Ocelot:
3.73 miles
Mi-24D:
2.49 miles
You are factually 100% wrong.
Vehicle in question: Sholef SPH in GRB/GSB
BR: 7.3 to 6.7
The merkava chassis barely provides anything. Does have decent mobility but also features a number of other issues. Does not feature an edge in comparison to contemporary SPH such as type 99 with very high MZV or AUF1.
GRB, 2S38. 10.3 > 11.0. It’s currently overperforming and would hold it’s own at 11.0, it would also make it a more enticing grinding vehicle
I 110% agree. Playing it has been rough.
Vehicle in question: HQ17 in GRB/GSB
BR: 11.3 to 12.0, with proper HQ17A SAM(20km range)
Little to none improvement for a 200k RP grind. There are worse SPAA at 11.3 cough cough OTOMATIC, so give them a bit of a seperation.
10.7 sure, 11.0 is over kill. You also never move a vehicle up two brs unless it’s grossly over preforming Puma being a great example
Vehicle in question: Strela-10(USSR, Britain)
BR: 10.7 to 11.3, access to gunner thermals, renamed to 9K37M3 Strela-10M3
If there are a lot of C&Ps might as well use some non-model based diversities. The strela-10 is above 10.7 standard but not quite 11.0. The Soviet/Russian and Indian version can be a bit different.
So why is the event FJ-4B with 5 bullpups and no flares going up in BR but the squadron A-4E with 5 bullpups, flares, and better flight performance staying at the same BR? To be clear, I am arguing to keep the FJ at the same BR, as opposed to moving both planes up in BR.
No.
It is better than the Mig-21F-13, and better than most 9.3 aircraft.
Air Simulator Battles, Mirage IIIE, 11.0 > 10.7, only has access to either 2 rear aspect heat seeker missiles missiles and a CW SARH missile, or 3 heat seeker missiles, the 2 non optional heat seekers are Magic 1 dogfight missiles with 35g pull, but short range, and the SARH or heat seeker is the Matra 530/E, with only 15g however much longer range. the Mirage IIIE only has access to a pulse radar, which is prone to losing track without countermeasures deployment below 2000m, and has no chaff or clutter rejection available. the RWR is a Sensor based unit, with only four sensors, one in the front, back and sides, and only has Pulse or CW notification, with no launch warning. Its engine is especially weak for its br with a afterburning thrust of 6110 kgf, compared to the MIG-21Bis’ engine which has a afterburning thrust of 7050 kgf or the J-7E’s afterburning thrust of 6460 kgf, or F-4E’s afterburning total thrust of 16020 kgf
The Mirage IIIE is notably less capable than its counterparts at its own br, with less missiles and a weaker engine than other fighters at its own BR, and is worse is most ways than the F-4E, which sits at 10.7. In addition, from my perspective, the Mirage IIIE suffers more in Simulator battles than Air Realistic due to the loss of markers showing enemy players and missiles, despite its higher BR in Simulator Battles.
Arcade, Sd.Kfz.222. 1.7 > 2. Pen too high, armor too good, too fast, gets used as a flanker instead of an SPAA
Vehicle in question: top tier helicopters(12.0) in GRB/GSB
BR:
Tiger Mk.2, Ka-52, Mi-28NM, AH-129D: 12.3
Tiger UHT, AH Mk.1: 12.0
AH-64D, AH-64D(NL), AH-64DI, AH-60, Z-10: 11.7
Top tier helicopters in general has diverse capabilities at the same BR. Vehicles such as the AH-64D are not 12.0 capable while SPIKE helis or Ka-52 etc are generally a lot better.
Arcade, R3 T20 FA-HS. 4.7 > 4.3. Actually insane to think of moving it up. Poor anti-air performance, vulnerable to MGs, ineffective as anti-ground.
Arcade, P.7.T AA. 1.3 > 1. BR only goes down to 1 and can’t be placed lower, so that’s a good spot for it. Poor reload, no armor, slow, poor penetration, just really bad.
Arcade, CM52. 2.3 > 1.7. No armor and the guns just suck.
The 2S38 would be 11.3 since 2023 december if it was a TT vehicle
Arcade, L-62 ANTI II. 3.7 > 5.3. crazy high pen with semi-enclosed turret makes an anti-air used more frequently as an anti-ground that does not suffer against planes either. oppressively good at this BR.
Arcade, CCKW 353 (M45). 2.3 > 2. Unarmored, the guns are genuinely quite bad in all respects.
Arcade, M42 Contraereo. 3.7 > 4.7. Fast moving turret, high fire rate, survivable SPAA