Playing too good punishes you, The spawn point should give resupplies


what am I supposed to do? There’s alot of people on A, so what do I do when I don’t have anything
there’s no way to resupply without getting killed.
WT should have resupply points at spawnpoints

4 Likes

I don’t think running out of ammo is an indication of “playing too good”.
I do agree it’s an issue, though; I often run dry on the Type 10/TKX/90s.
Alas, it’s just how the game is. Make your shots count and mind your ammo. If anything, just bother your SPAA/Tank destroyers for an ammo crate.

1 Like

It’s engagement bait/clickbait so people actually clicks on this
but some stuff has like no ammo and they run out really quickly
and it doesn’t feel like good game design if I have to find a specific person (who rarely exist in top tier) so I can play the game

…Very strange tactic. And point still stands.
If you don’t have much ammo, you’re obligated to play around it. It’s a drawback like any other.
If you want advice; I don’t spends more than two shots on a vehicle. If it doesn’t kill it, then oh well.
Better to use it on other vehicles which are less crippled/currently being a bigger threat.
And what do you mean, rarely? SPAAs are very abundant nowadays.

Gaijin decided instead of doing the logical thing of making spawns replenish ammo instead a select group of vehicles would get magic ammo boxes
A select group that excludes the Spike slingers which are among the vehicles that need resupply the most

4 Likes

Again, it’s just about luck, I have to be near the spaa before they use the entire crate
You say it like it’s thought out

Blockquote
It’s a drawback like any other

It’s not, the thing about tanks that can shoot fast is that I don’t need to be equally accurate as MBTs

Ngl spikes are unreliable but OP in some cases, cover can’t protect you against them they are somewhat balanced in their quantity (depending on the vehicle ofc)

You can just… ask.
It’s really that simple.
Chances are, you will find one that hasn’t finished its crate. SPAA don’t fire that often.

Low ammo is absolutely a drawback.
It’s a VERY annoying drawback on my tanks. I do go through a lot of ammo in the Japanese MBTs and Leopards.
The Leopards are less affected due to having a lesser RoF, but you have to mind your ammo still.

Sitting in spawn with a Namer is good?

we couldn’t advance there were about 5 enemies and two of us
and again it’s engagement bait

Arent ammo boxes player specific?

Otherwise I think it would be a terrible idea to allow spawnpoints to replenish ammo, it would completely discourage actually playing the objective. Part of the game in tanks with limited ammo is using it to actually get to the objective to get more, sitting behind a ridgeline in a namer 30 is not “playing well” its effectively just camping, when you to your last hundred rounds you shouldve started planning how you would get to the cap to rearm

What im saying is, you should have considered the possibility of running out of ammo before you actually ran out of ammo

2 Likes

Yeah. The spike carriers will just sit in spawn only peaking out to fire them.

It is a reason some tanks are lower in br. If i choose a tank with like 12 rounds, i know i need to keep my ammo in mind.

2 Likes

First of all, some tanks don’t get enough ammo even if you play strategically, the Namer has enough rounds to kill 20 tanks if each tank takes 10 ammo, that isn’t great since it take like 15 for the barrel aswell as finding the ammo or killing the crew that significantly reduces the amount of possible kills and it’s not like you can expect someone to have an amazing performance at all times, we’re human ofc and have fear, panic and stress.

what do you do when you lose half your ammo (because somone shot it)
If there isn’t a objective nearby you have to praise the snail and make a run for it, what else is there to do?

Yeah. The spike carriers will just sit in spawn only peaking out to fire them.

I think gajin should add something to counter it obv. However what stops them from doing it at the points? the difference is that in spawn they will just kill spawncampers or unlucky fellows at the points
when they sit and resupply at the points they can reach the enemy spawn

1 Like

Otherwise I think it would be a terrible idea to allow spawnpoints to replenish ammo, it would completely discourage actually playing the objective.

Just make the objective worth a damn, 1k RP is good but giving more would definitely get people to the point, aswell as other stuff like replenishing fire extinguishers or crew.

Honestly, alot of these issues could be fixed if the buildabld were resupplies a case by case basis, instead of Gajin lazily slapping them on every TD and SPAA.

Personally i think winning the game is already worth a damn

It does replenish crew??

Winning the game is worth a damn dependant on how time you wait for each kill and you were just talking about making objectives lucerative so why attack me when suggesting it

And I meant things that was different from the spawn point resupply if it was in the game, not that it was a new thing

Spawn camper complaining about not playing the game claiming not playing the game is playing the game…

It takes a special kind of player to defend spawn camping…

Unless they’re going to give F&F munitions to everyone, having a limitless supply of them for only certain nations is not a good idea.

I would go so far as to say the introduction of F&F munitions was probably a mistake given all the balance issues it’s caused.

3 Likes

Spawncamper? I was defending my spawn from spawncampers