Planned Battle Rating Changes for October 2024

Air Realistic, Mirage 2000D-R1. 12.3 > 12.0.

This is just a strike aircraft with 2 short range air-air missiles. It is placed at same battle rating as Mirage 2000C-S5/4 which carry two more BVR missiles. This does not make sense. It doesn’t even have inbuilt gun and the gun pod placement makes aiming awkward and affects flight performance. It should be reduced to 12.0 where planes like F-4S, Tornado F.3 have more missiles and BVR capabilities but compensate with flight performance.

6 Likes

Ground AB, M60A3 TTS(China) . 9.0 > 8.7.
Compared to its USA version, the tank lacks M774 shell and explosive reactive armor but has same BR.
In AB, its combat effectiveness is similar to 8.3 M60A1 RISE(P) without ERA.

6 Likes

If you’re considering moving the A-10C up in BR, please give it an Air spawn and Aim-9Ms stock, otherwise it will be completely unusable

Finally some BR Decompression.

so how is AIR SIM not getting this change?
stuff like SU27, J11 and J11A are really bad in sim due to the radar being very slow to refresh, they have more need to be at 13.0 and 13.3 in sim than RB

2 Likes

10.7 is a bit generous since hstvl is at 11.3. Put 2s38 at 11.3 or 11.7

3 Likes

@Stona_WT
sorry to @
here my squadron found something important and here some of our suggestions:

  1. Aircraft GRB BR should have a same changes as MBT
  2. Pantsir-S1 go 12.0
  3. Leo2PSO get her ARMOR and SPALL LINER go 12.0
  4. Leo2A5/A6 keep BR
  5. Leo2A4M CAN add DM53 >11.7
  6. Merkava3(all), Merkava4(all), Challenger2/3(all) > keep BR
  7. Ariete /PSO 11.3 >11.0------ArieteAMV 11.7>11.3
  8. Tornado IDS(all) and Tornado GR.1 ARB BR >11.3

here reason:

  1. Aircraft highest GRB_BR should be highest MBT +1.0 to aovid
  2. Pantsir-S1 are much better than other AA, should higher
  3. Leo2PSO’s Historical performance
  4. Strv.122s better than Leo2A5/A6
  5. same as Leo2_PL
  6. Implement them and then observe the performance,not OP, It is irrational to use the rate of fire as a balancing point
  7. Ariete performance like M1A1AIM with M1A1 armor but 6s/r ,and weak Power-to-weight ratio. so they should lower—Instead of Buff the useless rate of fire.
  8. All attacker Tornado in ARB are same performance ,target_pod and GBU all usless in ARB
  • i agree 1.
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0 voters

-----from EMAN

4 Likes

F-4J(UK) 12.0–>11.7
Let’s compare the F-4J(UK) to another phantom at the same br
F-4S has HMD, F-4J(UK) does not
F-4S has the superior Aim-7F missiles, whilst the F-4J(UK) uses the Skyflash missiles which have less range and host the exact same turn rate. (They do pull faster off the rails than the 7f’s however this is not by a large enough margin to justify the lack of range)
F-4S has the Aim-9H which I believe has a better track rate, not sure if this is applied within the game however I do notice the 9H performs better, and with HMD it makes them even more deadly than the 9G
F-4S has a better turn rate due to slats
F-4S has better loadout options with more bombs and napalm which is the only good thing for bombing bases right now

7 Likes

Ground RB, Ozelot. 9.7 > 9.3. Two issues would be fixed:

  1. The ZSU-23-4M4 and PGZ04A are both at 9.3 and not only have IRCCM missiles but also proper radar and guns. The SANTAL is also at 9.3 with 12 missiles and much better ones. Therefore, the Ozelot should at least have the same BR, but not a higher one.
  2. With the BR decompression, 9.3 becomes a playable BR, but the best AA for a German lineup would be the Gepard (8.3), which is underwhelming at 9.3.

P.S.
If you think the Ozelot is too good for 9.3 then ALL missile-AA vehicles should be raised at least to 9.7.
Even the Type 93 has a significant advantage over the Ozelot with its contrast mode which makes it possible to attack helicopters before they have killed your whole team. Non-contrast-mode AA can only lock helicopters at about 2,4km while the helicopters around that BR have 3,75-4km range. Even AA guns have a longer effective range (IF YOU WOULD HAVE GUNS).

4 Likes

The Magach 5 M111 APFSDS slinger yet remain forgotten and still sits at 8.0 for ages.
Yet its German counterpart w/ better mobility but worse defense is at 8.3.
They should be, at least at a same BR.

1 Like

Shhh let us have our funny murder round vehicle that no one knows about. I mean it’s still unstabilized after all…
(In all fairness, yeah it’s an 8.3 vehicle through and through, especially compared to the Magach 3 (ERA).)

RB, Kfir C.7. 12.0 > 11.7 or 11.3. on 12.0 aircraft with old airframe, no radar and radar missiles, wings easily ripp off cose overspeed or little overG when going above mach 0.80, lack of countermeasures, delta wings eats speed like crazy, not the best guns and pythons 3 (yes they are rly good but without irccm it sometimes just suck)

3 Likes

Ground RB, T18E2. 3.0 > 4.0. All low tier event light tanks have been moved up except the BT-7A (which gets moved up now) and this one. The T18E2 is a wheeled tank with good protection and a APHE shell that pens 122mm and also has 41,16g TNT in it. It has an reload of 4 seconds. It is crazy undertiered.

Comparisons

M4A5 Ram II (3.7)
Both tanks have a similar gun, but somehow the T18E2 has the same amount of penetration with its APHE compared to the AP of the M4A5. This alone makes the T18E2 so much superior.

Sd.Kfz. 234/2 (3.7)
The Puma is faster but pays for that with having much weaker armor. But the T18E2 has also more penetration and HE filler.

The characteristics of the T18E2 make it a good 4.0 vehicle. It is able to penetrate every tank from the front and has great one shot capabilities. 4.0 should be the absolute minimum for this monster.

Groud Realistic,Pantsir s1,11.7>12.0(at least)
Pantsir s1 is way more powerful than others AAM in Groud Realistic game let’s admit it.
It should at least 0.3 higher than other top tier AAM in groud game (and I think 0.7 higher is better, it still balance).
Pantsir s1 is now ruined 10.7~11.3 CAS play, 2S6 is suitable AAM for Russia at this BR(even 2S6 is the best radar AAM at this BR), Pantsir s1 is overpowered.

14 Likes

agree Pantsir-S1 should go to 12.0 at least, 12.3 will be better.

8 Likes

The chieftain mk10 shouldn’t go up to 9.3? Its got a paper hull, doesn’t even get the proper round (only L23) and no thermals etc. Gaijin please don’t ruin Britain even more.

4 Likes

They don’t need to move up at all. If you can’t don’t a literal blimp of a missile, it’s not the planes fault. Moving them up to 13.0 makes absolutely no sense. They don’t need to be fighting full teams of the most modern Fox 3s in the game. The only one that has any possible reason for going up would be the F-14B if and ONLY IF it gets four 9Ms. If it doesn’t; it can stay where it is.

I agree!! 4.0 is fine for this tank, but being rank 2 is criminal at 4.0 battle rating. This Must be moved to rank 3.

1 Like

Why tf are you taking tiger 2 to 8.3?

Good morning, I am presenting below what I consider to be the necessary changes for this decompression of Battle Rating:

Good morning, I will now explain what I consider to be the necessary changes for this Battle Rating decompression:

1- AIR: I think you are being cautious. There would be no problem in separating modern vehicles with a much greater difference, reaching BR of up to 13 in tanks or 14 in planes (or higher). There are many vehicles that benefit for months or even years with this type of small modifications. Now with the arrival of the FOX 3, for example, the MiG29-SMT is a clear example: 6 R-77’s in a BR of 13.3, compared to planes like the JF-17 with fewer missiles…

A higher and escalated BR decompression would allow no plane to be seen as a bully in the game (regardless of the fact that the pilot and his experience can make the difference. Unfortunately, with the number of rookies in areas with premium or event planes, this is not the norm).

Planes like the Kfir Canard or the J35XS are currently useless, due to their rear-facing armament and because right now, a MiG21 or MiG23, for example, with two napalm guns, is capable of taking out a base on its own and runs even faster.

ARB, Kfir Canard & J35XS 11.3 > 10.7

The case of the French F-16A continues to amaze me. It is true that it carries 9M’s, but it does not use radar missiles and is at 13.3. Comparing it with the Netz, for example, which you plan to lower to 12.7 and has 6 Python 3, is ridiculous. No matter how good the loadout it carries to do CAS, in any case it would have to be raised in realistic ground battles, not in air battles.

ARB, F-16A (French) 13.3 → 12.7
GRB, F-16A (French) 12.0.

2- GROUND: The same thing happens as explained above. You can increase the BR of the tanks much more, so that there are no sections that suffocate between tier and tier. The main problem that I observe here is, as always, that of the anti-aircraft. The newly introduced Antilope, the Strella mainly, or other similar SPAAs, fire missiles that are practically impossible to evade, despite the use of flares. When you play on 9.3 ground against them, and you intend to do CAS, the task becomes very complicated, considering that many planes do not have countermeasures in those battle ratings.

If they are heat missiles, they should be more sensitive to flares (used correctly).

GRB, Strella & Antilope 10.3 → 11.0

This is also related to the fact that, for some time now, you have decided to simplify and flatten the maps and reduce their size considerably. Modern tanks should not fight on 1.5 kilometer maps. The problem of spawn campers, the lack of cover for planes or helicopters, the null effectiveness of tank armor, all of this is solved if the maps are enlarged, interspersing forest, mountain, city, etc. areas in them. Thus each player can decide what to do in the game.

Finally, I would like you to consider adding real ammunition for many vehicles to the game. The argument of “balancing” the battles is meaningless when you do some research and discover the real range (and declassified on the manufacturer’s own website) of the ITO-90 missiles, as opposed to the fact that the Pantsir S-1 is using the S-2 version missiles, for example, or the invented Obj 292 shell with almost 700 mm of perforation.

Years ago you boasted about how realistic the game was, and you are making it more arcade-like than ever, in favor of the same old nations.

3 Likes