funky music in that clip
so is laser guided bombs. Everything is susceptible to smoke. Whats the important part is when the smoke has been popped as many bombs, missiles and such have IOG which will prevent the bomb in falling short should the designation or lock be lost.
Paveways apart from EGBU24, GBU49 and the Paveway 4s dont have it and so as soon as a smoke is popped they will lose tracking completely and fall short like a dumb fall bomb.
LJDAMs, Spice 250s, kh38s, etc. have IOG and so if the smoke has been popped late they can still score direct impact.
This is not unique to laser bombs nor fnf missiles/bombs.
if youre using lock on via TGP for paveways for example it can switch the lock too and youll have to manually change it.
The only benefit is that you “can” change it but the previously mentioned negatives still persist.
And ive not had that many lock changes with FnF weaponry for a very long while, most of the time when its an actual problem is if the vehicle stands next to a burning wreck WHEN you are firing off the FnF.
its a convenience that is not worth the inconvenience when you eventually will have to face SPAAs.
The relock issue isn’t much of an issue when you can manually do so, I don’t see how that would remain a negative if it can be corrected via user input. and The laser guidance doesn’t just stop guiding, it still goes to the laser, you just lose the auto tracking on the moving target
Because you dont have all the time in the world to fumble around with a lock. You are going from the perspective of “oh when there are no SPAAs around ill just drop my bombs and donezo” however especially in GRB at higher BRs this is not the reality.
You will have to be fast because theres always a big possibility that a new SPAA will spawn directly under you or the person youve just bombed will respawn in SPAA to get revenge.
Again in Air Sim where youre bombing bots, you can use whatever you want, even less than good options. But against actual people that are thinking atleast once maybe twice per day if lucky you cant just afford to stay above them dropping bombs as eventually they will try to counter you.
I clarified that i use this in ground sim, not air sim, and i only really play top tier. if done properly you aren’t spending an insane amount of time in the air, it should only take a couple of seconds to find a target, bomb it, then drop back to the deck so you arent getting smoked. if your flying that high then thats a user error in deployment
I never claimed you did I was just stating the fact even if you lose accuracy fnf missiles still hold a better advantage
ah ok yea thats fair
alright, then that makes it again worse
im not gonna repeat myself.
You saying laser guided bombs are better is simply just wrong.
Be it from the perspective of “precision” or efficiency (how much ordinance can be dropped at a time).
In both contested and uncontested airspace standoff munitions are simply better than LOS SAL ones. Hell even the game knows it as the cost of IR FnF munitions is the highest while SAL are the cheapest.
Im getting tired of this turning in circle.
You think laser guided bombs are better? feel free to continue using them, but they are objectively worse compared to FnF options.
oh also about the clip you sent, gaijin made it so that if you land the bomb on the target it doesnt kill the target, it is for whatever reason required to be on the ground next to it
this was an old video, as you can see the tornado is still using GBU16s instead of LJDAMs.
I am aware, it was however a point to illustrate that even the aforementioned “precision” is not accurate. Also in the clip the bomb delay is set to 0.5s so it doesnt explode on top of the tank.
Again, illustrating the point
you dont need to repeat yourself, and we dont have to agree, i will continue to do me, you continue to do you. The efficiency is what really pushed the FnF munitions to being more expensive, since you could take out like 8 targets with one pass
? maybe im missing something, it still hit the target the laser was pointed at no? do you mind pointing out where in the video to look as all i saw was that laser was left on the top of the tank, bomb hit and didnt explode until after it hit the ground?
it accurately hit the spot it was supposed to, just didnt take out the tank as it was put in a bad spot
Even if it did get the kill(witch it should’ve have) the other plane with fnf missiles is already heading back to reload while your barely gonna start heading back especially if the majority of the fnf missiles gets kills it’s obviously gonna do better
well yea, overall i would say that FnF munitions have more benefits than laser guidence and such ofc they are a better overall munition, but i just prefer the accuracy of the laser guidance, and since it’s cheaper i can bring a few ljdams, a couple of fnf’s, a2a, etc
for a while i typically ran a settup as follows on the A block 15 ADF and C block 50 F-16s, 2xAIM-120s stations 1 and 9 (wingtips), 2xAIM-9Ls stations 2 and 8 (under wingtips), and AIM-7s on stations 3 and 7, rest is gas, had the most fun in the matches were i ran it, hell recently got a ACE with the ADF with that settup
These days I run full AIM-120A loadout on the ADF but it had its time with mixed stuff like you described too.
yeah, i typically just pop the AMRAAMs off right at the start after getting up to 30K feet after that everything else is nice and close
talk to me goose

There will be rock-a-roll today. CANT WAIT … 20 days of waiting

Is the f14A getting aim9L?