I play GRB and recently I have noticed that if I bail out of a vehicle never having been hit that some random player gets a kill even if they didnt hit me.I also had a plane I never fired a shot at ,hit the bridge I was under and I was given a kill I never earned.
In what is meant to be a game of skill and in what can be a close game in terms of points earned I feel this is an injustice really and goes against the game play.
For a novice getting their first well earned kill is a big deal,then they see themselves get two a game then three.It’s part of the fun overall and to just be given free kills is somewhat patronizing.I don’t know why this was brought in.
I am not talking assist just gifts being given,I mean what is the point of playing?
I would like to think that if I come top in terms of kills then at least I actually earned them all.
Is this an issue to anybody else?
Some players, especially those flying bombers, will J out to avoid letting someone kill them. This is present in ARB, Air sim. I am not sure about GRB
With planes in particular, it’s possible to kill someone without firing a bullet. This is less probable in RB than sim due to the instructor, but I’ve had multiple times in air sim where I was dogfighting someone, they entered an irrecoverable spin dodging my shots (altitude or simply unstable aircraft) and they J’d out specifically to credit me as crashing would’ve denied it. I gf’d these duels.
If anything, this needs to be better expanded to also include crediting the closest player within 2 km in event of a crash. There’s been a lot of times in ARB, GRB and air sim where I’m diving on someone or turning with someone at a low altitude and they dodge into a hill. Even more satisfying, you’re flying defensively and lure them into crashing into a building while you barely avoid it (surprisingly common in the City ARB map with korean jets.) But mostly air sim, since in sim it’s high probability to spook someone hard enough that they turn into a stall and crash.
I’ve also had witnessed cases in air sim where I fly my ki-43 towards a bomber, I get within ~5 km and the guy just flat out leaves the match to deny the kill.
If you have hit somebody then you deserve to get a cut an assist or what ever and if you were the last to hit somebody then you might get a kill as was always the case but just to be given a random freebie because you were nearest seems wrong in a competitive game,especially GRB.
If it is made for ARB then OK but lets stop having one rule for all the different game types.It suck in GRB, I dont want kills for a plane I didn’t even see let alone shoot at.
For planes, I feel we’re more denied kills than gifted. In a GRB context, the issues I listed likely aren’t as present as in sim or ARB, but in sim/arb you’ll have:
People leaving battle in bombers upon seeing you on intercept course
People slamming their bombers into the ground to deny kills (I observe this most regularly in my F8U-2 chasing premium mig-21s trying to napalm , so it might just be failed attempts at missile evasion)
The way critical/Severe damage mechanics interact - a “Black” horizontal stabilizer is a kill credit/severe damage, yet even in air sim such barely impacts your flight performance (just need to trim out the loss of lift, it won’t even spin you out like wing blackening). However, because it qualified for severe damage, if you then cut off a plane’s wing it will only count as an assist despite it impacting flight performance much more as the only way to confirm a kill is pilot death or tail being cut off entirely. I’ve a lot of “assists” like this - clip a guy’s wing after he flew stable and he crashed due to lack of wing and I only got an assist. This technically also gifts kills (the guy who did black stabilizer was gifted a kill)
Of these 3, 3 is the most probable in GRB if you fly CAP/CAS/play SPAA.
Tank-wise, I have no opinion on the subject on whether we’re denied or gifted kills.
I agree wholeheartedly about separate rules though.
Air yes. I saw an enemy plane on Flanders do it’s CAS run, then either lost connection or J out, and the air kill went to the nearest friendly, which was a tank closest to that location.
I don’t see a problem with it.
The opposite is, I’ve gotten kills for hitting a plane once, that then went on to crash after flying around for awhile. Skill maybe, but the single 7.62 round that hit probably didn’t do enough damage to destroy the aircraft.
Then I’ve played SPAA, severely damaging a plane, only for another plane attack it and get the kill. Sometimes I’ll get the kill, other times only the assist and other times it’s credit as +1 kill. Whatever, as long as CAS died I don’t mind.
I personally have not noticed this. As far as i am aware, the kill credit system hasnt changed. When i play tonight, i will try to pay attention to the kill feed more.
Yeah, I’ve had this happen in GRB and been very confused at being awarded a kill for an aircraft I didn’t even see. Seems wrong somehow.
However, in ARB, manoeuvre kills should definitely be awarded, and aren’t. Perhaps it’s a distance thing, whereby at aircraft speeds you are too quickly away from the crash location, in which case that range needs to be increased.
I guess in combined battles this would stop the scenario of someone in a plane just diving towards targets, releasing all bombs/ordnance and then J-out immediately to avoid giving a kill to the enemy while still raining down bombs and getting the possibility of a kill themselves.
Whilst i share most of your general views on wt - in this case i agree to disagree.
Short reply:
This might be your perception, but at least for Air RB your claim is nothing more than anecdotal evidence.
Long reply:
Hidden as imho off-topic
Bombers & free kills:
If you use the word “bomber” in the right context you might acknowledge that outside prop BRs (except severely overtiered bombers like B-29 or Tu-4) the term and class bomber is almost non existent.
Therefore your example with the current clubber plane F8U-2 vs a MiG 21 describes an interaction with a fighter acting as base bomber - but without being a bomber.
I can present a replay from today showing a fighter pilot in a premium P-51 D-10 j out - this proves nothing.
These “free kills” by intentionally leaving the plane happens extremely rare at prop BRs in Air RB as every noob learns very quick that he will get a crew lock within the 8 minute time window if he is doing this.
Players actively denying a kill crash into the ground or dive vertically in order to rip their wings to get declared “dead”.
You write about bombers j out when you are on intercept course: I never saw this in 19k Air RB battles after gaijin implemented the rule (years ago) that the nearest player gets a kill reward for that - proves also nothing.
Maneuver kills:
Whilst i agree that in deviation to irl event maneuver kills were not credited, i fully support gaijin’s approach not to reward them.
This is just based on the fact that irl a (fighter) pilot had on average at least 100 but more than often 400 training hours before they went into combat -whilst in wt you need only a few minutes to join a battle at almost every BR thx to premium products.
So it is highly likely that you face fresh players unable to control their aircraft and therefore seeing them slamming into the ground. Claiming that your pressure caused this is imho way too much.
Requesting kills or rewards just because a rookie pancaked somewhere near you (like your 2 km request) is outside the classic 1 vs 1 dogfight is just asking for a reward like a “participation medal” - no “real” action, no reward.
Ofc - nobody wants gifted kills.
But what most players simply forget or falsely assess as “jumping out” is based on my observations purely in Air RB usually just a connection loss - and this happens quite often.
I watched a hell of Air RB replays of kills i got credited for without having fired a single shot. The player view of these kills proved that they were inactive, at a certain point they just leave without moving it.
And sometimes you chase a guy with an activated marker - and when you check the scoreboard his name is displayed in grey (=non active) - if you then kill him you get a full kill reward. But even if you turn away from them without firing a single shell you get more than often a kill too.
This is imho a major downside for players fully intended by gaijin. Getting a repair bill reduces your income and delays therefore your progress.
I mean gaijin provides the opportunity to collect mission score with actions or kills in order to buy a power up like an aircraft in order to increase your “killing power” - fine.
But why should you get punished for using this opportunity with repair cost (and a “dead” entry in ur stats) whilst assigning a kill to another player who happens to be near you?
I mean almost all shooter games with power ups have similar mechanics but the guy on the receiving end gets a reward for just being there…
I admit I have not played prop tier ARB in a good bit now outside of battlepass shenanigans, but in sim I think this example is quite clear/blatant:
Spoiler
I join the only lobby open for my ki-43 III that day. It’s got ~5v5. Very few people have any pvp kills, enemy team has very high bomb score. I think this is perfect as battlepass asked me to hunt bombers in sim.
So I went about doing just that until eventually, I spotted a bomber flying towards a friendly base from way out of my effective range so I went to intercept.
The moment the friendly base disappeared from the map, so did I see killfeed say that the guy has “crashed” and I spent flying some good 10 kilometres or so for nothing.
I regularly see this during days my f4u-4 can face ju-288s, but even worse: They fly in, drop bombs on airfield and J-out before any player can even come within visual ID range.
In jet ARB, intentional crashes seem more common (probably due to ease and speed). I see a fighter-bomber/strike plane, I fly to intercept and missile. Guy drops bomb and immediately pitches down.
For the long reply, the cases I am thinking of especially are like this, I’ll just send a PM with an example to not off-topic.