Please add the new "Nuclear Thunder" mode as a permanent addition for all nations

If all countries join, this pattern would become the most popular April Fool’s Day event in history

Yeah I’m all to aware of swedish equipment I do plenty of bug reports for their vehicles my point is suggestions aren’t going to cut it for this it needs actual proof not some guy just saying well maybe they could gaijin wants solid proof.

Also you still haven’t answered my question, where did you find that the JA37 can use RB75? It lacks a screen to even use it. The AJ, AJS, and SHS can use guided ground attack but the JA would lack the computer to allow the pilot to guide them. I’m gonna ask but you do know the JA and AJ are entirely different aircraft to each other right? Not trying to be rude but it’s like saying a AV-8A can mount and guide GBU-39 because the AV-8B can. Yes they look similar but both are completely different in electronics, radar, pylon connection mounts, engine, and purpose.

Also age the AJ is older

Del 1 and Del 2


No camera sight for the JA37 unlike the AJ series as seen here.



Even checking all weapons (I’m not gonna post every single weapon) there no inclusion of Nukes. If you want Gaijin to add them they will want proof that’s how this goes 98% of the time.

Why not the AMX?

Could be a good pick for a sub-sonic option

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G.91, Alpha jet and AMX could all be used especially with different BR restrictions :)

I love the AMX, saw it so many times IRL, even its retirement airshow.

This mode can be good for what the purpose of that jet is.

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@luque13 do you mind answering where you got info for the JA37 to mount RB75? I literally have no info on this, I’m just more so curious if there is actual evidence of it.

Hi, yes I did mean the AJ/S variant.

Ah, shame them yeah current Sweden can’t participate in nuclear thunder until Denmark is added.

Guess it’s pretty solid everyone but one nation can actually play the new mode

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Nuclear Thunder is finally over, and it’s a huge relief. Rarely have I been so disappointed by an event. The initial announcement promised tactical gameplay, with waves of fighter-bombers clearing corridors through SAM defenses to allow others to strike enemy columns or airbases.

In the end, it turned out to be even more brainless and chaotic than standard Air RB. It was just a gigantic Furball in the middle of the map. Gaijin truly has no equal when it comes to sucking all the fun and playability out of their game.

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there’s so much just wrong info in your reply i genuinely don’t know where to start.

they buffed the hell out of the AA. not once did they actually make the AA unable to fire multiple missiles (i had a single OSA fire 4 missiles at me at the same time, or is this just another skill issue?), not once did they actually give them limited ammo and the need to reload, they were unavoidable, with the OSA having perfect tracking and the roland being entire invisible.

“you have to use the ARMS in a very specific way for them to work”, that defeats the entire purpose of them. why use them at that point when the KH-29 and mavericks do the same thing?

not a single good change they made to the mode was actually implemented, and it was obvious when you played for 5 minutes. genuinely, stop shilling so much, it’s why we don’t get anything good anymore cause people like you will eat it up all the same.

Show me the patch notes that said they buffed AA. They never did. It was overperforming from the start, and all they did was nerf it.

This is not something I witnessed while I ground out both event planes. Each SAM is only capable of guiding in one missile at a time. They will instantly fire a followup if their missile is destroyed or their target is lost, but they cannot guide more than one missile at once.

Multiple patch notes said they did, though testing seems to suggest it was the limited reloading they added originally that actually made it in, rather than anything realistic (IE each same gets IIRC 20 missiles to fire before they’re on a multi-minute cooldown.

The Roland being invisible was a bug. If a SAM missile hit a tree in game, the model would disappear while the missile itself still existed as far as the server was concerned. Due to the Rolands not having the vertical launch angle that the OSAs had, they were more prone to this issue than others.

Still, it wasn’t remotely difficult to tell when you were being fired on. If you were within their firing range, and doubly so if they had their RADARs on, it’s safe to assume you were being fired on.

I’m actually glad they were unavoidable unless you broke LoS or outranged them, because that made them an actual threat, as opposed to how they are in ground RB where they’re more of an inconvenience. It made SEAD important. There were still tweaks needed, as I posted above, but making them less capable resolves one issue by creating a bigger one.

Because they’re substantially faster and far easier to lock on with? Plus, TV guided ordinance wouldn’t actually be able to lock a moving unit at the firing range of an OSA, meaning it’d only be useful against stationary targets, and even then, they’re far too slow to reach the OSA before the first OSA missile timed out, meaning it’s free to just fire a second and take out the Maverick.

While they’re fairly limited in how you can use them, it’s far preferable to the alternative, where all you’d have to do is take off, ripple fire off your HARMs, and land while you net 4 free kills. Wild Weasel work should involve some level of skill and risk, and this implementation provided that. It just needed there to be less SAM coverage, and for there to be more capable SEAD platforms.

The air to air nerf needed to happen, and I’ll happily die on this hill. The entire gamemode was nothing more than an even more braindead version of Air RB, where all anyone did was respawn at the central air base, fly in a perfectly straight line at the enemy’s central airbase, get as many headon kills as possible, and die shortly after, before repeating.

This was by far the best way to get points, to grind, and to win, as it was far from uncommon for multiple aces to have the nuke plane ready to go by the time the third escalation was reached. Thus nessesitating multiple people having to camp low earth orbit, earning nothing, in order to not just instantly lose.

SEAD and CAS became a completely irrelevant sideshow. You know, the stuff they were actually trying to test? There was no point to perform SEAD since doing it in the middle of the map, inside the giant furball, was impossible, doing it outside that area was pointless, and you got pretty pathetic rewards from doing it. And you were literally just greifing your own ability to win the game by spawning a tactical nuke, since almost ever game ended by a large nuke.

A lot of other changes had to happen alongside (And never did), but the rebalance of rewards to make air to air less enticing and air to ground more rewarding needed to happen, and I’m glad it did. Otherwise, the mode would have been nothing more than an even more braindead version of Air RB, rather than the tactical and strategic gamemode we were promised.

Because unfortunately both of those require visual lock and the map has clouds starting at ~1800m
Mavs are also subsonic and slow.

from how much you focus on the path notes and not the actual gameplay, i can guarantee you think stat cards are all that matter. maybe if you actually played the event, you’d have seen that everything i and many others have stated is, in fact, entirely true.

Mate, I ground out both event planes. Even played more on top, both to help out some buddies grind theirs, but also because it was just fun. Substantially more fun after they nerfed air to air rewards. After that change, and when I’d learned how the gamemode worked, I was consisently top of the team, or at minimum in the top 5. In short, I’m very familiar with how the gamemode worked.

Your experience seems the same as many who didn’t bother to actually learn the gamemode. People who’d salvo off FnF missiles at maximum range and complain that SAMs shot them all down. People who’d fire ARMs at undistracted SAMs and complain that they aren’t getting free kills. People who complain that SAMs are overperforming, and still consistently blunder into the range of a SAM site without a plan. Bluntly put, people who expected the gamemode to just be the standard Air RB meta, just with respawns.

There is so much promise in the gamemode that got immediately buried in people complaining that they can’t just fly headlong into the enemy furball, get a dozen or so kills from brainless headon engagements, and then get top of the team and a free win handed to them. Or players who wanted CAS gameplay no more engaging than just finding a quiet second of the map and pressing spacebar a few times.

What people like you are telling Gaijin is that, instead of a new gamemode, they should focus on making Air RB even more one dimensional.

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The real April Fool’s joke is that Nuclear Thunder isn’t coming back (I hope it does, it was very fun)

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You also aren’t being forced to play it…

For real… people who don’t like the mod just keep spamming to pass on it like they’re the only ones who play the game. Like bro mind ur business, if you don’t like and enjoy the mod while other people do it just don’t play it and let us have fun.

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An excellent point.

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More nuclear thunder when?

I’m late to the party here but I thought Nuclear Thunder was pretty fun. I was expecting I was going to hate it because I haven’t touched modern jets before, but actually I was able to get the hang of it and it seemed pretty nice. The infinite respawns are what this game needs, for all modes, it gave me the chance to continue using the vehicles I wanted and learn the game because I had the ability to try again. I would say the AA was surely the biggest issue with the mode. I’ve seen people saying it’s “realistic”, but I don’t think it’s “realistic” to have the entire map and every possible target covered with SAMs and AAs. Most runs ended up being a run to destroy a few targets and AAs before getting shot down, rather than returning to the airfield. It was possible to work around them by staying low and using ARMs to create an opening in the defenses, but it’s very limiting and not very realistic when you can’t go higher because of the SAMs. To be honest I didn’t even bother with attacking the airfields, I just stuck to attacking the ground units, depots, and aircraft.

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