Yeah I’m 99% sure that’s a T49.
I can’t refuse since the two pictures made in the Aberdeen Proving Grounds made from the T49 Light Tank and this test bed had the chassis identical.
I’ll look for more sources and rework the entire suggestion post. R. P. Hunnicutt could cover more details about.
Personally, i’d prefer a starship T95 anyways since it gets the same gun but with LRF.
M60A2 has a laser rangefinder, the M551 Sheridan with similar gun doesn’t.
Why would it be 9.0+ when its just a smaller bradley with no autocannon? Maybe if it had tow-2 but I’m pretty sure it’s way too early for that. Also it likely doesnt have any ammo storage at all like the in game XM800
The raw mobility of the XM800T platform is incredible, It keeps up with the fox which is probably the fastest overall vehicle in game.
I have a AMSAA report from a field test of the XM800T (without a turret) and it was rapid so I can tell you the TOW version even with tiny ammo capacity (it will get the ammo crate too) will be very very destructive just from getting into position the fastest
Would really love to see the M5 but I see this being more of a consumable (similar to scout drones) than researchable tanks in the TT.
I do feel like unmanned vehicles should have a place in warthunder. Being able to control more than one vehicle at once really adds an additional layer of complexity.
Personally, I’d prefer it be an actual tank that help builds a BR, than be a glorified scout drone.
a thorough mission kill should be sufficient, since there are NO crew to repair it. or they could just have it not die unless you ammo rack or something, and make it so you cannot repair unless at a cap
Only having 2 shots before having to place an ammo box and sit still to reload would be absolutely awful, no amount of mobility would make up for that. Even if it can get into good positions quickly and get easy kills it can only get 2 at most before running away
repairs at a capture im fine with as manned vehicles without parts can. would need to have specific clauses for a “kill” such as if tracks/trans/engine and the gun were disabled at the same time
maybe if there are comms equipment/the critical power systems? (remember, no manual backups)
but yeah all the stuff you said could work too
theres space in that hull for an extra set of missiles where the ammunition stowage is for the gunned variant
That’s what I was thinking. If the mobility AND firepower are both destroyed and you’re outside a cap point and there’s no teammates around to repair, then you get booted.
idk, maybe they could have it be power systems, comms, and ammo racks that can kill it. there should be opportunity to wait for a friend to come rescue you
I doubt the ammo rack would result in a kill, however electronics as stand-ins for crewmembers would make sense.
That turret is smaller and shorter than the autocannon turret, the turret crew would have to sit lower taking up that autocannon ammo space.
maybe there could be a modification for a soldier with Javelin and maybe .50 cal, so you can repair self but lose the conventional turret
There’s also a few actually in-service vehicles that would fit well around 8.7
M551A1 TTS:
Adds thermals, LRF, and MGM-51C
M60A3 (P):
Basic M60A3 model without TTS, ERA, or M774, basically trading RISE’s ERA for LRF
LAV-25:
Armoured car with a Bushmaster. Kinda a bigger, slower RCV but with thermals. There are also later upgrades.
LAV-AT:
LAV-25 but with M901 turret. Bigger, faster M901 with more ammo. There are also later upgrades.
M2A1 Bradley:
First upgrade of the IFV Bradley, gets access to BGM-71D TOW-2. But it only has about half as much ammo because of troops. There are also later upgrades.
looks more like its either a one man turret (commander is also gunner) or comically cramped from photos I can find of the rustpile that’s left, you can shove at least two more in there easy.