Please nerf the SAMP in nuclear escalation

As of right now the only reliable way to counter the SAMP is by using the Kh-31PD which isn’t found on many aircraft. This is a problem as the regular Kh-31 doesn’t work unless you get really close or climb up to 12km and go Mach 1.5 and even then you might still get shot down by the SAMP before you can get close enough to launch. Even if everything goes right the missile may still get shot down which means all of your effort evading the shot range AA and other players was in vein. There are a few ways that this could be fixed such as making it so the Kh-31P is able to re-gain lock after the radar is turned on given the target is within a certain angle of the nose of the missile. This would make it so engaging the SAMP from higher altitude is a viable counter as when the missile defends it keeps the target within an angle where it will regain lock for longer. This is just one idea and I’m curious what you guys think should be done. (I would use a 100mt nuke on the SAMP if I had that option.)

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