In Realistic battles, all R2Y2s should be moved from 8.0 to 7.3. Reason: They are absolute garbage, as they get outclassed by every single fighter at 8.0 in nearly every aspect possible. Their acceleration is non-existent, and their armament has been nerfed. I don’t see how MiG-15s at 8.3 are comparable to the R2Y2s, and the same goes for the Sabres.
Mode: Ground RB
Vehicle: Lahatut
Change: 8.7 > 8.7
Reason: It’s the only air option at 8.7 with ground attack.
Air AB, AV-8A. 9.3 → 9.7 : almost untouchable if flighted well with its countermeasures, huge climb rate and (too much) good missiles for its BR.
It is also the only 5.3 br ship in the Japanese blue water tech tree.
Air AB, Yak-38 (the standard one and the M variant). 9.3 → 9.7 : insanely good missiles for its BR (R60s!).
Air Realistic Battles, Mirage Milan, 9.7 → 9.3.
This plane is so much worse than so many others at the same BR it’s painful and it feels forgotten. It cannot turn, the missiles are unreliable (borderline useless) and it has no flares. The only thing it really has going for it is speed, which some F104’s already have at a lower BR but with a better gun and better nose authority. If the bomb loadout is what is stopping it from being able to go down, then either lower the bomb count or do something to give it some kind of advantage. Compare the Milan to the Mig-21S or T-2 at the same BR and it’s a laughable matchup. In an uptier (which happens a fair amount) the plane is completely useless, especially against the likes of F-1’s and J7D’s.
For Realistic Battles
Bo 105 PAH-1, Bo 105 CB-2, Hkp 9A
From 9.3 to 9.0
Since they are nearly similar vehicles, they should be covered at once. In addition to the above, the vehicles that these 9.3 helicopters can be compared to are the Bo 105 PAH-1A1 (it doesn’t make sense that Bo 105 PAH-1 and Bo 105 PAH-1A1 are the same BR, because the former has HOT 1 and the latter has HOT 2.) and Japan’s AH-1E. Also, since Italy’s A109EOA-2 is at 8.7 with 4 ITOWs, they should be at 9.0, which is appropriate.
Air AB, Ki-84 hei. 7.7 > 7.0. : 7.7 is way too high for a prop plane with poor top speed.
Vehicle: Tornado IDS (1995)
Mode: Air battles
BR: 11.7 > 11.3
Reasoning: The Tornado IDS (1995) is the exact same aircraft as the regular Tornado IDS, other than the addition of guided bombs. The guided bombs only affect it’s effectiveness in Ground Battles, but has zero impact on Air Battles. Lowering it’s BR will also make it a lot less punishing in uptiers, and it won’t meet 12.7 aircraft.
ALL GAME MODES…
Reload rates of manually loaded 105mm tanks above BR 10.0
6.7s aced to 5.0s aced
(I know this is not related to the br changes but this is the right time to do this… 120mm tanks have better post pen already…)
A21A-3, A21RB, A29B
Change the vehicle classification to Strike Fighter. This is because we already have the same variants in the fighter line, so it’s duplicated.
They are already doing this, maybe read all the changes first.
Air AB All the Ki-49s. 3.3 > 3.0 & 3.7 > 3.3 : poorly armored bombers with small bomb loads and average speed compare to other nations at the same Brs.
Chinese M60A3 TTS, ground realistic
9.0->8.7
Reason:
- No ERA
- worse top round compared to american counterpart
In conclusion: just a worse M60 in the Chinese tech tree
Ground AB, E.B.R. (1951). 4.3 > 4.0 : useless gun at its BR and no line-up to bring with it.
Air RB
F-20A 12.7 → 12.3
F-20A was created as a cheaper, lower performance alternative to the F-16, and is generally a worse aircraft across the board. Its extremely limited number of countermeasures, low number of (good) missiles, bad RWR and lack of HMD make it wholly outclassed fighting many 12.7s as well as the 13.7s it faces as 12.7 always is always uptiered.
whats trb?
R2Y2 V1 V2 and V3, should be 7.3 in Air RB and Air SB (same for all cause of very similar performance).
Reasoning:
They have 840-860kph top speed at sl, 29 m/s climb at sl and 20 min fuel, and sustained turn rate of 16°/s. for comparison F-80 has 880kph top speed at sl, 26m/s climb and 17°/s sustained. Kikka at 6.7 has 19°/s sustained. Performance wise R2Y2 are clearly at 7.0 level, not higher. due to still strong guns (despite velocity nerf) and good instantenous turn they should be 7.3 and putting them higher is obviously against logical analysis of it’s performance and armament.
Removing them will decrease amount of stats you (Gaijin) gather, so the obviously bad performance of this plane won’t be represented in your data, so it likely will never change brs again. This time is good opportunity to fix that.
Ground AB & RB, MEPHISTO. 8.7 > 9.0 with the addition of HOT-3 missiles it historically carried : really similar to the chinese AFT-09 which is literally a copy of it. Moving it also at 9.0 allows it to be a good support for the 9.3 lineup. There are already 4 ground vehicles at 8.7 at the moment and none at 9.0 in the french tree.
This is a horrible suggestion considering that it only gets 2xAIM-9Es, has no viable head on advantage against aircraft with SARH and all aspect IR missiles, is totally reliant on its guns and on enemies inexperienced enough to turnfight it and can be outrun and outclimbed by almost every supersonic it will face. The flares argument is irrelevant considering that unless it faces a full downtier, it will almost always be facing fighters that also carry flares and puts it on a more or less equal footing with them in terms of defensive countermeasures with a few exceptions like the J35XS. I’ve been able to lock F-5Cs and F-5Es without problem in every aspect using R-60MKs in the Finnish MiG-21bis. Getting a successful hit of course is dependent on the other player’s awareness.
If this gets uptiered any further, it’ll suffer from the same problems that the late model Zeros have in the Japanese tree.
The real problem is overall compression from 7.7 to top tier. Singling out any one fighter is not the solution.