The multitude of nerfs over the years have left this plane struggling to perform anywhere close to on par with the other aircraft found at 8.0.
The accelleration and flight performance of this aircraft resembles more closely to what you would find around the 7.0-7.3 BR range with late war/ early 50’s jets and will have a chance of performing just about OK here.
General Naval decompression is needed 6.0 to 7.0 Br range is too saturated with ships as most 6.0 ships I have played in recent time have been forced to play with superior 7.0 ships. There are many 7.0 ships that are not comparable.
Naval realistic Battles
Scharnhorst 7.0 > 7.3 Has modern fire controls reload and ammunition, Its turtle back at close range makes it nigh unkillable if played properly. It is a bullet sponge that can take the damage and deal it out despite it only having 11 inch guns, thanks to its fast reload it is possible to deal with multiple battleships at once. Facing cruisers in the Scharnhorst is a joke. Not to mention the torpedos and the speed makes it deadly against slow dreadnaughts
Izmail 7.0 > 6.7 Has great guns but the armor is very lacking even on the turrets, It is debateable if it should go down but it does struggle against other 7.0 battleships.
Kronstadt 7.0 > 7.3 Generally survivable, guns pack a punch, is great counter against Scharnhorst generally, Shouldn’t be facing cruisers.
HMS Renown 7.0 > 6.7 Firepower is lacking, should be 6.7 like its sister ship, armor is poor can be killed by cruisers.
HMS Rodney 7.0 > 7.3 16 inch gun and armor scheme make it competitive over other 7.0 battleships
Hyuga 7.0 > 6.7 Has great guns but can still be easily killed by other 7.0 battleships. It is easy to deal with a Hyuga even in a 6.3 dreadnaught with 12 inch guns. The armor seems to have larger weakspots then the Ise.
Amagi 7.0 > 7.3 Has ten 16.1 inch guns can easily deal with any battleship it faces, decent armor shouldn’t face any current 6.0 or 6.3 ship.
Mutsu 7.0 > 7.3Has eight 16.1 inch guns can easily deal with any battleship it faces, decent armor shouldn’t face any current 6.0 or 6.3 ship.
Kongo class, (Haruna, Kirishima) 7.0 > 6.7 Other 7.0 Jap ships have more guns and better armor this class should not have any reason to be at 7.0 as cruisers can still pen critical components.
RN Francesco Caracciolo, project 6.7 > 6.3 Only having a sap shell make this ship a joke against 7.0 even 6.3 battleships, I would say that it would be better if a AP shell was given to it so that it could be useable.
Bretagne class, (Lorraine) 6.7 > 6.3 poor firing angles, armor, dpm, This class can struggle even against 6.3 german ships.
It doesn’t make sense for this aircraft to be this low of a BR in ground, when effectively it is the same in regards to gameplay as the Lancasters which sits at a BR of 5.3.
What i meant with similar in regards to gameplay, is that both aircraft typically, fly over the battlefield, drop their big bomb and turn around. This is similar between the two aircraft, however on the aircraft return trip, the Pe-8 is much more likely to be able to fend off enemy aircraft since it is equipped with 20mm & 12,7mm weaponry compared to the 7,7mm machine-guns of the Lancaster Mk I.
when do people cry about the f104 and f8u? F14 sure because when it came out nothing could compete against it. aside from this you never disproved that the f15e is a bad jet. eurofighter can notch but so can every other jet???
the f15 is still one of the strongest fighter jets at its respective BR and i put it at 14.7 because of decompression
i agree, its not equal. its better than any of those.
pt-16 compared to the 2A4: 2.32x reverse speed, better power to weight, much faster firerate, but worse elevation speeds and armor, armor which still protects against autocannons frontally.
its not those vehicles it should be compared to, compare it to the type 90 instead and 10.7 is more than fair. its basically a type 90 with -gen1 thermals, -12.7mm mg, a worse round, but with better gun handling and much better reverse speed.
Vehicle:F-4EJ ADTW(Japan)
Gamemode: Air Realistic and Ground Realistic
BR Change: ASB: 11.0 → 10.7 GSB: 10.7 ->10.3
Reason:APQ-120 radar is very poor and cannot effectively launch radar-guided missiles.This also proves that at version 11.0,he is the worst aircraft equipped with AIM-7 missiles.If there is any interference,the radar will lock onto the interference and thus fail to effectively guide the AIM-7 missiles.
Please refer to the above content and remove the AIM-7 missile to reduce BR or directly reduce BR.
75 reload slower and has less pen than the 57, but with extra filler and the 57 is very inaccurate. still i would pick the 57 every time because of its faster reload + extra pen.
but put it up at 3.3 and well see if its still busted as hell.
i actually wouldnt say that the t34 armor is significantly better, the turret face where you want to shoot both is weaker on the t34(40mm vs 50mm), but its better armored every where else tho.
The Ozelot’s BR should be reduced from 9.7 to 8.7 for 3 reason
1)anti-aircraft vehicles should be strong and efficient against close air support to prevent damage from planes and helicopters
2)stinger can be easily dodged by everything with a very simple frontal loop or by flying very low making it strong but fair
3)the lack of anti tank ability prevent situaticion in wich it can be to inpactfull to the game
This argument can be applied to all vehicles that only use IR missiles, but to avoid making a list, I am specifically mentioning only the Ozelot
I would like to promote a suggestion for battle rating reduction on the R2Y2 V1, R2Y2 V2 and R2Y2 V3, which all of the respectively sits at arcade battles BR 7.3; realistic battles BR 8.0 and simulator battles BR 7.0, BR 7.3 and BR 7.7;
Their current battle rating at realistic battles doesn’t match their performance; compared to any other fighter and striker aircraft like the F-86F has better flight performance at BR 8.3 (in realistic battles) and the F-84G-21-RE has better options for ground-to-air suspended weapons at BR 7.7, I suggest a reduction on the R2Y2 V1, R2Y2 V2 and R2Y2 V3 respectively, on their current battle rating in realistic battles from BR 8.0 to BR 7.7 minimum, up to BR 7.3 maximum to not cause issues regarding inside air realistic battles;
Personally I don’t have any experience with air realistic battles in War Thunder, but the rating on the specified vehicles left by players on their respective pages at the Wiki may show that, their current battle rating may be a issue for its true performance in combat, that are outperformed by any other planes available.
I just found out that someone link my thread on here thx. You have done work what I have to do.
Besides, at first I want to suggest decompression of cruisers too in that thread but found out that BR range has to be too extensive at once so I just finish with decompression of capital ships.
When decompression of capital ships done than I’ll going to work on decompression suggestion of cruisers and 4.7~5.3 destroyers too, but it would be long dream at this consequences.