as gajin has been adding ARMS and hopefully cluster bombs in the future they are trying to balance CAS but its just too good and effective but most people aren’t good enough to spawn it anyway this is never happening I just have to say it but maybe as a event every month for like a free something for 500k mission points
I will also say anti air on certain nations is over powering the enemy CAS but maybe they just get cool things first not better things I think we all know this nation with the other nations having nothing like its ANTI AIR but THAAD and patroit would be valid sum what to further make CAS and AA equal
range(8 or 4 missiles but very good long range) vs quantiy (mini missiles 48 of them)
BUT not it had to get launch range of 40KM missiles (I’m not saying this will hit but it has a chance )tooWHY GAIJIN for the love of balance please add thaad or patriot
At least they should increase the spawn cost of it. One kill one assist shouldn’t be enough, only in late match we should be seeing aircraft. It should be a gimmick like nuke just cheaper, a reward for good player to take the battlefield vertical towards the end of the match.
Why, should you, get a special mode, devoid of planes, and the inherent threat, just for you?
Simpler, but yet, why should they get their own mode?
It’s distinctly to make sure you can function without having to deal with aircraft, so even if we ‘adjust the reward multipliers accordingly’ are you going to be happy with a third of the reward? Maybe even a quarter? Even the BP/daily tasks not counting because of this discretion…
I’m absolutely fine having the SP costs and rewards tweaked, spawns for planes being drawn back as they have been in the past, but to have your own mode, touted for at least 9 years now, is just a bit beyond it…
There was an event called Advance or something, played plenty of matches where I only saw one CAS in 10 matches lol hope they made it a permanent gamemode like assault mode, tired of CAS spam in ground battle. Even if they made the TO mode a premium feature I would instantly renew a one year subscription just to play a no CAS mode bro
Perceived comparative simplicity of a game mode does not preclude it from existing, otherwise there’d be no Arcade modes, or any Air modes beside Sim. If a potentially significant player base for an objectively attractive mode exists, that alone should make looking into that a serious option, and not something to be reflexively dismissed for spurious reasons.
Whoever wants to ‘support’ it, then you are part of it…
Word salad doesn’t make you sound smart.
It’s been discussed many times prior, and it doesn’t matter if it’s another mode, or if it’s not going to split the playerbase and everything you want to put forth, this is the game we play, and we don’t need that mode put in to favour a few.
I think it’s even been over a decade, and it’s the same old people, every damn time, using the same worn out lines to try and validate why it’s needed, because they can’t handle being aware, in a game that needs you to be aware.
No, I do not… This is the common qualifier of these suggestions being made…
If you couldn’t handle having none of the dailys, and BP tasks count, or a lesser reward say a third or a quarter of the reward, then what?
There is no exaggeration in that quote, so please, highlight to me where you think I’ve exaggerated…
Planes are different since they can’t spawncamp as efficiently as tanks, and suffers to spawn protection more for they same reason.
Planes don’t make changes. The game is very settled when the line is pushed to the spawn. When your side is spawncamped, the enemy planes won’t kill more than their tanks, and you planes won’t slaughter a way out for the rest of the team.
Absolutely bro, just dodge the bombs. If you are pro, you can spawn a Maus and no bombs can hit you because you are pro at driving it, my half bro is pro player he bring the Maus to top tier and LMURs/KH-38 can’t hit it as he has great reaction speed drive away fast fast from it like a pro
Skill issue if you can’t avoid getting bombed in tanks noob
I didn’t expect you’d have trouble parsing a fairly ordinarily worded statement. My condolences for you having had English teachers that apparently weren’t up to the job.
I see- the game is as it is, and therefore it must remain so. As I said, an entirely spurious reason (sorry for the big word). In 2013 the game we play consisted of Air modes only. I wonder if you used the same reasoning to so vociferously (my bad) denounce the introduction of the game modes added since then.
When players ask for changes regarding vehicles, maps, BR decompression, graphical options, economy, player progress or indeed game modes, they hope the implementation of which will improve their own and others experience of the game. Discussing potential detrimental (not again…)effects of those changes is perfectly valid, but your stance on this particular subject seems to be motivated purely by spite.
The exaggeration lies in the entirely egregiously (oops) reduced value of reward multipliers and the baseless assumption of BP tasks and dailies not being allowed to get completed in TO.
Situational awareness is also a skill yes.
Both of those missiles are easily defeated by pressing “G”.
And people saying we need a SP cost increase, no, we really don’t.
Maybe for lower tiers with conventional weapons, but for sure not for BR 10+
You already got spawncosts increased multiple times and made it so most strike aircraft are now useless, since you can’t spawn different kind of planes for reduces points anymore.
It’s enough, deal with it.
And to the people whose entire argument is simply “no”, “skill issue”, or “just hide better”:
That isn’t really feedback or an argument. If you disagree with the proposal, explain why.
“Just avoid the bombs” is not a realistic solution when you’re already fighting enemy tanks, your team is being pushed back, and the available space to maneuver is disappearing.
“Hide your SPAA better” also isn’t a solution to the underlying problem. If the answer to aircraft is that the SPAA player should hide and avoid contributing to the battle, then what exactly is the purpose of bringing SPAA in the first place?
And “if you’re being spawn-camped, it doesn’t matter whether a plane or tank kills you” completely ignores the issue I’m actually discussing. The problem is the snowball effect and lack of counterplay that can lead to that situation.
If you disagree, that’s completely fine. But “no” isn’t an argument, and calling everything a “skill issue” doesn’t magically address the mechanics being discussed.
I’m genuinely interested in hearing opposing arguments. What I don’t find useful is dismissing the entire discussion without actually explaining why the proposed changes would be bad for the game.
At the end of the day, I’m suggesting more player choice, not less:
Want planes? Play RB with planes.
Don’t want planes? Play RB without planes.
Want the current combined-arms experience? Nothing changes.
I don’t see why giving players another way to enjoy Ground RB would be such a terrible thing.