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That’s mostly an issue of:
- People thinking sim is far harder than it really is so they’re scared from trying it out.
- People thinking you need expensive VR or headtracking or HOTAS+pedals to play sim when you can do well without any of that.
- Awful economy system that makes sim require a premium account or zombie-like playstyles (get 1 kill (or 450-600 score equivalent), run away, hide above airfield, land and repeat) above rank IV to get decent SL.
- Lack of proper gaijin-side tutorials (people like WingalingDragon try their best but there’s only so much a small group of youtubers can achieve).
- People who leave lobbies if there’s opposition at certain BRs leading to lobbies becoming lopsided.
- Random stupid bugs in the game mode.
- Whatever balance hell jets are stuck in (come down to props. We’re mostly safe from it except for the spitfire Lf Mk Ix/F4U-4B/Ki-84/XP-55/Ju288s which can be avoided.)
So, gonna go out on a limb here and just assume since you dont play the mode and get your info from youtube your understanding here is wildly subjective.
Yes the game mode has been neglected. Players have asked for changes for years. Weve gotten an incredibly small amount of meaningful change. To focus all that energy into something thats historicaly not happened, that we have been asking for years, isnt gonna change much.
Essentially we are just trying to make what we are stuck with as enjoyable as possible. By focusing on issues like the iron dome thats how we limp along the shell of a game mode we have.
But again, this isnt an all or nothing thing. Crazy thought here… we can focus on multiple things at once. So instead of gatekeeping on a mode you dont play and have very very limited understanding in, maybe we can focus on a few things at once, instead of being tunnel visioned.
I agree that those are problems but in regards to the topic of this thread it’s kind of a waste of time talking about this one mechanic when the game mode desperately needs a focus on a broader rework as to what im trying to describe rather than narrowly focusing on this one mechanic that doesn’t help at all. This game mode is dying and needs a refresh. I don’t think any body cares about sim except for a small audience.
Thats so pathetic and sounds like you dont actually enjoy the game. I pity you sim players.
Thing is, a lot of your critiques of sim are actually false as I’d earlier pointed out. This mode is genuinely won or lost by ticket drain and that ticket drain is obtained through primarily ground-strike operations (granted, it might not translate very well to radar missile or earlier jet tiers - it works quite well at WW2 brackets. Angry Il-2s with a deathwish can easily win lobbies.)
I enjoy it more then any mode ive played. This isnt a thread where we want pitty. So if you cant stay on topic ill move on.
we’re all masochists fr
Why should this mechanic be nerfed if it mostly negatively impacts top tier sim and not realistic? A small community only has a problem with this but you want to change it for everybody in every mode and there might be a majority of people who want to keep it because it doesn’t affect them as much.
Good question!! This is because its not really a problem in RB, just doesnt happen very often. RB is fundamentally different then sim, almost no isolated fights.
This meta is a problem when fights are isolated. So for example tournaments, sim, and the rare rb game where you have final 1v1s/2v2s to clutch the game. Nerfing it would have essentially no impact on current RB gameplay. And the argument could be made it would benefit RB so it cant be used to cheese 1v1s or more isolated fights.
Though it is becoming more common in RB, more people are complaining about it. But the likelyhood of it ever changing the RB meta is very low, just doesnt make sense to shoot eachother missiles down when its dozens flying all over. Wasting missiles on missiles in the opening phase where the match is essentially decided isnt logical.
And for GRB you can easily make changes only for plane radars without effecting SAMs so thats a none issue.
I don’t see how you’re gonna nerf this mechanic without degrading missile performance or unrealistically reducing the RCS of missiles. There’s going to be people claiming that this is a realistic mechanic and demanding that it should be kept. It still doesn’t make sense to artificially change something because a small majority of people have an issue with it.
Yup, not everyone agrees. Thanfully missile rcs is actually insanely over performaning right now. Essentially they are equivalent to the RCS of an F4, though its datamined values so unable to be used in bug reports.
Theres plenty of things we dont have to artificially effect, but absolutely could. Take multipathing, thats a made up thing for how it works in warthunder. Should we completely remove it for fox3? Realistically we should, since its “artificially buffed”. But we know how the playerbase would react.
Youre essentially making an argument that sim players cant ask for a change cuz the RB players have more say. Where are all the rb players asking to keep this? Are they in the room with us now? No, because again it just doesnt effect them hardly at all.
We were responsible for the most recent flanker flight model buff, should that not have been allowed because it was sim players that reported it? Im sure tons of RB players hate it. I could make some phantom argument that a made up possiblity of players would dislike it that outnumber the number of sim players that do.
Just an odd hill to die on when its a meta that is almost non existent in the game mode you represent.
Its a video game, balancing decisions can be made over realism, just like multipathing.
AESA radars are incredibly powerful and they would be able to detect the RCS of missiles and as someone pointed out; certain missiles are designed to be able to shoot other ones down and should be considered a legitimate attribute. Also, I have used this mechanic to protect myself when I have no more countermeasures. For certain aircraft that are limited in countermeasures you’re basically removing a form of defense. Is that considered fair?
Which missiles in game are advertised as capable of shooting other AAMs down.
MICA, AAM-4, maybe some others
So we should artificially buff those that arent to be on par woth these?
I’m saying it doesn’t seem balanced when planes with low countermeasures cant defend themselves as easily aren’t able to intercept other ones
Which plane are you refering to
Pretty much any Su-27 or Su-30, F-16C without the MAW is insufficient
The new J-15T is a good example too