My opinion if primarily focused on RB ground/AIR.
Gajin Why is the ground BR rating not being decompressed further past 9.0 + ? Seriously !!! The max BR rating for ground needs to be increased as well, WE NEED DECOMPRESSION of the entire GROUND RB BR rating between 9.0 and above which now has a compression problem due to the last major changes .
You currently have late cold war premiums including their tech tree versions at 10.0-10.3 just demolishing everything below them, 9.3 is unplayable.
Playing 9.3 forces almost every single game you try to play into a max uptier where you have vehicles like the Leopard 1a5/amx-30 super /xm1/mbt70/xm803 and other 9.3 vehicles facing vastly superior 10.3 vehicles. This is not fun,not fair and not balanced, these premium 10.0-10.3 vehicles are late cold war machines that run circles in terms of their capabilities compared to their early cold war vehicles that have practically no armor, subpar munitions and are not even close in terms of agility and speed these vehicles can achieve.
9.0 -10.0 used to be one of the best BR ranges due to the balance, you never had to face late cold war tanks because they were previously out of reach from the BR bracket.
Please for the sake of the games health and game play further decompress the Ground RB battle rating and increas the MAX BR for RB ground to at least 13-13.3.
The Turms, Premium Leopard 2, Abrams , T-80 need to be moved to 10.7, vehicles at 9.3 have no business facing these late cold war tanks that are superior in every aspect compared to them .
In terms of the Strela, that it could easily go to 10.3-10.7, its current planned 9.7 BR is still to low. You have air vehicles at this BR range that cant outmaneuver or flare/pre-flare the missiles this vehicle carries . In all honesty all missile AA Strela/Ozelot/ LAV-AD etc could use a BR increase/bump, I think its unfair that early cold war jets have to face mobile SAMS with no countermeasures, the jets at this BR aside from a few tech and premium vehicles all still use dumb bombs/rockets/munitions where the jet/vehicle has to get within a close range to be accurate . These early jets require you to get in close withing shooting distance of regular GUN SPAA already , I don’t think SAM systems should be within range of air vehicles that have no countermeasure nor the ability in terms or speed/agility to take evasive maneuvers . I dont want AIR vehicles to be dominant in ground RB but currently the scale heavily leans towards SAM systems denying any type of CAS aside from vehicles that have laser guided/tv guided munitions .
In terms of AIR RB .
The max AIR RB BR should be increased to 13.3 instead, same could be said for ground RB FYI .
- I think all of the recently introduced air vehicles Mig-29,Mirage-4000,F-16s, F15s,F14, Su-27,JAS39s need to be placed at a BR of 12.7-13.3 at least. Some of these vehicles carry missiles that lower BR Jets do not have the ability to counter let alone enough countermeasures just to survive 1 missiles being shot at them . This is also made worse by another issue with AIR RB gameplay having major flaws, why are matches 16v16? The amount of players per game lobby needs to be reduced, the objectives on the map from bases to ground targets need to be spread out throughout the map. AIR RB at this point has turned into Arcade 2.0, this is not fun, every match turns into a furball in the middle of the map. For some of the newer missiles that were introduced like the Aim-9M the R-73 the amount of countermeasures required to dodge one of them is already fairly high. Reducing the match size to 8v8 as well as spreading out the objectives throughout the entire map would benefit the gameplay and longevity of the game vastly. There are way to many players in one match in AIR RB at higher BR .
-In terms of the F-5E being moved to 11.0 is questionable, I think 10.7 currently is a perfect BR for it , the vehicle only has access to aim-9js. I could see it being moved to 11.0 if it had access to aim-9Ls at least, the F-5E has no radar missiles and is limited to only carrying 2 heat-seeking missiles.Its not the fastest jet and its real strengths comes from exploiting mistakes other players make. Having played the F-5E and faced it with other jets as well its a great dogfighter but most jets easily out accelerate and out-speed and carry vastly more missiles/weaponry then this jet. I personally think it should remain at 10.7.
The recent compression to ground and AIR has made the game vastly less enjoyable to play in realistic battles in the last 2-3 major patches . Also the dumb and lazy map changes the devs have recently forced upon ground RB should be reverted, why are the map sizes and game-play area on maps being reduced ?
Who asked for this ?
Maps have been made significantly smaller compared to their original versions, the terrain made flat, cover removed ? Why ? Who approved these changes and why was the community not asked if these stupid map changes/edit are even wanted ? These changes are forcing boring game-play that only benefit heavily armored vehicles , no more flanking no thinking about the map, using map knowledge or contesting strong points and sight lines. Just press W , point and click is the gameplay the devs seem to be taking the game towards. Ground RB should have access to the SIM ground maps, we need bigger maps with larger play areas not this reduction of map sizes forcing everyone down small corridors with no cover. I dont want a Call of Duty with tanks. At least give us more MAP bans so we can ban all the stupid recent maps that were changed/made worse recently because the changes done to them are terrible and the maps are worse then their original versions in every aspect.
The last 2 major patches have reduced my enjoyment of the game the most out of any of the games previous patches in the games history and I have been actively playing Ground/Air RB since the early Beta days. I honestly fear the direction the game and game-play is headed with the reduction of the map size and game-play area. I dont recall any player feed back of the community asking the devs to make the maps worse then their original version let alone them to reduce the overall map size/gameplay area.