Proposed bomber AI gunner change

I’m no master of code, but I propose a balance change for bombers with the introduction of the Tu-95 Bear and the B-52 ‘Big ugly fat “fellow”’ to give AI gunners specifically (not human commanded radar controlled turrets) a higher accuracy and range than in current live server gameplay.

The proposed buff is a shot accuracy of 8%, which doesn’t sound high until you get into guns, rate of fire, and amount of guns. 8% hit rate for rounds is roughly 20 out of 250 fired rounds, with multiple turrets or guns per turret, this adds up quickly. However, given this would be the maxed out crew, it seems realistic, while the lower value could set at 4% to represent untrained or lower skill crews.

Given these values, I’d also like you to know this is in the range of 750 meters to 1500 meters, where their accuracy vastly lowers at further ranges, so we don’t accidentally have the old school gunners that were a reincarnation of the terminator.

However you also have to take in for account of literally changing your nose direction will throw off rounds that would have hit if you were flying straight.

3 Likes

While this would be great, it’ll never get implemented as it directly goes against the deathmatch meta and makes bombers not a free kill, which fighter players will bitch and moan about.

I feel like manual gunners aren’t terrible though. I love using my gunners to snipe cocky fighter pilots.