germanium is a much lower MP than Silicon so that explains a lot. still doesnt talk much abt indium antimonide compounds, not to mention the later WITH anti laser coatings
Yeah the ldircm needs to be hella accurate on a hovering helicopter against a weird vectored in missile coming right at it. I would be very curious how the system can detect and propagate itself to actually keep up with the irist-slm’s velocity and maintain lock on the seeker eyes w the laser
hmm
so…
You fire 3-4 missiles at the first ground target you see on the screen and you get a kill, no questions asked.
this sounds completely fine to you too right?
Yeah, I can imagine that being a valid concern. Even then, it shouldn’t even matter because home-on-jam and IOG+DL would take over the IIR guidance. There is no scenario where the seeker is accurately and perfectly tracked by the jammer to cause any real damage. But let’s say it does in-game, then we are left with IOG+DL guidance.
Very true
Dude is an oxymoron, just block em :P
It’s harder to find a radar vehicle than it is to just fire your missiles at the radar contact you get. Time is of the essence there.
Also, 70 SP vehicle trading kills with a 400+ SP one isn’t half bad either.
There’s no choosing there.
If you focus on shooting down enemy missiles you’ll eventually run out of ammo and die regardless.
Also, SLM missiles are about 3x faster than JAGMs, LMURs and the company, so depending on the engagement distance it might be possible to shoot off your first 3-4 missiles, kill the helicopter and intercept some enemy missiles that are left in the air.
JEEZ, look at what he says
oh i wonder what wavelength is used to suppress missiles with IR homing heads???

(^ president-S LDIRCM brochure)
Only one of them cost 70 SP.
Really splitting hairs with this one, does he not really realize that visible lasers like the ones on DEW take KILO and MEGAWATTS of power to be effective? Holy.


IT’S IN THE BROCHURE OF THE PRESIDENT-S LDIRCM
only 1 of them has no defense to speak of
only 1 of them cant move in a 3d space
only 1 of them has access to a larger play area
Iridium antimonide coating is fused to Si so the paper does include the details you were looking for.
Just obfuscated a bit by the manufacturing process of the coating.
sorry did i write iridium before
i meant indium
and i couldnt fin any text matching indium nor antimonide in the paper
Only one of them has the gameplay loop that an ape after a 15 minutes of training can hit the skill ceiling off. This is funny considering FnF helicopter gameplay isn’t that hard either.
You’re extremely delusional if you think that would be balanced on a 70 SP vehicle.
Then what are the complaints about my words?
Britian player, I’m like 99% toxic. Play with any stat bro, fun > stat. It’s just funny to hear “just play smarter”, “skill level is too low” when a person doesn’t understand helicopter gameplay at all.
People don’t like the current one-sided and unfair situation with ir spaa vs ldircm, but they are absolutely fine with the same one-sided and unfair situation with ir spaa vs non-ldircm. Just play smarter lol. I don’t like such hypocrisy.
i assume positioning/relocation frequency and map knowledge and radar emission control means nothing in this game right?
Yes, it’s almost 2026 and people still don’t realize CAS vs AA is really tough to balance properly and in most cases one will dominate.
I see MotorolaCRO still doing his GGG strat - girlboss, gaslight, gatekeep
- off topic
- useless
- attempt to criticise the argument, not by criticising the argument but the presenter of the argument
eh at least ur self aware
props to u
i think i understand a sufficient amount as compared to the games i have played with the ONLY real helicopter Germany has. i doubt youd take the Bo-105 to 11.0+
speaking for myself, i am not. helis like UHT do not deserve to be at the same BR as helis with LDIRCM and new age IR AGMs.
If it’s 1 AA vs 1 air unit positioning matters far less than it needs to. Compared to tank vs tank, AA vs CAS is a cakewalk in mechanics.
Some factions can spawn in and delete the sky while still in spawn protection.

