Gamemode: Ground RB
Vehicle: R3 T106 FA
BR change: 8.0—> 7.7
Reasoning:
-It has enough firepower but its recharge time, few ammunition, rotation and elevation of the canon is mediocre, compared to the T114 that currently has a lower BR.
-It flanks well but when you run out of ammo you will likely get killed trying to reach a capture point.
-Maybe they should change their role to tank destroyer to have the ammo box, tanks like Type 60 CSRAP (C) and M50 have both the role of scout and tank destroyer.
-The only good thing that has too fast and can be quite stealthy in some cases.
I’m currently spading the F-1. This is with a controller on PS5.
A majority of the playbase has such a terribly pathetic reliance on flares that they become convinced that if a plane doesn’t have them it is always worse than a plane it faces that does.
The F-1 is very capable at 10.0.
Air Simulator Battles, Ju 288 C, 6.0 > 7.0
The Ju 288 is far too high-performance for its BR. Its power and maximum speed makes it nigh-impossible to intercept, especially at low altitudes. It easily reaches speeds barely lower than fighters at the same BR, and has maneuverability that allows it to react relatively quickly to threats. It also has very strong rear-facing armament, and its speed and maneuverability makes it capable of guaranteeing that any intercepting fighter MUST make a slow approach from directly behind if the Ju 288 pilot is paying any attention at all - made simple by the fact that 3rd person gunners make situational awareness ludicrously trivial. With any interceptor forced to present an easy target while sitting outside ideal fighter gun range, exceptional payload, top speed comparable to fighters, and maneuverability to put every other bomber to shame, 6.0 is far too low for the Ju 288. It should be moved to 7.0, where it’s maneuverability, payload, and defensive armament are still good, but its top speed is no longer sufficient to make it nigh-impossible to intercept.
I disagree. I think these HEAT slingers should stay at 8.0 or above.
This is totally nonsense - i flew roughly 130 matches in the 262s (6.3 and 6.7) and the 162 in the last 10 weeks. I never got hit by a Spit because they are way too slow. But i killed at least a dozen of them - mainly when they were too cocky or made the mistake to rearm on their forward airfield.
Props are forced to play like rats vs jets.
Ive never really fought a competent early jet player in a spit because they all run like cowards and when I’m in a jet myself they don’t know how to dogfight.
That’s . . . how you fight props as a jet. Early jets don’t have the low-speed acceleration to dogfight with props, but they do have the top speed to deny one. So they deny a knife fight and do BnZ attacks. But yes, many of them don’t know how to dogfight competently in planes with low TWR.
Well that’s just the issue isn’t it? Early jets are just a stepping stone everyone has to go through, it makes sense there are nearly no competent early jet players since it’s a big playstyle and performance change.
And I think most people find Korean war jets more appealing since their performance is more pleasant, which is why you don’t see many high levels going back to early jets
id agree if they actually tried to boom and zoom me, they often run away fully after a failed strafe. If they try to dogfight its over in one circle
Bigger problem at the moment is that those Korean jets are undertiered because they got pushed down by the F-104s, which got pushed down by the Su-25 and A-10. So those 1940s jets are stuck fighting MiG-15s and Sabres most of the time, which is a brutally unfair fight.
I didnt find it to be that big of a change, you just cant be as aggressive in the turnfighting
Yeah, F3 Late and ICE are just so far ahead of it, its actually quite funny
what do you think BnZ is? You don’t turn around until your opponent isn’t going to be able to get a shot on you. Ideally you make it 2v1 so that after your failed pass your buddy goes in to make a pass, and you just trade back and forth until the victim is down.
one boom and zoom isnt much, they never go for another try. multiple of them does make it fun tho as its so easy to dodge
If you can’t catch them, just don’t chase them. They’ll come back for another pass much sooner if you aren’t clearly going to shoot them in the face the second they try to turn around.
The thing is, a majority of the player base only knows how to knife fight. If lobbies were filled with a majority of gun fighters, sure, planes like the Ariete and Sagittario would be fighting their historical contemporaries.
Unfortunately the game design and playerbase exists in a vacuum, thus certain planes which are aided by the limitation of ARB map design and game mechanics (and generally low skill ceiling of your average lobby) do need to be balanced appropriately within the vacuum.
This plane (Sea Meteor) is a joke within the TT - the airframe is still inferior vs a 1944 production 262 and the performance is solely based on Derwent 5 engines with 70% more thrust. I mean there were just 2 prototypes built in 1948 (!) - in other words it is a pure gift for the UK TT with a way too low BR of 7.3.
Sabres and MiG’s ARE 1940’s jets
You knew exactly what I meant.
Idk, everything you are talking about is pretty close contemporary to each other, except for maybe the he162 but that is reflected in BR
F-84 and F-86 are full BR from each other despite a 1 year different in first flight, compression isn’t a thing there