Planned Battle Rating Changes for February 2025

Ground RB, Yak-9K, 4.3 → 5.0

With access to 45mm APHE, the Yak-9K is an absolute menace for aircraft and ground vehicles alike. It is a fighter and is nimble like one, yet remains a better ground attack aircraft than many dedicated ground attack aircraft at the BR. Its 45mm nose gun is much too effective against ground targets for this BR.

Other balancing methods that could be considered would be removing the APHE belt, mixing more HVAP or HE into the APHE belt, decreasing cannon accuracy, and/or making it easier to jam.

8 Likes

Arcade, CCKW 353 AA. 2.7 > 3. Pen too high, people use in an anti-ground role.

Arcade, BTR-152A. 3 > 2.7. Agree with you guys here. All hail the snail.

Arcade, Ostwind. 4.7 > 4. Genuinely totally agree with your decision to change BR. Wirbelwind and Ostwind I are just really really bad in arcade with very poor anti-air performance. Once again all hail the snail.

vt4a1 12.0—11.7
jh7a 12.3—11.7

5 Likes

Mig-29G 13.0 to 12.7

Mig-29G is in an uncomfortable spot at its current BR. It should be moved down and have the R-27ers removed from its loadout, as it never carried them.

mm no. J-7D needs to go back up to 11.0 and J-7E needs to stay at 11.3.
J-7E flight performance is better than J-7D.

both have access to 4x pl-5b which is the best rear aspect missile in the game, but the lack of ammo is pretty sad.

3 Likes

At the moment, the Tigers II are very damaged, they don’t mean anything if they are at the very top. At the moment, the Tiger II P should be at 6.0 and the Tiger II H at 6.3, but… never to this extent, so at least the Tiger II P should be slightly lower than the II H

Arcade, TPK 6.41. 5.3 > 4. Actually genuinely quite poor and super frustrating to use

Arcade, ZiS-12 (94-KM). 3.7 > 2.3. No armor, slow moving turret, slow

1 Like

Air RB, F4 ej kai. 12.3>12.0.
Reason:
I understand why the f16a is moving down, however with the f16a moving down, it will be at the same BR as the f4ej kai. With the F16 moving down, it will have the best flight performance of its BR by far, and will have great missiles at 12.3. Comparing it with the Ej kai, the Ej kai will have the same radar, same IR missiles, improve with the 7f’s, but it should be moved down due to its flight performance. The ej kai is not fast, nor does it have very good acceleration, but my biggest gripe is that it just can’t turn. It doesn’t have any of the improvements to its maneuverability that most other phantoms get. This makes dodging missiles harder, and is extremely frustrating when dealing with the numerous radar missiles of the BR. To dodge radar missiles you need to notch and maneuver. The f16 RWR it has is great, but the RWR only helps with telling you that you are getting shot at, not with actually dodging the missile. With the turning capabilities of the ej Kai, it can’t out maneuver radar missiles, but most of all, it takes a very long time to notch, making it susceptible to radar missiles that are more prevalent in up tiers.
The flight performance issue also applies to offensive capabilities to. Without HMD, it has to get its nose on target to shoot the missiles that are the reason it is at as high as a BR as it is. The flight performance hinders its ability to be able to aim its weapons at enemies.
An f16 should not be at the same br as the worst turning phantom in the game even if the phantom gets radar missiles. It is because the higher BR planes can turn and the Ej kai cannot which is the reason why it should get moved down.
The ej kai is better than the F4s, which is at the BR change I am proposing, but the higher br the ej kai faces the more its vulnerabilities apply, and they apply more. When dodging a sparrow or a 9m, the phantom is unable to manuever against it. In an uptier, the ej kai faces even better missiles that it simply can not deal with, and with the 4th gens moving down, the ej kai should not stay and fight the 4th gens more than it already does.
My argument is not that the F4ej kai sucks - it doesn’t. My point is that the more the plane goes up, the more that it suffers, and that it suffers a lot more by even being uptiered a little. Its not that the plane is too high of a br, its that its too close to 4th gens that easily exploit the f4’s vulnerabilities and that the f4 can’t fight back against them — So with the f16 going down, the F4 EJ kai should go down too.

Sometimes I wonder if other players are playing the same game I am. If you’re not scoring a 2:1 K:D with a Tiger II then you’re doing something wrong. They do not need to be brought down to 6.0 or 6.3 lmao

Agree with you about them needing different BRs though. There’s a reason that they do in arcade and the same reason exists in Realistic.

Arcade, VTT DCA. 3 > 3.3 Fast moving turret, good fire rate, above average hull armor for an SPAA, above average acceleration

Kurnass 2000 used to be 1 step above regular Kurnass and it wasn’t that strong.
See no reason why this thing is at 11.3 it should be 10.7 imo.

And with Mig-21MF/SMT together with J35XS moving to 10.3 i can already see how 9.3 becomes pure suffering because of how much more strong missiles you’ll have to be awere of in a flareless planes. Already problematic BR will become unplayable.

Not a fan of Su-25BM being 11.0 with R-73. Even if plane isn’t that good there should be certain BR threshold when you can introduce IRCCM missile and 11.0 is too low of a threshold.

2 Likes

Arcade, Type 94. 1.3 > 1. No armor, slow moving turret, low fire rate, low acceleration

Arcade, Lvtdgb m/40. 3 > 4. Just too much pen, people use it in an anti-ground role far too often.

Arcade, Ta-Se. 1.7>2.0. Slow, but everything else about this is above average.

Vehicle: Rooikat 105
Gamemode: Ground RB
Change: 9.7 —> 9.3
Reason: This vehicle has one step higher BR than the Rooikat MTTD even though it has the same bullets and TVD. I consider BR 9.3 to be reasonable.

3 Likes

Air Realistic Battles, Mirage 2000D-RMV. 12.7 → 12.3

It’s a heavier Mirage 2000, and at a higher BR as the current versions of the CS-4/5. Both of which gets SARH missiles. With more long range missile throwers going down in BR over the last couple of changes, this vehicle lacks a proper place in the current battle rating and should go down where it has a better chance. It can only carry two Magic 2’s, and a gun pod. The only real plus is the HMS, a plus for dog-fighting which is becoming less common in these BR’s.

3 Likes

Arcade, Sd.Kfz.6/2. 2.3 > 3. Penetration is high enough that people keep using it as anti-ground