Arcade, Sd.Kfz.222. 1.7 > 2. Pen too high, armor too good, too fast, gets used as a flanker instead of an SPAA
Vehicle in question: top tier helicopters(12.0) in GRB/GSB
BR:
Tiger Mk.2, Ka-52, Mi-28NM, AH-129D: 12.3
Tiger UHT, AH Mk.1: 12.0
AH-64D, AH-64D(NL), AH-64DI, AH-60, Z-10: 11.7
Top tier helicopters in general has diverse capabilities at the same BR. Vehicles such as the AH-64D are not 12.0 capable while SPIKE helis or Ka-52 etc are generally a lot better.
Arcade, R3 T20 FA-HS. 4.7 > 4.3. Actually insane to think of moving it up. Poor anti-air performance, vulnerable to MGs, ineffective as anti-ground.
Arcade, P.7.T AA. 1.3 > 1. BR only goes down to 1 and can’t be placed lower, so that’s a good spot for it. Poor reload, no armor, slow, poor penetration, just really bad.
Arcade, CM52. 2.3 > 1.7. No armor and the guns just suck.
The 2S38 would be 11.3 since 2023 december if it was a TT vehicle
Arcade, L-62 ANTI II. 3.7 > 5.3. crazy high pen with semi-enclosed turret makes an anti-air used more frequently as an anti-ground that does not suffer against planes either. oppressively good at this BR.
Arcade, CCKW 353 (M45). 2.3 > 2. Unarmored, the guns are genuinely quite bad in all respects.
Arcade, M42 Contraereo. 3.7 > 4.7. Fast moving turret, high fire rate, survivable SPAA
If 2.0 K/D was all it took you should see my statcard
That’s tough
Not real… as most statcards aren’t… are you trolling?
Ground Realistic Battles, XM8. 9.7 → 10.0
Gets M833
Historical change, the vehicle itself was introduced after the CCVL (IRL) and should get the M833 – which was initially denied as it was considered a balance value on the bug report site: Community Bug Reporting System
The comparison would be like the current version of the M1 Abrams in-game getting M900 and the IPM1 gets M735. The example is supposed to highlight the technological differences, due to the introduction date of the vehicle. Not the inherent balance of the vehicles current perfomance, hence I suggest it as a historical change.
If this change is to occur, the CCVL and XM8 should swap places, otherwise they would be nearly identical.
Mi-24 has to be like 3km or ish to get a stinger lock, with their HIRSS in place, which is even closer than Ka-50/52s at 3.5km
Arcade, AMX-13 DCA 40. 4.7 > 5.3. High pen, fast + semi-enclosed turret, high armor for an SPAA at this BR
Arcade, ZSU-57-2. 7 > 7.3. Excessively high pen. This is a full-auto tank destroyer, not an SPAA
Arcade, So-Ki. 3 > 2.7. Slow turret, low armor, slow, exposed crew, low fire rate.
The T-80UD is one driving weak point, the T-72B family has much better survivability, the only thing the UD is better than the B in is slightly better mobility and slightly better reload time… in my opinion the 10.3 is perfect for it.
Namer should remain at 11.0
It does not currently contain adequate protection, mobility, or ammo to justify 11.3. Maybe if given more spikes or increased armor.