Planned Battle Rating Changes for October 2024

The Magach 5 M111 APFSDS slinger yet remain forgotten and still sits at 8.0 for ages.
Yet its German counterpart w/ better mobility but worse defense is at 8.3.
They should be, at least at a same BR.

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Shhh let us have our funny murder round vehicle that no one knows about. I mean it’s still unstabilized after all…
(In all fairness, yeah it’s an 8.3 vehicle through and through, especially compared to the Magach 3 (ERA).)

RB, Kfir C.7. 12.0 > 11.7 or 11.3. on 12.0 aircraft with old airframe, no radar and radar missiles, wings easily ripp off cose overspeed or little overG when going above mach 0.80, lack of countermeasures, delta wings eats speed like crazy, not the best guns and pythons 3 (yes they are rly good but without irccm it sometimes just suck)

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Ground RB, T18E2. 3.0 > 4.0. All low tier event light tanks have been moved up except the BT-7A (which gets moved up now) and this one. The T18E2 is a wheeled tank with good protection and a APHE shell that pens 122mm and also has 41,16g TNT in it. It has an reload of 4 seconds. It is crazy undertiered.

Comparisons

M4A5 Ram II (3.7)
Both tanks have a similar gun, but somehow the T18E2 has the same amount of penetration with its APHE compared to the AP of the M4A5. This alone makes the T18E2 so much superior.

Sd.Kfz. 234/2 (3.7)
The Puma is faster but pays for that with having much weaker armor. But the T18E2 has also more penetration and HE filler.

The characteristics of the T18E2 make it a good 4.0 vehicle. It is able to penetrate every tank from the front and has great one shot capabilities. 4.0 should be the absolute minimum for this monster.

Groud Realistic,Pantsir s1,11.7>12.0(at least)
Pantsir s1 is way more powerful than others AAM in Groud Realistic game let’s admit it.
It should at least 0.3 higher than other top tier AAM in groud game (and I think 0.7 higher is better, it still balance).
Pantsir s1 is now ruined 10.7~11.3 CAS play, 2S6 is suitable AAM for Russia at this BR(even 2S6 is the best radar AAM at this BR), Pantsir s1 is overpowered.

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agree Pantsir-S1 should go to 12.0 at least, 12.3 will be better.

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The chieftain mk10 shouldn’t go up to 9.3? Its got a paper hull, doesn’t even get the proper round (only L23) and no thermals etc. Gaijin please don’t ruin Britain even more.

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They don’t need to move up at all. If you can’t don’t a literal blimp of a missile, it’s not the planes fault. Moving them up to 13.0 makes absolutely no sense. They don’t need to be fighting full teams of the most modern Fox 3s in the game. The only one that has any possible reason for going up would be the F-14B if and ONLY IF it gets four 9Ms. If it doesn’t; it can stay where it is.

I agree!! 4.0 is fine for this tank, but being rank 2 is criminal at 4.0 battle rating. This Must be moved to rank 3.

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Why tf are you taking tiger 2 to 8.3?

Good morning, I am presenting below what I consider to be the necessary changes for this decompression of Battle Rating:

Good morning, I will now explain what I consider to be the necessary changes for this Battle Rating decompression:

1- AIR: I think you are being cautious. There would be no problem in separating modern vehicles with a much greater difference, reaching BR of up to 13 in tanks or 14 in planes (or higher). There are many vehicles that benefit for months or even years with this type of small modifications. Now with the arrival of the FOX 3, for example, the MiG29-SMT is a clear example: 6 R-77’s in a BR of 13.3, compared to planes like the JF-17 with fewer missiles…

A higher and escalated BR decompression would allow no plane to be seen as a bully in the game (regardless of the fact that the pilot and his experience can make the difference. Unfortunately, with the number of rookies in areas with premium or event planes, this is not the norm).

Planes like the Kfir Canard or the J35XS are currently useless, due to their rear-facing armament and because right now, a MiG21 or MiG23, for example, with two napalm guns, is capable of taking out a base on its own and runs even faster.

ARB, Kfir Canard & J35XS 11.3 > 10.7

The case of the French F-16A continues to amaze me. It is true that it carries 9M’s, but it does not use radar missiles and is at 13.3. Comparing it with the Netz, for example, which you plan to lower to 12.7 and has 6 Python 3, is ridiculous. No matter how good the loadout it carries to do CAS, in any case it would have to be raised in realistic ground battles, not in air battles.

ARB, F-16A (French) 13.3 → 12.7
GRB, F-16A (French) 12.0.

2- GROUND: The same thing happens as explained above. You can increase the BR of the tanks much more, so that there are no sections that suffocate between tier and tier. The main problem that I observe here is, as always, that of the anti-aircraft. The newly introduced Antilope, the Strella mainly, or other similar SPAAs, fire missiles that are practically impossible to evade, despite the use of flares. When you play on 9.3 ground against them, and you intend to do CAS, the task becomes very complicated, considering that many planes do not have countermeasures in those battle ratings.

If they are heat missiles, they should be more sensitive to flares (used correctly).

GRB, Strella & Antilope 10.3 → 11.0

This is also related to the fact that, for some time now, you have decided to simplify and flatten the maps and reduce their size considerably. Modern tanks should not fight on 1.5 kilometer maps. The problem of spawn campers, the lack of cover for planes or helicopters, the null effectiveness of tank armor, all of this is solved if the maps are enlarged, interspersing forest, mountain, city, etc. areas in them. Thus each player can decide what to do in the game.

Finally, I would like you to consider adding real ammunition for many vehicles to the game. The argument of “balancing” the battles is meaningless when you do some research and discover the real range (and declassified on the manufacturer’s own website) of the ITO-90 missiles, as opposed to the fact that the Pantsir S-1 is using the S-2 version missiles, for example, or the invented Obj 292 shell with almost 700 mm of perforation.

Years ago you boasted about how realistic the game was, and you are making it more arcade-like than ever, in favor of the same old nations.

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GRB, Yak-9K. 4.0 > 5.0
Currently the NS-45 is extremely good with it new aphe round, combine that with the yak-9 chassis + enough ammo to kill at least 4 tank before needing to rearm just mean free kill every games, have i mention’d that the default belt (2 he + 1 aphe) doesn’t cost any sp at all. The gun is just extremely good that u can still do well even at 5.7+.

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Air RB, Su25SM3. 12.3 > 11.7. Reasoning: The Su25t sits at 11.7 and could be considered a better plane for Air RB as it has an ircm which the Su25sm3 does not have though it swaps it out for a MAW system and also has two less missles than the Su25T. In Air RB the SM3 is not as effective as the Su25T though being a higher BR.

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This is good news. It’ll be the start of having things spread out more.

Air Realistic Battles, A-7E, 10.7 > 10.3 (also option to add historical 2 x AIM-9Ls if need be).

The A-7E Corsair II, unlike the A-10A Early/Late Thunderbolt II, is worse in almost every single aspect as both a CAS ground attack aircraft and most in particular, air-to-air defence against other supersonic enemy fighters. Other than a higher subsonic top speed, (which it won’t reach with ordinance equipped) Other than a LANA pod and some television-guided AGM-62A Walleyes that aren’t really that useful or helpful to your team other than killing a few AI ground targets more accurately. This aircraft is worse than the A-10 in nearly every way when it comes to aerial combat with worse air-to-air missiles, way less flare/chaff count, less main gun firepower and of course, the maneuverability and dogfighting abilities which are far more suitable and useful in the sense for Air RB.

It’s also worth noting the A-7 Corsair IIs were historically were dated in service a lot earlier than the A-10 Thunderbolts before eventually being replaced by F/A-18 Hornets. IMO, the folder should come BEFORE the A-10C Late in the strike fighter line.

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Question to the developers… why now all tops have a 5 second cooldown? What makes Britain unique now? Previously, they only had one, albeit with an ammunition rack of 4-5 rounds… Why Of40(MCTA) nefr? Is there no TAM2IP? What if we nerf everything like this?

delusional. 12.7 AIM-9M with 240CM and MAW is plenty better than fucking netz with 6 dogshit missile.

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Sea Harrier FRS1(early) should remain at 10.7
It has no advantage in going into a higher br especially what it only has 2x aim9L which are VERY flare hungry! it has low agility & low level antiground payload. Please stop ruining british Harriers! leave at 10.7 PLEASE!

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Ever heard of HE shells? It’s not unkillable, you just don’t know how. And with it’s slow fire-rate and pathetic post pen damage, it’s hardly a threat if you’re in modern MBTs. 2S38 meanwhile can completely blind you with it’s very high fire rate and over 140+ ammo reserve. And also the gun accuracy in HSTV-L is pathetic.

ARB. F-4J(UK), Phantom FGR.1, Phantom FG.12.0 > 11.7
ARB. F-4E Kurnass 2000.12.3 > 11.7

These Phantoms does not have what makes PD Phantom a good plane, namely HMS, 6 SARH Mount, and Leading-Edge Slats, these are not the planes that flies in the same level as F-4S and F-4J with how bad it’s SARH is (Skyflash is vastly inferior to AIM-7F), these planes and other phantom in the same predicament should not be in the same BR range. and having vulcan gunpod is not an equaliser to HMS or AIM-7F.

For K2K, it’s basically F-4F with 6 AIM-9L, no reason for it to be in 12.3.

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