Yeah, the fire propergation down the ammo lift turned Scharn from being one of the strongest to one of the weakest because she has very short ammo lifts. So very little time to react to a fire
worth noting though that with the proposed changes to ammunition detonation power scaling with ammunition load an ammo cookoff might not be a death sentence. Not sure how that would play out in effect and it will probably permanently take out the turret, but the ship won’t sink
Mode: Naval Realistic Battles
Ship: uss Phelps
Change: 5.0 → 4.7
The USS Phelps is a modified Porter-class destroyer that sacrificed much of its main armament in favor of improved anti air capabilities. While this tradeoff isn’t inherently bad, its current BR of 5.0 puts it on par with ships like the USS Frank Knox and the Sumner-class vessels that significantly outperform it in terms of main firepower, anti-aircraft capability, and survivability due to their larger size and crews.
Additionally, the Phelps suffers from a poor gun layout, with three of its five guns mounted aft. This severely limits its firing options compared to other destroyers at the same BR, many of which can bring four guns to bear in the forward arc, compared to two.
Overall, the Phelps would be far better balanced at a BR of 4.7, where it would sit alongside ships like the Fletcher-class, which offer a much more comparable performance, as now its outclassed by all its peers.
by your logic, i look forward to the des moines being put down to reserve cause it only has 8 inch guns and next to no armor.
the scharn’s guns are able to ammo rack every ship of the BR with ease and the armor can’t be penned by anything. even the yamato struggles with penning it. it would be fine at 7.7.
I just one tapped a Gneisenau on the dev server with Vanguard. She has the same problem as Scharn Yeah, unless something major happens. Im not worried about either
What damage buddy when it only plays against battleships and battle cruisers?
The RN B. Colleoni already has a hard time at BR 4.7, increasing it to 5.0 in my opinion is not adequate, because it is still sunk in about 30" by American destroyers due to their fast reload, which as you know are the majority of ships that play those BRs.
I dont understand why the Haruna ,kirishima and renown are Rb7.3 but tier V they should tier VI
Fuso should be 7.3
they nerfed her hard she floods fast and explodes from a single fire if your unlucky cause sometimes theyll detonate before they exstiguish and guns have very low explosive mass so damage is low hence why shes 7.3 like alaska or Kronshtadt
6.0 american cruisers can clown on admiral hipper all day faster reload and ammo racks never 1 tap while on admiral hipper or prinz eugen you can easily one tap ammo
15 inch guns do way more damage than 283mms and can easily cause fires causing a ammo explosion
I had a bit of fun on hte Dev Server with 2000lb and 1000kg bombs - they work just fine still
Mode: Naval Arcade & Realistic Battles
Ship: USS Aylwin
Change: 4.0 → 4.3
For all intent and purposes, USS Aylwin is basically a 4-turreted Fletcher-class with less protection in terms of gameplay, and they shouldn’t be lowered to fight reserve DD with either worse gun count or shell quality, or both.
Problem is, there’s no need to ammorack her if you can simply melt her crews by spamming 5-inch shells at her secondaries. Her 305 mm isn’t that good against DD either, since it has awful dispersion, and if it does somehow hit them, they doesn’t deal much damage (especially when you took 40+ sec average reload speed).
If you move her up to 6.0, which is where all the HE spammers is at, she’s gonna ended up as a punching bag and nothing else.
Because penetration is much inferior?
Well considering the massive survivability buff those sisters get at next update, it is not weird both ships to go 7.3
There were multiple sources claiming that it’s 3 rpm on Mariya(not Poltava, they have different turret). Things were not buffed just because battleship BR’s too compressed to touch Mariya easily at that time.
They are mostly having problem so they stationed there. Especially they are mostly inferior on firepower compared to 8 fast firing 5 inches.
That’s nice that you move Leone class lower, but why should Soldati class destroyers (RN Corazziere, RN Geniere, RN Aviere) stay at current brs?
All Soldati destroyers require 0.3 br reduction, all of them have poor survivability, long reloading and low damage shells. RN Aviere is almost identical (only real difference is that it has a few more torpedoes) to 3.7 RN Grecale, while RN Corazziere and RN Geniere only add one more cannon with a limited arc.
Also I don’t get increasing of G.91 pre-serie BR, it doesn’t have any guided missiles or other powerful armament.
Vehicle: SMS Elbing
Gamemode: Naval Realistic
BR Change: 4.7 -----> 4.3
Reason: Despite it has 150mm cannons, it actually only has 4 of them on each side. Additional, it has almost no armour, making it extremely vulnerable to destroyers. 4.3 is a more reasonable BR for it at this time
Vehicle:IJN Agano
Gamemode: Naval Realistic
BR Change: 5.3 -----> 5.0
Reason: Penetration still too low
Vehicle:USS Sommers,USS Davis
Gamemode: Naval Realistic
BR Change: Stay 5.0
Reason: Oversized ammo racks makes the entire ship actually very fragile, despite the high firing rate