I do think 7.3 is still fair as it tears itself apart so easily, you cant boom and zoom safely as even airbrakes cant hold it back enough. Its unique in being a British jet in a powerful position
(Hyperbolically)
One of few British Early Jet which didn’t get punished by being overrated.
Ground RB, VEXTRA 105 TML : 9.7 > 10.0 (With a new shell !)
The VEXTRA would benefit having the OFL 105 F2 back (like how it was on dev server back in time). The vehicle would be better and the BR change would not affect it much. It would be still balanced.
*for now
Agreed, we really will need a split between 8.0+ here soon with how comedically unballanced 8.0+ is when given uptier/downtiers. 7.0 seeing 8.0 is bullying but also 8.0 seeing 9.0 is just pre stab darts heat autoloaders etc.
I could say the same but it has no comparison with the T114, it has a lower BR and reloads in 3.3 seconds (2.5 with the crew in Ace) and has the same armor penetration (433mm). Add to that the number of XM800T and Fox that there are per game, not only do they counteract the R3, but they have better individual performance.
Well, if a plane is a free kill to anything with missiles that aren’t bad (such as 9Ps, R-60s, 9Gs, and other comparable missiles), it sure seems like not having flares is incredibly detrimental.
Unless you have the flight performance advantage, you will rarely be able to do anything against a plane with good missiles.
I consider the Q-5 and Q-5L to be considerably better than the Mig-19s they are based on simply because they can actually do something against a missile.
Then suggest the T114 going up…
A vehicle shouldn’t end up being balanced around higher skills players compensating for a lacking vehicle, the Ariete can be really good in some situations but it entirely relies on taking advantage of mistakes other players make or planes caught in a fight being low on energy.
In a 1v1 all you can do is dodge over and over, the only way I ever win games when I’m the last player is by going for ground targets as anything else is impossible as you simply cannot catch anything.
Imho you missed the point:
Besides the fact that i was unable to find any evidence that the “standard” F. Mk 3 (as implemented in wt) even saw action in WW 2 - wt does not reflect reality. The ability to turnfight is irl rather irrelevant - speed advantage means that the faster plane can engage and disengage at will.
That is the reason why tankers should stay outside of Air RB. The gap is extreme as “real” WW 2 jets were flown by experts/aces just based on speed advantage. You would be aware of it if you had actually flown one.
So as everybody playing wt can fly with totally unrealistic g-forces we have these turnfight meta in the first place.
And here comes the pain:
You can’t perform “safe” head-ons with German WW 2 jets vs enemy props and jets - simple because your MK 108 or MG 151/20 gets outranged by all enemy cannons (thx to the time fuze bug) and the poor ballistics of the shells.
So using your logic, should we suggest that they go up to the M50 (6.7), Type 60 SPRG (C) (6.7), FIAT 6614 (6.7),SPz 12-3 LGS (6.7) and the T114 (7.7)? Because they all use the same ammunition and armor penetration.
Air Simulator Battles, P-47D-30 (China, Italy), 3.7 > 4.3
The P-47D-30 is far stronger than the other P-47 variants at 3.7, being much more similar to the P-47D-28 at 4.3. As such, it should be at the same BR as the aforementioned D-28.
13.0 is very well balanced as a whole with most aircraft having a diverse pros/cons list to one another. Targetting specificaly the Su27 here is not good.
Yeah, you can, at least against props, because your guns inherent your velocity.
I can name several 13.0s far scarier to the 12.0s in the game, than the Su-27
Compression is VERY MUCH a thing regardless of worthless metrics like intro date
Nowhere near as bad as he thinks though, yeah, MiG on F3D or F84 sucked but it’s possible if the MiG screws up or is fighting someone else too
MiG-15 doesn’t lose to 7.0-7.7s in general as a rule, even when distracted it’s very hard for me to die in a bis-ish to something like that. Jets have massive compression from 7.0 to 14.0.
the compression is required to make your grind slower. otherwise gaijin would get less profit and be able to update the game way less and make less bug fixes. employees need to be paid.
no compression => everyone complains about slow development etc
compression => everyone complains about facing stronger planes
money doesn’t grow in the trees but people will always find something to complain about
Similarly it shouldn’t be balanced under the worst case assumption it will always be in full uptiered lobbies—which is where a lot of the comments on here end up going.
We all know that this range is a compressed mess of nonsense. Gaijin introduced far too many advancements in aircraft technology too quickly without properly planning out the future of their BR roadmap.
But that ship has sailed, and the pace and (process of gathering ‘data/stats’) by which they re-balance tech trees trails new planes/updates by at least a year—if not longer—which, given the size and scale of the game is insane.
When paired with the lack of any new game design elements or innovation into ARB itself, it creates the mess we’re now in—where a .7 or 1.0 BR difference in lower BRs might mean swapping MGs for cannons, or slightly more flight performance, it now means the Ariete can see a F8U, which really sucks.
Unless, I suppose, you happen to be playing a Crusader that game.