Switch places between the F-100D and the Alpha Jet E in the french tech tree, respectively a fighter in the attacker line and an attacker in the fighter line… Moreover it seems logical to me for the super saber to be after an other sabre and before the F-8 which is literally based on the F-100.
Mode : Ground RB
Tank : R3 T20 FAHS
Change : 6.0 → 6.3 (needs to be given its full stabilization for main gun. As that would be balanced at the br with its penetration and mobility on top of only seeing 5.3 in a down tier and 7.3 in a up tier)
The french (dutch) sea fury needs to be moved in the benelux line of the tech tree.
chill bro J35A only has AIM-9B its not a high performance or high g missile
For Realistic Battles
(Japan) UH-1B, AB 205 A-1
From 7.7 to 7.3
They only have small caliber rockets, no missiles, so they can’t do anything spectacular.
Switch places in the japanese tech tree between the Yugumo and the Hatsuharu, because the Hatsuharu is a downgrade of this previous ship in almost every way.
F-14B- add AIM-9M, or reduce BR to 12.7
but its opposite day
It seems Decompression isn’t a word in his inventory…
F-14A Early - Add AIM-9L
F-14s all need loadout changes f-14a aim 9L, f-14b aim 9m, f-14A Iran R-73
Realistic, U-SH 204 GK. 5.3 > 4.3/4.7
The swedish U-SH 204 GK sits at a battle rating of 5.3 and it is only a sidegrade to the british Ystervark which sits at 4.0.
The Ystervark has better max speed and horsepower.
The U-SH only gets armor which can protect itself from rifle calibre munitions from longer distances (100 m+) at a tier where most planes have guns with higher penetration and it has higher capacity belts at 200 instead of 75 for the Ystervark.
QN506
RB
10.0 → 9.7
Compared to other vehicles with Fire-and-Forget missiles, the QN-506 is sorely lacking in one major feature: mobility. Unlike contemporaries with FnF missiles (e.g. Freccia), the QN-506 is unable to get into advantageous positions to make good use of its missiles.
Moreover, the inability to fire the QN-502 missiles in so many conditions means the vehicle is only left with its autocannon and some weak, borderline useless 70mm QN201 missiles to defend itself. In essence, it is a T-54/Type 59 armed with just a 30 mm cannon which can sometimes use missiles opportunistically except on the largest open maps.
Additionally, the QN506 may have some added survivability due to the isolated and unmanned turret, but almost every single hit to the weapon compartment leads to the detonation of the entire ammunition stock, leaving the vehicle “mission-killed”.
Mode :Air RB
Aircraft : F16A ADF
Change : 12.7 ->13.3 (with addition of Aim120s as it had IRL. so it isn’t just another F16 clubbing 11.7s)
Air RB
Wyvern S4
4.3 > 4.7
Reason: Too overpowered for both bombing and dogfighting, fits well in both roles.
The mobility and much faster RPM make it much more dangerous
J6K1. 6.7 > 6.3 (or 6.0). Outperformed in all metrics by the 6.3 P-51H, which boasts superior speed, climb rate, and maneuverability. The J6K1’s 6x20mm cannons fail to compensate for its poor flight performance, sluggish acceleration, and lackluster energy retention, making it uncompetitive at its current BR.
Ka-Chi
RB
2.0 → 2.3
Although a rather large, lumbering vehicle, the Ka-Chi also boasts superior armor to the Chi-Ha and Chi-He, its contemporary medium tanks. It also has a decent boost in survivability due to the large internal volumes, and (if equipped) the pontoons’ ability to prematurely detonate some APHE shells.
Mobility? Its slower than the AMX and has less armor so unlike the AMX it can be frontally 7.62 killed and they have the same rpm
Go look at their engine HP and weight
Ayit, ARB
9.3 → 9.7+
Very capable with good climb rate, countermeasures and RWR at a BR where its contemporaries have none and some of the highest G missiles at its tier, with most of the missiles being guaranteed kills.
It easily can handle supersonics with 18G missiles, and at its current battle rating most players average 4-6 kills per match.