Maybe we should get wind effects in air modes, that actually affect aircraft :P
Imagine landing a jet in SB with cross winds :P
Maybe we should get wind effects in air modes, that actually affect aircraft :P
Imagine landing a jet in SB with cross winds :P
Conversely if everyone has the same disadvantage as me and it makes things more atmospheric, I won’t mind it a bit.
I’m hoping it’s a work in progress. For starters there’s no associated sound as there would be for high winds, and it has no impact on flight or ballistics. Hoping that’s coming soon. But those would need to affect everyone else too.
Hah, watching fellow sim pilots land, I often wonder if they are not already affected by the same winds that shake the leaves off those poor trees in ground battles…
I hope we get more weather in air and maybe even modeled weather physics on vehicles. But yeah… thats going to be messy 🤣
I agree, I cant stand this update. I’ve spent many hours in real tropical storm force winds and this simulation is way worse than that. Could airplanes fly in that? Would airplanes fly in that weather? Did airplanes fly in that weather? Why does every update make things worse than the ones before it? Why does WT take away hiding spots and force people to run out in the open like chickens with their heads cut off? Do people cry about getting shot from someone that is in a good spot? Why not make them learn from their mistakes? The game is getting less and less fun all the time.
probably the worst effect added to WT ever.
If they put a Wind Off button, everybody will use it.
It’s been reported as a bug for a while now. Take a gander on the bug site to see how many reports there are on this + new ones popping up each day.
There lies the biggest problem that the current implementation has. Since the flapping trees are rendered only on a small radius around the player, someone sitting in an open field can actually see a player driving in the woods or behind bushes (because no flapping in the distance), but the one in the bushes or in the woods will be unable to see the player that sits in open field (because flapping in the close radius).
So they either implement it as a map wide effect or it should be entirely removed.
That wind effect is just crap, so yeah, an off button in the graphics choices would be a great improvement.
crabpot
Not only the animation looks bad, but also the transition between the static model and the animated one when you get close is atrocious. The idea is not bad however, but if they are not able to make it look smoother, I rather see it completely removed.
To this day I do not know why they did not keep the old animations for them… Like they where synced to the smoke and debris and looked fine. They allso applied locally instead of over the server like they do now.
Doesn’t mean any of them are reported correctly, or in a manner conducive of an investigation.
They are. But I guess it’s easier to blame the players for something that Gaijin obviously screwed up, right?
Another extra advantage for people who already play ULQ even though they’ve PC way better?
Just fix the damn tree physics and improve it.
Often people think they are, but often they really aren’t… The old ‘Why do I need to supply this file?!’ or ‘You can SEE how bad this is!’ without saying and expressing the true problem with it.
There are accepted bug reports on this, so they are complete, otherwise they wouldn’t be accepted.
Thanks though for exemplifying what I’ve said before on you blaming the players and not Gaijin for their incompetence.
But don’t Gaijin play their own game, at least sometimes? Can’t they see just how bad this is?
regards
crabpot
Not sure about the advantage argument. If you could explain further, I would welcome it.
I just find the whole thing visually distracting because the tree movement local to the tank (Storm force 12) doesn’t match distant tree movement (stationary trees). And don’t get me started on the ‘dying tree’ death throes as they wiggle and flap into the grave. It’s more like comedy than realism.
And if there are reports, and they’ve been accepted, then they will be fixed at some stage.
I blame players because I don’t trust them to do anything… Much the same as every time you try say to someone that it may not be the game, they come back saying that it is the game… You then enter into some discussion about what they’ve tried, and often you find they’ve actually tried nothing.
They’ve just been told by people that it is the game, so they assume it is the game, going on for months until they figure out that it is indeed thier connection, and that they have been avoiding the fix for a longer time.
It’s much easier to blame the game, and rely on others to report things, making out your issue is ‘related’ to another bug report, because of the ‘similarities’ in the outcome, but it doesn’t forgo the actual checking and diagnosis.
I have seen a lot, and I’ve done a lot of work with people, even IRL when I was working on helpdesk… It’s VERY common to people who are just looking at an issue, that they can’t see the actual solution.
It doesn’t forgo you submitting a correct report, rather than just throwing out rage into the issue tracker as some actually do…
With the same comment you make… ‘Don’t you guys even play your own game?’ isn’t a part of a report, but you’ll find a few in there at least that say that, whilst submitting a report that hasn’t got the information they need because the user decides that it’s not needed because they think they know what the problem is.