Planned Battle Rating changes for January 2024

You are forgetting that a lot of 12s are moving up. and the 12.3s moving up as well will hopefully mean that 12s will face “uptiers” far more than downtiers. Meaning you’ll have 11.7-12.7 become semi the norm for those aircraft and not 11-12 like we have currently.

We’ll have to wait and see

o came on a2d-1 is illegal in ground rb
and the t29 is a bether tiger 105 and h this comment coem from using them
have you ever played a tiger 2 h?

if Type 81(C) went up the whole BR because the amazing missile, then Strela need to have the same treatment.
it even better since the photo contrast works really well with how small the seeker is, so it basically can lock any low flying helicopter better than Type 81(C)

1 Like

Why is gods green earth is the t20 going up in br AGAIN it needs to be going lower not higher.

1 Like

pls instead of nerfing aa can we consider buffing all the other psl

Could the FGR2 fire superTEMPs? If so those and 9Ls would make a great 11.7.

Skyflash SuperTEMPs (Tornado Embodied Modification Package) are, as you might guess by the name, only supported by the A2A Tornadoes.

1 Like

sure, but the thing is gaijin decided to do the nerf now rather than buff
so nerf stuff it is.

Bummer

The changes to France are insane, the Char 25t, AMX-50, and Somua SM don’t deserve to be at 8.0 with the likes of the T-54. them even being beyond 7.3 is crazy, they shouldn’t be able to see the T-55’s

Also as far as the air br changes are concerned why was the Netz moved up to 12.3 in the past changes without receiving anything to warrant that change. I doubt it is overperforming while it only has missiles without IRCCM in a similar vein why is the Kurnass 2000 at 11.3 when the normal Kurnass is arguably much more effective while it is at 11.0

4 Likes

just leave ags at 10.3

1 Like

it can alwais change idea rare but not impossible

is kind of op but it will stay the same at any br (i have 2.5k game on it)

that AGS change is such bullshit, I would honestly prefer to have no new round and keep it at 10.3, it has nothing to do at 11.0, even less with a 400mm pen round which is nothing for that br. slight uptier and can’t pen anything

4 Likes

leave the AGS where it is 11.0 is too high

5 Likes

Ok, so there are good and bad that I’ve seen, but I’ll separate it per the vehicle category type (very long ted talk coming right up):

Ground:

I’ll discuss the elephant in the room first being the 90mm autoloaders of the French, specifically the ones that are raised to 8.0 in BR. They shouldn’t be raised to a BR where their rounds are generally reaching the obsolete area. Especially at the price at generally removing a lot of the 7.7 line up. They were already facing tanks with stabilizers and APDS/APFSDS already before the raise, there are no reason to make them face tanks that has an even better armament than before.

Second, are the discrepancy of raising the AML-90 to 7.7, but ALSO raising the EBR '63 to 8.0. I fail to understand the logic of needing to raise the BR of the EBR '63 as well considering both the AML-90 and the EBR '63 are two vehicles with the same gimmick (being a light, fast vehicle for scouting and flanking purposes) and also barely any difference in gun performance (both uses the same round, same gun performance in all regard like reload, muzzle velocity, etc.). Even more so, there is a Light Tank that has an autoloader with faster reload and a better velocity which sacrifices some of its speed, being the AMX-13-90, which is unaffected to the changes. So, there are barely any reason or none at all to raise the EBR '63 to 8.0

Third is about the T20, which is baffling that its being raised considering that we have many 90mm M3 Cannons that are below it. Its armor doesn’t really matter too, considering most of its adversaries have good enough cannons to penetrate frontally just fine. I fail to see how it needs any raise at all to 6.3 when people can just use the T25, which is pretty much an upgrade already sitting at the same BR compared to the T20 if the change is live.

Another is Strela. I fail to see how it’s not 10.0 at the minimum considering that even the Tan-SAM was raised a whole 1.0 BR for most likely the same reason Strela is raised. Especially, in addition to the fact that the Strela is even far more convenient and better to use than many of the 10.3 SAMs thanks to the nerf to SACLOS based SAMs on how it works, especially against faster aircrafts.

As for the rest of changes, they’re generally acceptable, with only few minor things that’s a problem. Like Type 99, which is quite ridiculous to be 7.0 from the get-go with its impressive muzzle velocity and reload for a 155mm SPH.

I understand why the French SPAAs (AMX-13 DCA 40, TPK 6.41 and AMX-10P) are raised, as all of them have very good armament for SPAA work, but I do need to remind the dev team here that the entire reason these were added was to give the French more SPAAs that are spread out through its BR ranges and NOT crowd them to a specific BR range, which it does if this changes went live. My advice is to delay it until there are more SPAA for them available to add, especially for anything right after the CCKW 353 and after AMX-10P.

Lastly is just the AMX-13 (FL11). I don’t understand the fixation of trying to raise it even higher when the M24 Chaffee is untouched, and that thing is technically a better version of it, especially with the M24 having stabilizer. It also doesn’t have the mobility edge that the EBR '51 has that helps it able to use the gun well since it lacks penetration power. That’s all for my complaints for Ground.

Let’s go to Aviation:

I don’t need to talk about much, apart from the Mirage 2000. Both of the Mirage 2000 at its current BR is already quite lacking apart from its Radar, and to some degree, its mobility. In the context of Air Battles, it is extremely lacking compared to its adversaries with it having only 4 missiles max. Not only that, the Missiles in question is also lacking compared to what most of the current top tier has. Super Matra 530D is not as good as the AIM-7F/M and even worse compared to R-27R/ER, only beating the older missiles like Skyflashes and the Magic 2, even being an IR Missile with IRCCM, is lacking compared to other missiles like R-73, AIM-9M and AAM-3 in terms of flare resistance and range. Now, I did say specifically that its mobility is “to some degree” is good, but the problem is that many vehicle by that BR range all has that, especially its other Delta Wing adversary being the JAS 39 A/C, so it even lacks at that regard. So, with those in mind, it’s completely unnecessary to raise the BR of the Mirage 2000C-S5/S4 and Mirage 2000-5F unless they have better Anti-Aircraft Armaments.

Apart from that, I am happy with the decompression for Top Tier Air. I also have nothing to say for Naval as with how little changes are there.

5 Likes

i agree but only because at 11.0 you lose the 10.3 lineup for the pen it dont pen shit anyway and the weakspott stay the same nomatther the br

1 Like

F-15 should go up in BR as well , is this a joke? İt should be 12.7

Magic 2 IRCCM is exactly copy paste of R-73

My opinion if primarily focused on RB ground/AIR.

Gajin Why is the ground BR rating not being decompressed further past 9.0 + ? Seriously !!! The max BR rating for ground needs to be increased as well, WE NEED DECOMPRESSION of the entire GROUND RB BR rating between 9.0 and above which now has a compression problem due to the last major changes .

You currently have late cold war premiums including their tech tree versions at 10.0-10.3 just demolishing everything below them, 9.3 is unplayable.
Playing 9.3 forces almost every single game you try to play into a max uptier where you have vehicles like the Leopard 1a5/amx-30 super /xm1/mbt70/xm803 and other 9.3 vehicles facing vastly superior 10.3 vehicles. This is not fun,not fair and not balanced, these premium 10.0-10.3 vehicles are late cold war machines that run circles in terms of their capabilities compared to their early cold war vehicles that have practically no armor, subpar munitions and are not even close in terms of agility and speed these vehicles can achieve.
9.0 -10.0 used to be one of the best BR ranges due to the balance, you never had to face late cold war tanks because they were previously out of reach from the BR bracket.
Please for the sake of the games health and game play further decompress the Ground RB battle rating and increas the MAX BR for RB ground to at least 13-13.3.
The Turms, Premium Leopard 2, Abrams , T-80 need to be moved to 10.7, vehicles at 9.3 have no business facing these late cold war tanks that are superior in every aspect compared to them .

In terms of the Strela, that it could easily go to 10.3-10.7, its current planned 9.7 BR is still to low. You have air vehicles at this BR range that cant outmaneuver or flare/pre-flare the missiles this vehicle carries . In all honesty all missile AA Strela/Ozelot/ LAV-AD etc could use a BR increase/bump, I think its unfair that early cold war jets have to face mobile SAMS with no countermeasures, the jets at this BR aside from a few tech and premium vehicles all still use dumb bombs/rockets/munitions where the jet/vehicle has to get within a close range to be accurate . These early jets require you to get in close withing shooting distance of regular GUN SPAA already , I don’t think SAM systems should be within range of air vehicles that have no countermeasure nor the ability in terms or speed/agility to take evasive maneuvers . I dont want AIR vehicles to be dominant in ground RB but currently the scale heavily leans towards SAM systems denying any type of CAS aside from vehicles that have laser guided/tv guided munitions .

In terms of AIR RB .
The max AIR RB BR should be increased to 13.3 instead, same could be said for ground RB FYI .

  • I think all of the recently introduced air vehicles Mig-29,Mirage-4000,F-16s, F15s,F14, Su-27,JAS39s need to be placed at a BR of 12.7-13.3 at least. Some of these vehicles carry missiles that lower BR Jets do not have the ability to counter let alone enough countermeasures just to survive 1 missiles being shot at them . This is also made worse by another issue with AIR RB gameplay having major flaws, why are matches 16v16? The amount of players per game lobby needs to be reduced, the objectives on the map from bases to ground targets need to be spread out throughout the map. AIR RB at this point has turned into Arcade 2.0, this is not fun, every match turns into a furball in the middle of the map. For some of the newer missiles that were introduced like the Aim-9M the R-73 the amount of countermeasures required to dodge one of them is already fairly high. Reducing the match size to 8v8 as well as spreading out the objectives throughout the entire map would benefit the gameplay and longevity of the game vastly. There are way to many players in one match in AIR RB at higher BR .

-In terms of the F-5E being moved to 11.0 is questionable, I think 10.7 currently is a perfect BR for it , the vehicle only has access to aim-9js. I could see it being moved to 11.0 if it had access to aim-9Ls at least, the F-5E has no radar missiles and is limited to only carrying 2 heat-seeking missiles.Its not the fastest jet and its real strengths comes from exploiting mistakes other players make. Having played the F-5E and faced it with other jets as well its a great dogfighter but most jets easily out accelerate and out-speed and carry vastly more missiles/weaponry then this jet. I personally think it should remain at 10.7.

The recent compression to ground and AIR has made the game vastly less enjoyable to play in realistic battles in the last 2-3 major patches . Also the dumb and lazy map changes the devs have recently forced upon ground RB should be reverted, why are the map sizes and game-play area on maps being reduced ?
Who asked for this ?
Maps have been made significantly smaller compared to their original versions, the terrain made flat, cover removed ? Why ? Who approved these changes and why was the community not asked if these stupid map changes/edit are even wanted ? These changes are forcing boring game-play that only benefit heavily armored vehicles , no more flanking no thinking about the map, using map knowledge or contesting strong points and sight lines. Just press W , point and click is the gameplay the devs seem to be taking the game towards. Ground RB should have access to the SIM ground maps, we need bigger maps with larger play areas not this reduction of map sizes forcing everyone down small corridors with no cover. I dont want a Call of Duty with tanks. At least give us more MAP bans so we can ban all the stupid recent maps that were changed/made worse recently because the changes done to them are terrible and the maps are worse then their original versions in every aspect.

The last 2 major patches have reduced my enjoyment of the game the most out of any of the games previous patches in the games history and I have been actively playing Ground/Air RB since the early Beta days. I honestly fear the direction the game and game-play is headed with the reduction of the map size and game-play area. I dont recall any player feed back of the community asking the devs to make the maps worse then their original version let alone them to reduce the overall map size/gameplay area.