The big question is what will they actually be facing most often.
At the moment. If I play my 5.7 line-up. Im very rarely being uptiered to face much more than maybe 1 or 2 dreadnoughts. the last time I died to one was HMS Glorious which is a 5.7 (only if Belfast had torps…)
So it really comes down to how often you do actaully get uptiered and thats just an unknown. Either way. I hope they have a finger on the trigger for next BR Change to revert or make further adjustments
USS Baltimore 5.7 - 6.0 - Naval Realistic
In the recent Planned BR changes - April 2025 USS Baltimore ( and USS Pittsburg) go from 6.0 to 5.7 which I think is completely fine.
Now you’re taking it one step higher than where it was before April BR changes.
I hope it’s an oversight.
Reasoning: The hipper class outperforms all other heavy/light cruisers at 5.7 (now 6.0), even outperforming some at 6.0 (now 6.0/6.3), they should finally be moved to 6.3. If premium players need protecting from certain 7.3s then said 7.3 ships should go to 7.7 (more decompression!).
Reasoning: One of the longest reload times for 203 mm guns among its counterparts, weak damage from their 203 mm shells, low accuracy of the same 203 mm guns, lack of torpedo armament, not the best armor.
UPD There is also no torpedo protection, unlike the same Admiral Hipper and Prinz Eugen which you leave at 5.7
Right about the production dates and so on . . . it just doesn’t matter in this game really anymore. Historical accuracy went out the window a long time ago.
Also, I must apologize as I misread the air BR chart completely, I didn’t even noticed most of those were being moved UP in BR so as to keep them out of naval matches . . . my bad.
I just saw the planes and freaked out at the idea of any of those going into naval matches, even after the arrival of the bigger ships.
But I also realize . . . it’s just a matter of time before the HYPE fuelled FOMO modern vehicle crazed portion of the player base scream their fingers off and Gaijin caves(because there is money to be made!!) and adds all that guided weaponry and BVR crud to naval as well(the nukes will be even sillier in naval)
and we can all enjoy killing stuff on two maps over, completely out of anyone’s sight, but . . . . radar . . . . just a matter of time I am afraid . . . I was hoping naval didn’t fall into that pit, but I am sure that it will . . . eventually
Anyway, my bad . . . disregard . … I was in shock . . .
Reasoning: I would like Gaijin to explain why the Scharnhorst is BR 7.3. In this game, even if the penetrating power is 20,000 mm, it is not possible to penetrate turtleback armor because the ricochet decision is made first. Also, turtleback armor is always the best performing armor because it does not have a set durability like the main armor.
In this game, where battles are mainly fought at around 10 km, even BR 7.7 is not a problem, as the turtleback armor will ricochet even the shells of BR 8.7 Yamato, Iowa, and Soyuz.
Eh… She’s not a threat anymore. Just aim slightly below the forward turrets and aim to hit the turret ammo lifts. The fire propergates down and blows up after a few seconds about 75% of the time. I killed 3x Scharnhorsts the other day in a single match in Rodney, 2 of which were near enough first salvos.
Note, I only play Britain, so I dont even have any personal stake keeping her low
I wonder if recent changes in ballistics, the induced detonation rate based on the total explosive charge of the shells carried, increased turret fire hazard, etc. are having an effect.
I’ve been playing Naval only minimally lately, so I’ll give it a little try.
Yeah, the fire propergation down the ammo lift turned Scharn from being one of the strongest to one of the weakest because she has very short ammo lifts. So very little time to react to a fire
worth noting though that with the proposed changes to ammunition detonation power scaling with ammunition load an ammo cookoff might not be a death sentence. Not sure how that would play out in effect and it will probably permanently take out the turret, but the ship won’t sink
The USS Phelps is a modified Porter-class destroyer that sacrificed much of its main armament in favor of improved anti air capabilities. While this tradeoff isn’t inherently bad, its current BR of 5.0 puts it on par with ships like the USS Frank Knox and the Sumner-class vessels that significantly outperform it in terms of main firepower, anti-aircraft capability, and survivability due to their larger size and crews.
Additionally, the Phelps suffers from a poor gun layout, with three of its five guns mounted aft. This severely limits its firing options compared to other destroyers at the same BR, many of which can bring four guns to bear in the forward arc, compared to two.
Overall, the Phelps would be far better balanced at a BR of 4.7, where it would sit alongside ships like the Fletcher-class, which offer a much more comparable performance, as now its outclassed by all its peers.
by your logic, i look forward to the des moines being put down to reserve cause it only has 8 inch guns and next to no armor.
the scharn’s guns are able to ammo rack every ship of the BR with ease and the armor can’t be penned by anything. even the yamato struggles with penning it. it would be fine at 7.7.
I just one tapped a Gneisenau on the dev server with Vanguard. She has the same problem as Scharn Yeah, unless something major happens. Im not worried about either
The RN B. Colleoni already has a hard time at BR 4.7, increasing it to 5.0 in my opinion is not adequate, because it is still sunk in about 30" by American destroyers due to their fast reload, which as you know are the majority of ships that play those BRs.