Air RB, F-16AJ (Japan). 12.7>13.0.
BR 12.7 upwards is in dire need of further decompression. Most aircraft starting from BR 12.7 need to be adjusted upward by at least one, if not two, increments- including this one.
Air RB, F-16AJ (Japan). 12.7>13.0.
BR 12.7 upwards is in dire need of further decompression. Most aircraft starting from BR 12.7 need to be adjusted upward by at least one, if not two, increments- including this one.
Air RB, Vautour IIA IDF/AF (Hidden French Premium AND Israel Tech Tree Bomber), 9.0 → 8.7 or 8.3.
As a fighter aircraft, it currently suffers heavily ingame at this BR. The main issue with this aircraft is its lack of nose authority and turning, as it’s extremely sluggish. Although this aircraft has the Shafrir AAM, it’s hardly usable on this platform, especially at this BR. It can only bomb fully a single base in Air RB, has NO bombsight, has a usable but somewhat low ammo count, has no countermeasures (important when you lack the agility to dodge some AAMs you’ll face), and can be outrun by a LOT of the aircraft you’ll face. Notably it’s lost its air spawn in recent years, and this is also a great detriment to the aircraft.
Currently this aircraft also suffers from an unreported bug, that being with its elevator (which if fixed, would solve the flight performance issues with this aircraft almost entirely). As is seen here: the ENTIRE Elevator should be able to move, not just the small part of it as seen here. The devs went out of their way to meld this feature on the external model, yet they won’t implement it as a part of the flight model.
How it is ingame:
How it should be:
Edit: don’t flag my post. I will get a forum moderator.
Air RB, S.O.4050 Vautour IIA (French TT), 9.0 → 8.7 or 8.3.
As a fighter aircraft, it currently suffers heavily ingame at this BR. The main issue with this aircraft is its lack of nose authority and turning, as it’s extremely sluggish. Although the Israeli ones carry the Shafrir AAM, this aircraft doesn’t yet it sits at the same BR?! It can only bomb fully a single base in Air RB, has NO bombsight, has a usable but somewhat low ammo count, has no countermeasures (important when you lack the agility to dodge some AAMs you’ll face), and can be outrun by a LOT of the aircraft you’ll face. Notably it’s lost its air spawn in recent years, and this is also a great detriment to the aircraft.
Currently this aircraft also suffers from an unreported bug, that being with its elevator (which if fixed, would solve the flight performance issues with this aircraft almost entirely). As is seen here: the ENTIRE Elevator should be able to move, not just the small part of it as seen here. The devs went out of their way to meld this feature on the external model, yet they won’t implement it as a part of the flight model.
How it is ingame:
How it should be:
Edit: please do not flag my post, don’t make me get a forum moderator.
Air RB, S.O.4050 Vautour IIB (French TT), 9.0 → 8.3.
As a fighter aircraft, it currently suffers heavily ingame at this BR. The main issue with this aircraft is its lack of nose authority and turning, as it’s extremely sluggish. Compared to the Israeli Vautours and French ones, this has no guns, and no AAMs making it only usable for bombing. It can only bomb fully a single base in Air RB, has NO GUNS, has no countermeasures (important when you lack the agility to dodge some AAMs you’ll face), and can be outrun by a LOT of the aircraft you’ll face. The trade off of acquiring a bombsight in exchange for losing the cannons may be helpful for this aircraft in a CAS setting, but it’s a massive detriment in Air RB (other than being able to bomb bases from higher altitudes). Notably it’s lost its air spawn in recent years, and this is also a great detriment to the aircraft.
Currently this aircraft also suffers from an unreported bug, that being with its elevator (which if fixed, would solve the flight performance issues with this aircraft almost entirely). As is seen here: the ENTIRE Elevator should be able to move, not just the small part of it as seen here. The devs went out of their way to meld this feature on the external model, yet they won’t implement it as a part of the flight model.
How it is ingame:
How it should be:
Edit: please do not wrongly flag my post, I will get a forum mod if I must.
I have stated BR changes for vehicles that I play, which happens to mostly be Britian, But I’ve also got the AMX A-1A in there. If you disagree with one of my suggested changes, you are welcome to state why you disagree with me. But as it stands, I could list a couple dozen other vehicles which could do with a BR reduction or massive buffs within the British Tech tree, but I have not. I have instead picked those that are notably weak at the moment.
But all Rank 7 and 8 British aircraft are underperforming and Britain does easily have one of the weakest top tier ground line-ups in game.
Air RB, Vautour IIN (Israeli TT), 9.0 → 8.7 or 8.3.
As a fighter aircraft, it currently suffers heavily ingame at this BR. The main issue with this aircraft is its lack of nose authority and turning, as it’s extremely sluggish. Although this aircraft has the Shafrir AAM, it’s hardly usable on this platform, especially at this BR. It can only bomb fully a single base in Air RB, has NO bombsight, has a usable but somewhat low ammo count, has no countermeasures (important when you lack the agility to dodge some AAMs you’ll face), and can be outrun by a LOT of the aircraft you’ll face. Notably it’s lost its air spawn in recent years, and this is also a great detriment to the aircraft.
Currently this aircraft also suffers from an unreported bug, that being with its elevator (which if fixed, would solve the flight performance issues with this aircraft almost entirely). As is seen here: the ENTIRE Elevator should be able to move, not just the small part of it as seen here. The devs went out of their way to meld this feature on the external model, yet they won’t implement it as a part of the flight model.
How it is ingame:
How it should be:
On top of this. I formally suggest the Israeli Vautour IIN’s armament and Tech Tree placement be re-evaluated, as it is in fact capable of using the Shafrir AAM. In the past a bug report for its addition was denied, but seeing at the Vautour IIA can do anything the Vautour IIN can, I ask that you consider making this variant unique ingame as it is IRL.
https://community.gaijin.net/issues/p/warthunder/i/3N5QNSjs97gw
IMO this bug report was wrongfully closed, and this missile should be added to the aircraft to give a unique feature to this Vautour to differentiate it between the IIA its foldered with.
Air RB, MiG-29 [9.12] (Germany). 12.7>13.0.
BR 12.7 upwards is in dire need of further decompression. Most aircraft starting from BR 12.7 need to be adjusted upward by at least one, if not two, increments- including this one. It goes up alongside the Russian and Italian variants (per rules, see separate posts).
Ground RB, M51, 6.0>8.0
This thing gets the same round as the one on the French tanks at 9.3, 8.7, and 8.0 yet it is at 6.0 and you can spawn in it 3 times if you have a backup, if you have the premium one too you can spawn a whopping 6 times in this disgusting vehicle it completely ignores all armor at that tier, heck it even goes through the Maus like it has paper armor. Sure the m51 has like no armor and is relatively slow, but that doesnt matter all that much when the round is so insanely busted for its current tier even taking it into 9.3, 10.0 you are still able to shred the enemy team and do just fine without issues this needs to be adressed cause it has no right being 6.0 with 3-6 spawns.
Air RB, MiG-29 [9.12] (Italy). 12.7>13.0.
BR 12.7 upwards is in dire need of further decompression. Most aircraft starting from BR 12.7 need to be adjusted upward by at least one, if not two, increments- including this one. It goes up alongside the Russian and German variants (per rules, see separate posts).
Air RB, MiG-29 [9.13] (Russia). 12.7>13.0.
BR 12.7 upwards is in dire need of further decompression. Most aircraft starting from BR 12.7 need to be adjusted upward by at least one, if not two, increments- including this one. It goes up alongside the German and Italian variants (per rules, see separate posts).
However, they are some of the best rear aspect missiles in the game. I’d say it’s atleast on par or better than the Mig-21bis. The J-7E also has an incredibly good RWR which allows it to handle uptiers much better than other Mig-21s.
I don’t really think this is as bad as it seems. It’s mounted in a better spot than the MiGs Gsh-23s, and it’s not a bad gun in general.
Forget Mirage2000CS4?
Absolutely not. It’s a Sherman with poor post pen damage, easy to pen/one shot, and slow as well as lacking a stabilizer or .50 Cal (W gets one). It’s a 6.0-6.3 tank easily, and just because it can pen things easily (and sometimes get killed in relation because of the lackluster damage) doesn’t mean it should go up to face APFSDS. It’s fine and balanced where it’s at for the most past. Its a unique tank and its only gimmick is its high pen.
balanced absolutely not
Mode: GRB
Vehicle: Otomatic
Suggestion: 11.3 → 10.7
Reason: it performs horribly against most things at top tier, and should not sit at a higher BR than the 2S6 or the Tor-M1 since both these vehicles are better suited to top tier than the Otomatic. Please do not keep it overtiered just to maintain the illusion that Italy has a top tier lineup.
The only thing I could possibly see going up is the M-51(W) since it has a .50 Cal and better hull armor scheme. Its fine where it’s at.
it is not fine at 6.0 i am so sick of getting lol point and clicked by heat in tiger 2’s panthers etc anything with armor might as well not have it when 75% of the enemy teams just lol click on you and disable and kill you. Infact i was in my maus the other day and got 1 tap breached out of no where by a m51 infront of me they then proceeded to shoot me like 8 times and kill me I literally couldn’t do anything
thats placebo, in game the aim7f and the aim7m are exactly the same
An sherman with the tigers long 88mm would be a better tank than the M-51 currently is. All it has going for it is it’s high pen, it sucks at everything else.
It should stay at 6.0.
the F14A is 12.7. the F14A IRAF is literally just a better F14A in reality and should be 13.0 with the F14B sure it might not have better flight performance but the fakour 90s make a MASSIVE difference. ive seen multiple cases where players have negative KDs in all their planes except for the IRAF. clearly that says something, so do yourself a favour and improve with other planes instead of relying on an OP missile