You can win 1 v 5 with AF AAA, hence that guy was not a pro player, just a regular tryhard shitter
Edit: It would be inappropriate if I called that guy a “decent player”.
You can win 1 v 5 with AF AAA, hence that guy was not a pro player, just a regular tryhard shitter
Edit: It would be inappropriate if I called that guy a “decent player”.
Well, GL hitting a target from past 750m.with MG151/20.
Diving away is very easy, not every nation has 300+ RPG 900m/s .50 cal or supermaneuvrable aircraft like Soviets that can slap you quick. Vs Fw 190 many bombers can turnfight for some time. In other words - it’s complicated. I don’t dive down after bombers because my alt is my lifeblood.
Again.
While this is tagged as RB.
In Sim, you spot a bomber ~15 km away.
You begin to climb and give chase.
The bomber uses gunner view to spot you (it automatically targets you even if they cannot see you).
You need a good few minutes to reach them, especially if it’s pursuit (that is: you’re flying towards them while they’re flying away). And gunnery with first person/joystick is fair bit harder requiring ~600 meters or so to reliably land shots (if not 300). Especially given that friendly bombers rarely respond to calls so you need to fly in close to ID them.
They know you’re there for far longer. They J out before you can even reach them. At certain times of the day/week, the killfeed is full of friendly an hostile bombers J-ing out or crashing for no reason at all. That’s kind of messed up.
All awfully nerfed because fighter players want a fighter only mode
Well I don’t play SIM, but from your description I think it’s reasonable to at least add the “J-out gives the kill to nearest enemy” feature in SIM.
BTW, when there is event, many jet bombers suicide bomb the airfield. That may be the reason why sometimes there are many bomber deaths.
Not really. I find bomber turrets deadly in pro players’ hands. But when flying my Ju-288C or IL-28 my turret rarely hit enemies who are not exactly on my six. The problem is that forward-shooting guns are very easy to practice, in contrast to bomber turrets, which has strange shell trajectory.
in particular in top tier battles were games usually end in 6-7 vs 1 i don’t really see how a kill to the nearest enemy is justified. there is no point in trying to do something besides trying to land on the af which only works sometimes
but then people are complaining about dragging the game out
i need at least the 30-58 sec to repair before j out
if i don’t get airfield camped
and should i choose to fight i am just creating a kill steal competition
even if i lost both my wings and flats spinning to ground i get hit by at-least 5 missiles and two separate cannon bursts before reaching the ground
All realistic* And the zombie bombers/PvE players want their own gamemode too, no?
In your fantasy land, maybe
This is a evolved mind movement.
As someone who plays both bombers and fighters I would at least like to see a game mode where the two have to work together. I know for a time there was such a mode, but they stopped doing it.
It would be nice if it was brought back, my sanity is nearly gone with the ammount of times I get intercepted by someone looking for a cheap kill. While my team does literally anything but have my back.
Everytime I ask for an Escort people think I am asking for the other kind and start mocking me or don’t understand the concept of fighter protection. Also it doesn’t ruin their gameplay to help a bomber considering bombers are bait. So those looking to take a bit soon run into a fighter and get shot down, but no instead everyone is out for their own. There should be some sort of system that rewards players for protection rather than the “Fighter/Attacker/Bomber Rescue” which from my exprience is only seem to get after the plane you tried to save dies as if it mokes you. Instead have a bonus for staying around bombers or something.
In ARB props at least, issue with fighter escorts are:
I’ve seen successful and fun bomber escorts in sim, even those that manifest unspoken (once in my PBM I had a bunch of P-47s decide to fly escort as I was bombing the ground battle/frontline and doing base bombings.) Another time on Dover straits the allied team decided to stick together in formation and go bomb the hell out of Calais and neighbourhood - this one was organized by the bombers tho’.
Bomber escorts work in sim as you climb together and got time to get in formation without half your team evaporating 3-4 minutes in. Also you cannot ID the entire formation easily.
I’ve been thinking about this for Ground RB and I think a fair play movung forward is no ‘free’ deaths. If you J-out the last person to hit you gets the kill.
If you have sustained no Damage, rewards are then distributed evenly across the team, for completeness on the scoreboard, the nearest player gets the kill, rest of team gets an assist.
I also think there should be the option of retiring a vehicle. By this I mean land the plane and opt out of battle with no death or penalty (other than those already in place for leaving a match too soon). Ideally I would like this option for ground vehicles, if they ever implement a base system for repair and rearm, I would like to be able to J-out to swap a tank (provided I have the spawn points) or drive back to base to swap for a plane. Naturally, I would like to be able to then land a plane and resume on the ground without having a death listed.
Naturally, planes so far are the only vehicles that can fully repair, rearm and restore lost crew. It would then be awesome if tanks could restore a full crew at the base also.
As you correctly stated: The game set up is actively avoiding functioning escorts; either by the provided spawns (and the altitude) or by the fully intended fight bomber vs enemy interceptor.
The only effective escort is currently if you fly a B7A2, a SB2C, a Brigand or a T-18B (whilst the last 3 are actually strike aircraft) and you fly active cover for them. Unfortunately this has two downsides: 1. The habit of low skill bomber pilots to teamkill each other, so you have to extend from them right after spawn to avoid getting shot; 2. You risk to get hit by defensive fire from the guy you try to protect whilst you are protecting him.
On top of that:
The set up of daily and special tasks (which is essentially steering the player behaviour) pushes bombers as prime targets. So if you see the special Air RB tasks in comparison (5 points BP progress) you have the choice between 8 bomber kills and 30 fighter kills…seems logical that somehow bombers are more attractive targets.
As stated by the fellow player above: Protecting own bombers has the downside that technically seen there is no real benefit as you have to “wait” until a bomber got critically hit by an enemy before you get a 150 SL bonus. That’s why most guys flying aircraft capable of protecting bombers (as mentioned above) go for enemy enemy bombers instead of protecting their own bombers.
The set up of the MM is actually imbalanced like hell - depending on selected nation, daytime and chosen server you see 4 bombers running in up to 7 interceptors (imho there is a hidden 5 plane limit of interceptors) consisting of 5 IC spawn fighters and 2 fighters with air superiority spawn (like P-61) and your own team has zero airspawn fighters.
The actual skill of the average bomber pilot is even lower than the skill of the average fighter pilot as gaijin created the illusion that flying straight to a base and pressing spacebar is a viable game plan. If you try to analyse your own bomber kills you might agree that ~70-80% of the guys you killed were in bombardier view whilst you opened fire…
Technically seen protecting own bombers reduces your chances to win as the ticket impact of their base kills is rather limited. Even if you manage to keep 2 or 3 of them alive by fending off enemy fighters the ticket impact of enemy bombers (before they got killed) and enemy ground pounders is usually much higher and brings you in a massive disadvantage. The only exception of this rule is rooted in the design of some older and revised maps - mainly when just ai planes, medium tanks and base kills have ticket impact (like Sicily where one team needs to kill tanks and the other team pillboxes).
Have a good one!
I see your point, but imho the chances to encourage gaijin to change anything within Air RB regarding bomber game play (or actual cooperation within a team outside a coordinated squad) are lower than getting actually fair and balanced BRs for US/USSR props.
The game is optimized to please their player base in order to push them as soon as possible into the jet BR range (= where they earn money) but even US/USSR prop bombers are usually overtiered as their sole purpose is to be a free kill for rookie fighter pilots to keep them attached and motivated.
If you see the current state of Air RB as a whole there is beside some daily and special tasks (1/6/20 base kills) no reason to fly out a prop bomber. You see besides a few guys with insane gunner skills mainly Ground RB players in bombers try to research stuff they need in their mode - the fact that you receive 3 times the RP for a base kill compared to a player kill is no accident.
Have a good one!
It should be very easy to implement a reward system for j-out and crashes.
For example your team has 10 players left and an enemy crashes/j-out. Every player gets 10% of the kill reward and 1/10 to a kill for the record.
To the bomber topic:
I don’t know the last win of my team by bombing af completely in props.
Even bombers joining the battle in some sense by pressure the enemy or ground pounding are very rare.
Most of the bombers in prop doing their hardest to avoid own fighters. Flying straight to enemy af with the horde of chasers is more and more common.
So why i should give up my position for helping them?
In jet bombing is totally useless to the battle. It’s only weakening yourself, weakening the team and gaining personal ressources.
If I’m playing “bomber” I love to drag fighter players away from the centre of the map, getting them to lose a lot of altitude in the process. That way they’re easy meat for the rest of my team. Let’s face it, it’s the poorer flyers that chase after bombers for half the match, desperate for the chance of an easy kill rather than engage other fighters.