Anyways man, I’m going to catch some ZZZs it’s late. Make sure to check that PM I sent you.
Ground realistic battle, Pantsir S-1, 11.7->12.0
I did understand that we need to decompress the BR of the ground battle and I would like to welcome it to expand into 12.0. However, in that case, the BR of the SPAA should also decompress, too. Pantsir is one of the good example, since it was known that 10.7 aircraft such as A10 and A6E already had struggle to deal with pantsir, decompressing its BR will be helpful for 10.7 line ups.
Ground needs more than just a .3 BR increase, it should go to at least 12.7 because you guys never decompress it.
arbitrary rules dont matter and gaijin doesnt follow any arbitrary rules to a T regardless
yeah saying screw me doesnt change the fact its not worth downtiering because compression is bad by default.
1 of the phantoms (not the junk) should get 9Ls and remain 12.0
Ground realistic battles, VT-4A1, 11.7 > 11.3.
Out of Chinese top tier vehicles (which all need either remodeling or BR decrease) the VT4A1 is the most worst off. It stands no chance against the likes of Leopard 2A7 or T-90M, but is even worse than ZTZ99A or WZ1001. It has very weak armour paired with worse mobility and maneuverability than other Chinese top-tier tanks. Also, the classic Gaijin-given traits of Chinese top tier: horrible penetration of 577mm, and the worst reload speed of 7.1 seconds.
This tank has NO redeeming qualities that justify it being moved up in BR.
It comes down to the speed of those jets is better. The A10C is just a sitting duck to anyone that knows how to play. Once spotted you can maneuver away before it can get close enough to use its missile. Maybe the su25sm3 could drop down in br tho. I don’t see a lot of those being played. Maybe that’s why.
Also take into consideration a jet moving at 600kph on the deck is going to limit the speed and distance the missile can travel compared to on the something like the gr7 at 1100kph.
And the f104J shouldn’t be at that br. That jet sucks without flare since it cant really out maneuver and aim9e.
Gaijin expand max BR higher 13.7 for fighter aircraft top tier in the january 2025. my guess
But might increase to 14.3 becuase 14.0 not enough
In an ideal world
All Gamemodes, TAM 2C, 10.0 > 10.3, FASTER RELOAD
Either keep it at 10.0 or make the reload faster (7.7s → 6.9) with fully upgraded crew and place it at 10.3 as planned…
The tam 2c is a light vehicle with not much to speak of armour and has a 7.7 second full crew reload, which is pretty slow when compared to the likes of others T72s, T90s, All chinese vehicles have 7.1 second reload, And then there are t80s with 6.5s reload…
A very similiar vehicle is the swedish premium cv90105. It has a 5s reload. Everything else is the same except it does not have dm 63 and fires dm33. That should not be the difference between a 5s reload and a 7.7 second reload.
That is absurd. Look at the Ozelot at 9.7. It hasn’t even a gun. What to you complaining about? Also the LAV-AD hasn’t a radar.
Air Realistic, Mirage 2000D-R1. 12.3 > 12.0.
This is just a strike aircraft with 2 short range air-air missiles. It is placed at same battle rating as Mirage 2000C-S5/4 which carry two more BVR missiles. This does not make sense. It doesn’t even have inbuilt gun and the gun pod placement makes aiming awkward and affects flight performance. It should be reduced to 12.0 where planes like F-4S, Tornado F.3 have more missiles and BVR capabilities but compensate with flight performance.
Ground AB, M60A3 TTS(China) . 9.0 > 8.7.
Compared to its USA version, the tank lacks M774 shell and explosive reactive armor but has same BR.
In AB, its combat effectiveness is similar to 8.3 M60A1 RISE(P) without ERA.
If you’re considering moving the A-10C up in BR, please give it an Air spawn and Aim-9Ms stock, otherwise it will be completely unusable
Finally some BR Decompression.
so how is AIR SIM not getting this change?
stuff like SU27, J11 and J11A are really bad in sim due to the radar being very slow to refresh, they have more need to be at 13.0 and 13.3 in sim than RB
10.7 is a bit generous since hstvl is at 11.3. Put 2s38 at 11.3 or 11.7
@Stona_WT
sorry to @
here my squadron found something important and here some of our suggestions:
- Aircraft GRB BR should have a same changes as MBT
- Pantsir-S1 go 12.0
- Leo2PSO get her ARMOR and SPALL LINER go 12.0
- Leo2A5/A6 keep BR
- Leo2A4M CAN add DM53 >11.7
- Merkava3(all), Merkava4(all), Challenger2/3(all) > keep BR
- Ariete /PSO 11.3 >11.0------ArieteAMV 11.7>11.3
- Tornado IDS(all) and Tornado GR.1 ARB BR >11.3
here reason:
- Aircraft highest GRB_BR should be highest MBT +1.0 to aovid
- Pantsir-S1 are much better than other AA, should higher
- Leo2PSO’s Historical performance
- Strv.122s better than Leo2A5/A6
- same as Leo2_PL
- Implement them and then observe the performance,not OP, It is irrational to use the rate of fire as a balancing point
- Ariete performance like M1A1AIM with M1A1 armor but 6s/r ,and weak Power-to-weight ratio. so they should lower—Instead of Buff the useless rate of fire.
- All attacker Tornado in ARB are same performance ,target_pod and GBU all usless in ARB
- i agree 1.
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- i agree 8.
-----from EMAN
F-4J(UK) 12.0–>11.7
Let’s compare the F-4J(UK) to another phantom at the same br
F-4S has HMD, F-4J(UK) does not
F-4S has the superior Aim-7F missiles, whilst the F-4J(UK) uses the Skyflash missiles which have less range and host the exact same turn rate. (They do pull faster off the rails than the 7f’s however this is not by a large enough margin to justify the lack of range)
F-4S has the Aim-9H which I believe has a better track rate, not sure if this is applied within the game however I do notice the 9H performs better, and with HMD it makes them even more deadly than the 9G
F-4S has a better turn rate due to slats
F-4S has better loadout options with more bombs and napalm which is the only good thing for bombing bases right now