Proof of LDIRCCM capability in IIR against Laser DIRCM

Yeah, I can imagine that being a valid concern. Even then, it shouldn’t even matter because home-on-jam and IOG+DL would take over the IIR guidance. There is no scenario where the seeker is accurately and perfectly tracked by the jammer to cause any real damage. But let’s say it does in-game, then we are left with IOG+DL guidance.

Very true

Dude is an oxymoron, just block em :P

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It’s harder to find a radar vehicle than it is to just fire your missiles at the radar contact you get. Time is of the essence there.
Also, 70 SP vehicle trading kills with a 400+ SP one isn’t half bad either.

There’s no choosing there.
If you focus on shooting down enemy missiles you’ll eventually run out of ammo and die regardless.

Also, SLM missiles are about 3x faster than JAGMs, LMURs and the company, so depending on the engagement distance it might be possible to shoot off your first 3-4 missiles, kill the helicopter and intercept some enemy missiles that are left in the air.

JEEZ, look at what he says

oh i wonder what wavelength is used to suppress missiles with IR homing heads???

image
(^ president-S LDIRCM brochure)

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Only one of them cost 70 SP.

Really splitting hairs with this one, does he not really realize that visible lasers like the ones on DEW take KILO and MEGAWATTS of power to be effective? Holy.

image

03801c2928df01bd4cead8bdd391a14851e67ef1ba746eaa81745c3476a6d93a

IT’S IN THE BROCHURE OF THE PRESIDENT-S LDIRCM

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only 1 of them has no defense to speak of
only 1 of them cant move in a 3d space
only 1 of them has access to a larger play area

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Iridium antimonide coating is fused to Si so the paper does include the details you were looking for.
Just obfuscated a bit by the manufacturing process of the coating.

sorry did i write iridium before
i meant indium
and i couldnt fin any text matching indium nor antimonide in the paper

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Only one of them has the gameplay loop that an ape after a 15 minutes of training can hit the skill ceiling off. This is funny considering FnF helicopter gameplay isn’t that hard either.
You’re extremely delusional if you think that would be balanced on a 70 SP vehicle.

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Then what are the complaints about my words?

Britian player, I’m like 99% toxic. Play with any stat bro, fun > stat. It’s just funny to hear “just play smarter”, “skill level is too low” when a person doesn’t understand helicopter gameplay at all.

People don’t like the current one-sided and unfair situation with ir spaa vs ldircm, but they are absolutely fine with the same one-sided and unfair situation with ir spaa vs non-ldircm. Just play smarter lol. I don’t like such hypocrisy.

i assume positioning/relocation frequency and map knowledge and radar emission control means nothing in this game right?

Yes, it’s almost 2026 and people still don’t realize CAS vs AA is really tough to balance properly and in most cases one will dominate.

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I see MotorolaCRO still doing his GGG strat - girlboss, gaslight, gatekeep

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  1. off topic
  2. useless
  3. attempt to criticise the argument, not by criticising the argument but the presenter of the argument

eh at least ur self aware
props to u

i think i understand a sufficient amount as compared to the games i have played with the ONLY real helicopter Germany has. i doubt youd take the Bo-105 to 11.0+

speaking for myself, i am not. helis like UHT do not deserve to be at the same BR as helis with LDIRCM and new age IR AGMs.

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If it’s 1 AA vs 1 air unit positioning matters far less than it needs to. Compared to tank vs tank, AA vs CAS is a cakewalk in mechanics.

Some factions can spawn in and delete the sky while still in spawn protection.

They got really mad when I called them bossman, they try so hard to boss and gaslight people. It’s like they have no power over people in real life so they try to act tough here.

the seeker wont be point sized, but comparatively almost nothing.

Lasers are very accurate with almost a planar waveform, even after like 2km. Even after the deviation, most of the power is concentrated at center. The lenses of the seeker re-concentrates them intensifying even more.

Lasers can be of any frequency, they are just a planar source of light with an extremely specific frequency, amplitude can vary but its mostly high.

Ahh the classic blurry finger phenomenon, that happens due to multiple light sources in room, lasers are not comparable.

i assume you are referring to chromatic aberrations here, it doesnt effect lasers as its a singular frequency. The separate refraction caused would be like in the order of diameter of atoms.

Much less than melting it, you cant melt a material without destroying its lattice.
Plus its a mixture of 2 compounds, So the actual melting point differs, heck even at lower temperatures they can seperate

https://www.researchgate.net/figure/Phase-diagram-and-analysis-of-partial-melting-in-indium-antimonide-Section-of-the-In-Sb_fig17_343084958

Here is another comparable example :-
https://www.youtube.com/shorts/V6IawxOy-iA

fresnel lens is a lens with effeciency of 85% at focal point.
At surface of earth, 1kw/m2 light comes. Here the fresnel lens seems around 1.5-1.7 m2 in area. so the power at focal point would be (1.71)(0.85) = 1.45 kW
The laser with all the inefficiencies, deviations etc would stand at the same power. I am using this JUST FOR POWER COMPARISION.

You dont need to go to 500 degrees celsius just to damage the seeker beyond use. and just a single short burst from the laser would be enough to destroy delicate missile seekers.

There wasnt much smoke so i assume its duralumin.

30kw of all lasers combined at max, as i said i dont know if its at max output or not. but nonetheless it still proves my point.

i for one, support that radar should be disabled when u spawn. so that hen u switch it on, aircraft detect you as soon as you detect them and they should have the time to defend, if they dont, it is their own choice.