Pre-Order: F-14D Super Tomcat

They don’t do everything we want, there’s still no tech tree version. Until that happens we will keep complaining

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Too much weathering and panelling for my taste, also not the same camo as the one we’ve talked about which I like specifically.

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@coffee_can-psn AIM-120 and ARH in general are way easier to notch than SARH because you are defeating the weak missile radar instead of strong aircraft based one.

There are times when I’m also taking AIM–7M on AIM-120 equipped platform.

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Nah, I’m and p is real easy to notch and can be rolled. Only r27r/er that is annoying

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Just ignore him and he’ll go away

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Is your favourite jet being sold? No problem. We can continue from this thread the next week:

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well, when I roll “no chaff needed” and your aim7 misses tough luck, seriously r27er I’d understand but the aim7 is just way worse and not worth bringing, I mean at that point just use the aim9m with a little closer range

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To roll it out you first - need speed which is not a given and second - you need to identify its the AIM-7 and not another AIM-120

Agreed but it is one of the cooler schemes

Yeah no last time I checked fox 3 is the superior missile and is harder to notch compared to fox 1. aim7P/r27er are a different story plus if I remember correctly the aim120 can still receive updated information from aircraft as well

Yeah I think that’s just you giving your self the disadvantage especially if it’s not the aim7p
I can see trading out aim54 for aim7m/p but I don’t see trading out aim120A for aim7m as a advantage

What you just said right know just gave an example that aim120 are harder to defeat than aim7 not to mention it should be easier to notch a aim7 than a aim120

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honestly I disagree, The Fox3’s are incredibly easy to doge if you know how to notch, same goes for the fox1’s Aswell. However, with that in mind, if both are fired at you at a time depending on the scenario, a fox1 will have a better chance of hitting than a fox 3. for example, people flying at low altitude when you’re flying at low altitude. or an extremely close engagement range where you have a lasting hard lock on someone.

While at medium ranges, or if your extremely high a fox3 will be better. I Honestly think that the FnF capability is while great, overhyped. as almost Half of all munitions never hit their target. an experienced player will have an easier time guaranteeing a kill with a fox1 more so than a fox3. A fox3 is just Easier to use, and more convenient. this also goes for like all fnf munitions. a laser guided bomb is always easier to guarantee a kill over a heat seeking missile, or tv guided munition

also note, Fox3’s are easier to notch in total, and fox1’s are dependent on how easy it is to notch the planes radar. For example a 7m used on something like an F4S will be incredibly easy to notch, but if it was on a plane in an aesa/pesa radar Then your gonna have an extremely difficult time trying to notch it

and yes this does come from experience, as i’ve had situations where i had my 120’s constantly notched by someone while dogfighting, and then swapped to sparrow’s and got a kill rather than just another notch

Like I said I pretty sure you can hard lock with fox 3 to also make it harder to notch it

F2a adtw vs F2A I would rather be in the F2A w/aam4 than be limited to use f2a adtw w/aim7M

???
For fox 1s you just have to notch the aircraft locking you or break LOS with it. If the missile has DL like 7P or 27R/ER you also have to escape the flight path to avoid relock.

Fox 3s you have to not only notch the missile itself but if locked by the enemy plane you also have to notch the plane as otherwise it will be giving the missile DL.
And in case of break of LOS with the enemy plane the missile is still able to guide itself.

Like tf are you even talking about.


No? Theres no difference as both are affect by MP the same way, infact the fox 3 is much better for the scenario you have chosen as you can lob it upwards so it gets a more angled and steeper strike angle towards the plane youre trying to hit and unlike fox 1 even if LOS is broken and the plane temporarily flies behind a hill unlike a fox 1 the fox 3 will or can still guide in on its own.

does it…

anecdotal evidence at best, copium at worst.
and thats not even talking about the maneuverability of an amraam vs a sparrow

i completely missed this holy
this has got to be the worst and possibly dumbest thing you could have said. No, a laser guided bomb is never easier to guarantee a kill over an FnF ordinance.

Laser guided bombs like paveway IIs require a direct LOS from plane to target for the guidance to kick in. This puts you in the plane at a large disadvantage.
PW2s also have the annoying issue of functioning as dumb fall bombs during 90% of the flight with the last 10% being when the laser designation guidance kicks in. What this means is that pre-release you need to have the CCIP cross near the target destination. This makes it easy to overshoot or underthrow.

LJDAMs on the other hand function as GPS JDAMs for 100% of the flight until a laser designation point is within sight, and thanks to the JDAM part they can be lobbed even at an off angle. Often preventing the overshoot or under throw unless the distance is extreme.
Yet similarly like with paveway, to target moving targets a direct LOS has to be kept up.

Any type of FnF ordinance, be it TV or IR, missile or bomb require just the initial input from the player after which they go off on their own and the carrier plane can evade or hide, preventing counterattack from SPAAs. And thats on top of the fact you can release multiple FnF ordinance at once but can guide only 1 to 2 laser guided bombs effectively at a time.
And for missiles specifically unlike laser guided bombs they have a motor reducing the interception window between release and impact.

It is actually such a massive difference that the fact that you said this immediately discredits any type of experience you were even implying to have.

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I’m not going to respond to the a2a part, but as for the air to ground I should’ve clarified.

by “Guarantee a Kill” I meant in the manner of Guaranteeing that a target dies. Not guaranteeing that you at least take one target out.

And About SPAA, Obviously you wouldn’t be trying to laser guide a bomb while AA is up, I assumed that it would be common sense to not attempt that due to the obvious threats. My Argument about FnF munitions Again to clarify is in a scenario where AA has been cleaned up, and your only looking at taking a target out, (Not trying to take a mass of targets out) the difference in what i should’ve said before hand in Guaranteeing A kill, vs Guaranteeing The Kill.

maybe it’s different in like ground RB, but in Ground sim typically most AA are taken out with Jdams or agm’s. most using the latter though i’ve found jdams being the most effective if they’re sitting still as there is even less of an intercept window

Also If your unable to land a lgbu or ljdam it might be user error, I’ve honestly haven’t encountered any issues with them. at the very least not often enough to affect me getting a kill on a consistent basis. it still should be relatively easy using a ccrp,ccip what have you to simply line your plane up, and drop. then just make sure your laser is on target. sure it requires more input from the player (which is one of the reasons people don’t use them) But it can be more accurate if done properly.

I previously wrote Air sim, while referring to ground sim, just clarifying as i see you are responding

there is not a guarantee that a laser guided bomb will kill a target. Plenty of GBU16s and 24s or LJDAMs have failed to kill even on direct impact or when landing next to a vehicle.

even in that case you are wrong. A fire and forget missile or bomb has the advantage of not requiring any further input from player. This means that you can fire all of your missiles or bombs at once and leave to rearm while they guide in towards the target.
In comparison to that a laser guided bomb can at most go up to 2 bombs that are guided at the same time with a delay between their release AND it requires that the designated targets are close to one another. It is inferior in every way to standoff munitions.

Apart from the fact that i specifically said overshoot or underthrow which quite literally points to either user error on release of the ordinance or the target moving away from the drop point, there has been a long time bug with laser guided bombs where they ignore the designation point. As far as i remember it has only been fixed recently.

CCRP is not very useful with laser guided weaponry or JDAMs as you can release them even before being in optimal distance.
You cant lob them in a similar way you would regular dumb fall bombs by holding spacebar until CCRP allows release.

yes, and were again getting to why laser guided bombs are not good. Because they will act as regular Mk82-84 until a laser designation point is seen by the seeker head your CCIP cross has to be near where the target is.
LJDAMs having the GNSS guidance before laser designation point is seen by seeker head allow for a much better and more accurate release.
Both are still worse than just firing of a standoff muntion via pointlock or obviously track lock.

no, it requires Line of Sight. That is the big problem. You need to be visible to threats that will appear at unexpected point in time and so putting yourself in more danger than by just using fire and forget.
Its cool that youre talking from Air Sim perspective, maybe next time you should start with that, however for GRB or even Ground sim staying around and lasing targets is more dangerous and much worse than throwing out 6 missiles or glide bombs and leaving.

This while useful with things like brimstones on typhoon is not important at all when youre throwing 2000 pound bomb at a tank.

uh huh.

Yes that’s true, That also goes with all munitions though not just Lgbu’s or ljdams

The Issue with FnF is that they’re easily susceptible (to my understanding) to vehicles popping smoke, moving next to a dead vehicle, as things like mavericks will lock onto the corpse rather than the tank. in which case is mostly dependent on the player not being aware that there is a munition coming for/at him or his area. With Laser guidance you if you lose the lock you can manually guide the laser to the target without needing a lock. That’s personally a benefit that i prefer over the convenience if I’m not dealing with AA

Even if you get a stable lock, there’s a fair chance it the fnf munition might still relock onto something else as previously mentioned

I mean you can use heli as a example before they had fnf to when they did got fnf missiles. laser guidance takes much more effort you have to put compared to fnf

yea, i’m not claiming that it takes less effort

funky music in that clip

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