One can only pray for Ground and Air next
Damn, no funny F-117 laser bombing Yamato
I’m a bit curious whether or not the introduction of rank VII will also lead to economy changes in the lower ranks. either way, these BR changes are interesting to say the least!
Mode: Naval Arcade & Realistic Battles
Ship: Aconit (Flower-class corvette)
Change: 2.3 → 2.7
Reasoning: With the naval aiming system changes in arcade battles making it function more like an ‘aimbot,’ this vessel should receive a BR increase. Like HMCS Brantford, it demonstrates strong survivability and can shred other patrol boats with ease. Currently overperforming, it becomes nearly unstoppable when fielded by a coordinated four-player squad.
It doesn’t make sense to move Belfast and Southhampton to 6.0 unless you are going to move Myoko, Haguro, and both Admiral Hippers to 6.0 also as the British ships lack a true AP shell and have worse armour than the Hippers and smaller guns than the Myoko and Haguro.
Solution:
Admiral Hipper and Prinz Eugen → 6.0
Mode: Naval Arcade & Realistic Battles
Ship: HMCS Brantford (Flower-class corvette)
Change: 2.3 → 2.7
Reasoning: With the naval aiming system changes in arcade battles making it function more like an ‘aimbot,’ this vessel should receive a BR increase. It demonstrates strong survivability and can shred other patrol boats with ease. Currently overperforming, it becomes nearly unstoppable when fielded by a coordinated four-player squad.
It doesn’t make sense to move Belfast and Southhampton to 6.0 unless you are going to move Myoko, Haguro, and both Admiral Hippers to 6.0 also as the British ships lack a true AP shell and have worse armour than the Hippers and smaller guns than the Myoko and Haguro.
Solution:
IJN Myoko and IJN Haguyro → 6.0
Mode: Naval Arcade Battles
Ship: HMS Liscomb
Change: 2.0 → 2.3
Reasoning: With the naval aiming system changes in arcade battles making it function more like an ‘aimbot,’ this vessel should receive a BR increase. It demonstrates strong survivability and can shred other patrol boats with ease.
We shouldn’t be pretending Amagi is the same level as Hood and Rodney, she has a drastically higher RoF than them both but particularly Rodney, and her armour is about the same level as Hood’s. Module layout is a factor but given she resists around the same as Hood does but has 2 more guns and a drastically higher DPM she should be 1 br step above Hood. She has much better shells than Rodney also and 1 more gun, again much higher DPM they are not equals. Post-nerf Scharnhorst is also more manageable as this BR, and her smaller guns should be accounted for, again we should not pretend she is an equal.
Solution:
IJN Amagi → 8.0.
Mode: Naval Arcade & Realistic Battles
Ship: Arras
Change: 3.0 → 3.3
Reasoning: With the naval aiming system changes in arcade battles making it function more like an ‘aimbot,’ this vessel should receive a BR increase. Despite mounting two large-caliber cannons with slow traverse - a drawback negated by the new aiming system - it demonstrates exceptional survivability and can dismantle other patrol boats effortlessly. Currently overperforming, it becomes virtually unstoppable when deployed by a coordinated four-player squadron.
Not exactly sure how the 8gun 15in armed Royal navy ships are a higher battlerating than Scharnhorst and Kronshtadt?
Can you fix the 203mm guns of Italian heavy cruisers now that you are moving them up in br? The shells of these guns are much more affected by drag than any other shell in game, they lose an excessive amount of energy at range, a bug report was passed years ago but they still aren’t fixed.
I will say after my main criticisms I believe are over, I like to see this trend of decompression, its very positive to see such a change for the entire naval br floor it seems of the main offenders.
Wait Scharnhorst is only 7.3?..
Eyeroll
Buc s1 is a real shame
Mode: Naval Arcade & Realistic Battles
Ship: Amiens
Change: 3.0 → 3.3
Reasoning: With the naval aiming system changes in arcade battles making it function more like an ‘aimbot,’ this vessel should receive a BR increase. Along with its 37mm autocannons, it mounts a large-caliber cannons with slow traverse - a drawback negated by the new aiming system - it demonstrates exceptional survivability and can dismantle other patrol boats effortlessly. Currently overperforming, it becomes virtually unstoppable when deployed by a coordinated four-player squadron.
Mode: Naval Arcade & Realistic Battles
Ship: MPK-163
Change: 2.0 → 2.3
Reasoning: With its exceptionally powerful armament (85mm main gun and 37mm autocannon), this vessel overperforms at its 2.0 BR. I’ve consistently observed it performing effectively even in 2.3-3.3 matches. Combined with the new naval aiming system, it can effortlessly dismantle other patrol boats.
Scharnhorst is a very capable ship, lending herself well to angling and a rushing gameplay style, she is more than capable of tussling and with her more accurate guns penetrations of her only weakspot is hard. Her players do have to be aware of fires and she’s not the beast she once was, but she is still more than potent against all but 16" ships. She should not be lower than British 8 x 15" ships that are not Vanguard nor should she be the same br as Strasbourg that is straight up insulting to French players same applies for RN Duilio and Conti. If she doesn’t go up, then others that I have named shouldn’t either. Perhaps she might need shifting down later.
Solution:
Scharnhorst → 7.7
Anybody who knows naval, what does all of this mean for Frank Knox?
I use it as silver lion farm, while being bad at naval, does it change anything a.k.a will it face stronger ships
Hold on, I just realized something… with Naval max BR increasing to 8.7 (by new BBs). Does this means we can take helicopters in naval battles now (well, then update is out)?
(I know how useless 8.7 and below helies, Im just thinking of possibility of doing so)