POLL : Would you like an AoA limiter key?

I think I disagree with that, because there are already many keys you need to press in the same time. One more would be too much.
When you fly your aircraft in free cam, you have one finger holding for the free cam, and 3 more to control the aircrafts. The other hand is on the mouse obviously. IMO I wouldn’t want to have another one to hold.

My idea is to cycle between 2 modes, or 3, or 4, but I think 2 is enough (idea is to have something simple to manage in combat) :
High AoA
Medium AoA
Just like you cycle between the control modes.

Just for example, the AoA value in medium mode, would be half of the value you have at high (if it goes to 15° at high, medium would limit to 7°).

The instructor already holds your hand a fair bit in game anyway.

Isn’t there options within pitch controls to manage sensitivity and relative control?

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Just make it the same button/control input as SAS damping, but make it work in Mouse Aim as well with a different logic.

Something like…

if(user, input_SASDAMPING)
    if(control_mode = mouse_aim)
        CALL mouse_damping
    else
        CALL SAS_damping        

And make mouse_damping use a different limiter than 95% critical AoA since that is a bit useless with mouse instructor instructor given you cannot stall yourself by pulling too much. IDK what’d be a good value.

I know, kept ripping my wings in DCS using it at high speeds in the SU-27 and MiG-29 in DCS.
Using it on low speeds in the FA-18 is it’s main feature imo, dogfighting monsters.
In high speeds? Well, different story.
Would be nice i SIM and not fiddle with the SAS when stressed

Put this in suggestions, not discussions.

I’ll just take the bigger for example because I know about it; it was limited to 25 AoA, and 6.5 G’s, the earlier “AJ” strike fighter version however was limited to less due to engine stall issues.

The AOA limiter for mouse aim flight would be better if it can be set by the player mid flight.

For sim absolutely not. Unless the aircraft has an AOA limiter like the F-16 being 25 Degrees AOA.

Issue is a lot of jets would benefit from it for not having G-Limiters, yet again like the Viggen or Gripen.

I have it bound to my paddle switch like a G-Limiter usually is on my X56

What keybind is that in WT?
The SAS off?

Having played both doritos and standard aircrafts with their respective ups and downs, i don’t think that function is necessary.

Having a delta wing aircraft and make it work requires a different skillset than traditional designs, but having a high AoA and instant turn is a capability that shouldn’t be limited by a button, as it would decrease the skill ceiling of delta players, and might have consecuences at top tier BRs.

And in all honesty, i don’t think its current ceiling is that high either.

2 Likes

Ok so lets remove HMD and missiles from the game

Btw instructor already does this in a few planes such as 109 F4, where it won’t actually let you pull anywhere close to the maximum and in fact it won’t even let the F-4 reach best rate speed

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Why?

By the way, we are talking about a AoA, not G limiter. So you can manage your energy both at high and low speeds.

I know, but he brought up G-Limiter.

This is imho not correct - if you dig deep enough in the old forum you find out that mouse aim was foreseen for training purposes and joystick for actual combat.

But this is history and is from today’s perspective not relevant - gaijin realized quickly that allowing anybody to pilot an aircraft with MnK is highly attractive for non-pilots as it lowers entry barriers. This means more players - more income. Actually extremely smart.

The downside of this strategy is that gaijin thinks that it is okay that MnK has severe advantages vs a Hotas in head-ons or point and click runs. Meaning the artificial stabilization of flight path and subsequently aim is way too much - even with a perfectly adjusted js profile you don’t come even close to this precision.

Imho there are still a lot of dedicated (virtual) pilots with passion for flying active in Air RB - even if using a Hotas comes with a price.

For mouse aim pilots there is no skill flying skill required, the instructor is the equivalent to training wheels.

You might guessed it - i voted no.

Simply because i am wondering how much more support you need to fly an aircraft.

Even admitting that Air RB is just Air AB+ there should be a kind of inner resistance to have too much support without doing nothing. That’s why the fellow player @Nike Ajax used the “dogfighting autopilot” as example; even if it is a little bit too much, it nails it.

Have a good one!

In return, joystick users benefit from much greater AoA possible. An A6M2’s first turn after the merge can be halved by using sim controls, and 109s benefit a lot from it as well.