true, it need to get 6 mav
- GRB, OSA-AK/AKM. 10.3 > 10.7.
It is a 10.3km SAM at the same BR as an 8km SAM that has slower missles.
- GRB, Strela-10M/M2. 10.3 > 11.0.
Within range, nothing can dodge the Strela.
This is nonsense, F and F are just way better than plain bomb and rkts, move up or remove it’s F and F ammos like others CAS plane like jaguar, harrier at 9.7.
This is the first time I laughed when I saw your ID🤣🤣🤣How you feeling about 13.3
ARB-GRB
Amx A-1A
ARB: 11.3 to 10.7
GRB: 11.0 to 10.7
Practically a worse version than the tech tree version with only one guided payload option and missiles that are worse compared to the aim9l with low range and non-existent flare resistance.
- GRB, Rooikat 105. 9.7 > 9.3. It is 0.3 higher than the MTTD while having a manual loader. I am not suggesting that the MTTD be moved up to 9.3 as well. They are both 9.3 vehciles.
He may not have had it but he can charge it.
On the other hand, never heard of a vertical stabilizer
Land Battles: All Top-Tier Vehicles; BR 12.0 → 12.7
In War Thunder’s ground battles, the top-tier match room (BR 12.0 to 12.7) shouldn’t be flooded with newcomers using gift package vehicles. Such a situation not only spoils the gameplay experience for veterans but also leaves new players at a disadvantage. When players with widely varying skill levels compete, the resulting performance data becomes skewed—ultimately upsetting the game balance. Instead, one top-tier room should be reserved as a beacon for newcomers, rather than letting them immediately purchase a vehicle and jump straight into endgame content—a transition that is often both harsh and incomplete.
All BRs set to +/- 0.7 as the max up and down BR.
- GRB, PT-16/T14 mod. 10.7 > 10.3. While a capable vehicle it is not equal to a 2A4, T-80BV/T-80UD/BE, T-90S, Vickers Mk.7, Challenger Mk.3/DS.
Mode: Air Realistic Battles
Aircraft: F4F-4
Change: 3.0 → 2.7
Reasoning: The Martlet Mk IV (a Lend-Lease F4F-4 for Britain) is at 2.7, while the American F4F-4 sits at 3.0. Sure, its armor makes it fairly survivable, and its firepower is respectable with limited ammo. However, it’s not as fast as its peers and can easily lose energy in sustained turn fights. The fact that it shares the same battle rating as the F4U-1A (USMC) makes no sense, as the F4U-1A outperforms it in almost every aspect.
- GRB, Namer Tsrikhon. 11.3 > 10.7. It is very bad for even 11.0, let alone 11.3. The Namer 30 is better than the Tsrikhon and it at 10.7 so have them both there.
Mode: Air Realistic Battles
Aircraft: PBM-5A “Mariner”
Change: 3.7 → 3.0
Reasoning: The PBM-5A is a particularly slow seaplane bomber, even slower than the PBM-3 due to the added weight from additional equipment. At its battle rating, it is highly vulnerable to advanced fighters and interceptors armed with cannons.
Mode: Air Realistic Battles
Aircraft: F6F-5N (All)
Change: 4.3 → 3.7
Reasoning: Although it is armed with two cannons, the F6F-5N still uses the same powerplant as the original F6F-5 (BR 3.3). As a result, its flight performance suffers due to the added weight and drag from the cannons and radar pod. Every time you fly it, you’ll struggle to keep up with your team because of its extremely slow climb rate. Cannons alone should not justify an unnecessarily higher battle rating.
Mode: Air Realistic Battles
Aircraft: B-17E/L
Change: 5.0 → 4.7
Reasoning: Since the B-17G-60-VE is being reduced to a BR of 5.0, the B-17E/L should also be lowered, as its flight performance is nearly identical to the B-17E, sharing the same powerplant and suspended armament.
I think you guys should give some of the lower tier aircrafts different BR for ground realistic battles because clearly some of them are way better compared to others
Mode: Air Realistic Battles
Aircraft: F4U-1C
Change: 4.7 → 4.0
Reasoning: I believe this Corsair is significantly overtiered, as it shares the same 3.0 airframe as the F4U-1A (USMC) and F4U-1D, along with the same powerplant—not the more powerful F4U-4. While its cannons and dive speed are impressive, gaining altitude is necessary for effective boom-and-zoom tactics. However, the F4U-1C suffers from a poor climb rate, causing you to lag behind your team at the start of the match and struggle to secure an altitude advantage as often as you would with other aircraft. Personally, I’d rather fly the F4U-4, as it delivers much better performance compared to the F4U-1C. Cannons alone should not justify an unnecessarily higher battle rating.
Mode: Air Realistic Battles
Aircraft: B-24D-25-CO
Change: 5.7 → 5.0
Reasoning: Since the B-17G-60-VE is being reduced to a BR of 5.0, the B-24D-25-CO should also be lowered. Its larger profile and fragile, long wings make it an easier target for enemies, often leading to rapid destruction. Additionally, it is slower than the B-17G, further justifying a BR of 5.0.
Mode: Air Realistic Battles
Aircraft: F9F-2
Change: 8.0 → 7.7
Reasoning: The F9F-2 is somewhat of a struggle bus, as its flight performance is underwhelming compared to the F9F-5 and F9F-8. It closely resembles the F2H-2, which sits at 7.3, and shares very similar flight characteristics. Additionally, the F9F-2 struggles even in a support role, as it is easily outperformed by MiG-15s and Sabres in sustained dogfights.