent’s are. At 8.0 is where the Panzer 2000 should be imo

Also i thought the type 61 had a 6 sec autoloader? Its been a hot minute since i played 6.7 since type 75 was my main vehicle alongside the type 60.

On the topic of the type 60 i think it and the m56 are on par, type 60 as very good gun depression and dual barrels, imo i enjoy it over the R3 T106 which is 8.0 with the same gun, id say the Type 60 is on par if not better for most maps than the M50

If you dont agree with my takes check my KD i orefer Japan to the US for these BR’s

I don’t want the VIDAR at 9.0, I’m just saying pushing Type 99 to 7.7 (which would be fine, as said, all modern howitzers could be 12.0 and they would still do great), is nonsense, when the VIDAR sits .3 higher and has a laser range finder and thermals, which make it substantially better than the Type 99, in fact I would say those two things alone make it at least 2.0 BRs betters, everything else rather equal, but it’s fine where it sits, and I don’t think anyone is complaining about SPGs in the first place. The VIDAR was a problem at first, because everyone bought it, but no when they placed it higher and people stopped spamming it, it’s not a problem anymore, neither is the Type 99, PZH2000, Type 75, M109 or any other howitzer.

Type 61 reload rate is 7.5sec, aced. ST-A3 is 6.0 autoloaded.

I don’t enjoy any recoilless vehicle, but I don’t think any of them Type 60 SPRG, Ontos, T106 are a problem at 6.7 where they sit. The change to 7.0 wouldn’t do anything beneficial to the game. Nobody is complaining about them; they aren’t exactly played much either. And I don’t any of them are on par with the M56, which is a much more versatile tank destroyer, which can one-shot with APCBC and HEATFS, and do it for longer without having to reload, even with the new ammo box feature, it’s clearly superior.

You load those tiny vehicles to the maximum, because you are going to die within the first shot 99.9% of the time. So having 29 pieces of ammunition instead of 10, is much better, not that you are going to use it all, but M82 is going to one-shot most of the time when it penetrates, while a recoilless HEAT shot has a 50/50 chance of doing nothing. And I find myself spamming 2-3 HEAT shots to kill a target with those recoilless vehicles, so having 10 and using 2-3 per enemy means you will run out of ammo sooner.

I focused on Japan, because it’s my most played tree, but skimming through his proposed changes, there’s plenty of things I disagree with vehemently for other trees too. But I can’t be bothered to go through everything and I’m not the authority on balance anyway. Gaijin will do what Gaijin will do, that’s why we have this new FV4030/3 at 9.7 instead of 10.0 / 10.3 where it belongs.

Incorrectly named it, but check my stats first bud before saying I haven’t played anything lol.

Ah yes I’m biased… sureeee…
Paper Ho-ri tanks being quite literally some of the fakest tanks in game.
Also:

Also lol I’m biased:

LMAOOO BROTHER. YOUR OWN STATS CONFIRM WHAT IVE BEEN SAYING. XD so you are indeed the biased one

Tbf his KD in the prototype and production is fairly average for most 6.7 vehicles, aside from maybe the IS-2. Again i dint think that your ideas for BR changes are good considering over half of them are just poor takes but thankfully you’re not in charge of the BR’s and the local hamster at Snail HQ is.

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What does it matter if the Ho-Ris are fake or not, so because they are fake you want them at a higher BR? Remove them from game if you have problems with them, just like they did with the Coelian and Panther II, be done with it.

The Ho-RIs aren’t 7.0+ material no matter how you try to spin it. Just like most casemate TD aren’t, because we’re moving into the cold war era, where they suck.

Also why are you inspecting the armor, at 7.3 - 8.3 literally over half of the vehicles sling HEATFS with 340mm+ penetration, M46, M47, M48, M56, M103, M551, M60, M60A1, M60A2, Bradley. that’s just the US tree alone, any of those can remove the Ho-Ri in an instant. And the Ho-Ri production might be a bit more formidable at 6.3, but without even checking I’m sure that 90% of the 6.3 tanks can pen it directly from the front either cheeks or the lower plate. So, it’s not a Maus downtier monster.

Even the god damn T95 sits .3 lower than the Ho-Ri production, again much better armor, and much better shot. But it’s slow. The only think Ho-Ri has is a relatively quick reload, that’s about it.

I never claimed I’m good at the game, the stats are mediocre at best there. I will also tell you that most of those games were played when the Ho-Ri were introduced to the game, so I guess 6 or 7 years ago. Now they are a shadow of what they were before, still good, but not 7.7 or even 7.3 good in my opinion.

So uptier everything that is fun to play except biggest joke of them all …that little bundle of joy that sits on Israeli 6.0

Capabilities, and stats are a bad basis for balance… how? Please explain.

The HO Ri is fast, with a goodish reload, good round with lots of He filler, and extremely trolly armor.

Th obj.268 is a 7.0? 7.3? And isn’t quick, has a terrible reload, terrible rounds, the HEAT hardly does any damage.

Then you have the French tds that trade armor for good speed, which generally have lower efficiency and lower capabilities.

Again, your own, and common stats say the Ho-ris are under br’d they clearly could go up 1 br and be fine.
And yes I added a T32E1 as it’s fairly common tank with a good gun, but it cannot kill the HO-RI anywhere frontally.

No one plays the T32E1 for its gun. It’s just a 90mm APHE slinger. Funny that you chose the T32E1 to support your irrational argument rather than the HEAT-FS slingers available at the same BRs. It’s also one of the least used American tanks at that BR, as much as I do like it. Treat it like the T26E5 - good armor to bully people in downtiers and at your BR, but don’t even bother with it in uptiers because of the subpar gun.

Spoiler

Screenshot_311

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If the T32E1 has a subpar gun, then so to the IS-3,4,6, and T-10A as they all have very similar guns, but the caliber is smaller for the T32 and this it can sneak it’s shell into more places, and all get affected by HEAT no?

Okay? Where’d you get these number from? Because it sure isn’t gaijins numbers

Look at my Lorraine 40t stats, I guess it should be at least 10.0 at the minimum.

You can look at stats from people in a vacuum, as said, the Ho-Ri stats are mostly from when those vehicles were added to the game, I played them almost exclusively for a while, they were not really balanced at that time and, yes, overpowering, but that was 6 or 7 years ago. I barely play them these days, maybe one or two games a year.

The same with the Lorraine 40t btw, those stats were from when France was introduced into the game, where the 40t sat at 6.0 or 6.3.

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So if you hardly play them, why bother to care?

Perhaps I’ll get the Ho-ri prototype next sale (if Xbox ever gets any). And then using a new set of data, at its current br, will see how it preforms. If it gets over a 2.25 kd, it’s busted, it’s op.

If it gets under that, it’s balanced.
That’s typically how things are, match that with capabilities

FV4030/3 9.7 → 10.0 (add L23A1)

This vehicle is currently too strong, after over 30 battles I have a 4:1 K/D (very good for me, usually I’m about 2:1 or 3:1). It plays identically to the Challenger Mk.2 at 10.3 but 2 Bars lower simply because it only has L23.

We’re discussing this in the context of you showing that the Ho-ri prototype needs to go up in BR, and you then cherry-picking a screenshot of one of the few tanks that isn’t able to just sling HEAT-FS/APDS at the Ho-Ri.

Uses Thunderskill data, so has its biases, but also gives you a snapshot of what the popular vehicles are at a BR. Anecdotally, I do see way more M48s being spammed around that BR. I guess this doesn’t sell your argument as much, hey?

No need to even discuss this one. It’s happening, lol.

TTD 10.3 → 10.0

This thing is just bad lmao. Had the unfortunate experience of thinking it was going to be a fun unique vehicle for high tier Britain. Whoever thought this should be a higher BR than the Leopard 2AV was smoking something.

It’s slow, the reload is 6.7 seconds for some reason when every other 105 MBT at this BR has 6 second or lower, it lacks a machine gun meaning you can’t mark enemies or engage helicopters , and the stock grind is awful with 105 HEATFS and then DM23 until Tier IV.

The ONLY thing it has going for it is DM63 and a pretty good armor profile.

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Oh was I cherry picking now? Sorry I didn’t list every tank, but please, be my guest. List the ones that can and can’t.

Also here’s assuming every tank has their best round. And the person is using it

Is it slow? As it states it can do 44 mph, with a 19.5 reverse.

Maybe just give it a slight reload buff from 6.7 → 6.3 it seemingly has enough qualities to stay at 10.3 possibly.

It’s okay to admit when you’re wrong. You cherry-picked the T32E1 - one of the few tanks at 7.7 that would support your argument. Also, now you’re trying to introduce stock vs spaded into the conversation. That’s some mental gymnastics there. Shall we use the M103’s stock round, instead?

Yeah, it’s biggest claim to fame is being the GTA V tank, and that’s about it. I’d much rather just beeline for the Vickers Mk.7, Chally MK.3.

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The stat card says it but you’re not going to hit above 35ish realistically. It’s heavier than the 2A4 but also has a weaker engine.