Oh I wasn’t arguing that point, it’s absolutely closer to the D-30. Part of that is just the altitude tuning though, you can see in the graph that the D-30 even more tuned for low altitude than the D-10.
Bait used to be believable.
For the nth time:
R-73s for the MiG-29 9.13s in exchange for the R-27ER.
Reasoning: The R-60M is a pain to use against the likes of an F-16.
Pt.2
Forgot to say the (M-51, M-51 (W)) 6.0 → 6.3 is fine.
(BMD-4, BMD-4M) 9.3 → 9.7
BMP-3 9.0 → 9.3
These are good changes.
Added reload, shell and Kungs changes are good.
Vehicle: Ariete pso - Ariete and ariete amv
Mode:Gorund Realistic Battle
BR: 11.7-12.0→11.3-11.0
Arete tank need to fix its a slow tank with now armor and normal reload speed its a 2a5 with no armor or speed to run and to face 2a7 They are not equal at all.
Vehicle: All aircraft with 20 mm MG 151/20 as main armament
Game Mode: Air RB / Air Realistic
BR change: All aircraft gets a BR decrease of ./. 0.3
Reasoning: Gaijin nerfed the (historically correct) highest damage output of the MG 151/20 mineshells (due to highest HE filler/TNT equivalent ) indirectly with ballistic upgrades (which made them way harder to use) whilst all other 20 mm received a massive buff with RS 2.0 & 3.0 as their damage output increased significantly whilst they have way superior ballistics.
The main reason for the BRs of MG 151/20 equipped aircraft was that the flight performance was never really outperforming or dominating enemies - it was based on the powerful mine shells which hit like trucks and allowed “one-pass, one kill” play styles or realistic chances to be successful with long range head-ons.
Since the mentioned ballistic changes they are way harder to aim and are useless at longer ranges due to wrongly implemented SD (=self-destruct) fuse which results in premature SD of the shells before they reach their targets. Just watch random replays and you will see this effect.
They absolutely do. Gaijin themsleves said they were already pior performers at their old BR. Moving them up made no sense but was suppose to include a forwar air spawn so they could still be somewhat viable. And they haven’t been given that air start so they should go back down.
put the SPYDER to 11.3.
If you are moving the chinese M41A3 up to 5.3, then at least give it better ammo. At 5.7, why would people still play it? might as well just play the chinese hellcat at 6.0.
just add some of my own, all for Realistic Battle mode:
J-7D: 10.7 → 11.0. High flight performance with super strong missiles, is currently dominating its BR bracket, needs to go up.
A6M5 (all versions), A6M6c: Drop by 0.3. Over tiered purely due to people who refuse to learn to not turn with them.
A6M3 Mod 22 Ko: 5.0 → 4.3. This plane is a literal hanger decoration at 5.0. Worse performance than all the A6M5s but at the same BR? No one flies it anymore so you’ll never get enough data to even consider dropping it. 4.3 is the max it should be.
No. And besides, all the 20mms (anything smaller than 30mm with an explosive round, really) are ludicrously overperforming anyway.
I do agree that the Type 90 was really strong at 11.3. However the Type 90 moving to 11.7 while the M1A1 escapes yet another BR increase is criminal.
Mode: Air Realistic Battles
Vehicle: F-16 MLU Block 20 (China)
BR Change with new AIM-120A alongside the IRCCM missile and Flare Count?
Reasoning:
Since the F-16 MLU Block 20 and the ADF are receiving 120A and be moved to 13.3, will it be better to also give it the IRCCM missile to pair up with the potential uptier to plane with MAW system, it will be inefficient when fighting the planes with the MAW since it dosen’t have IRCCM capability. It will be flared by enemy player automatically, while player that’s playing the plane will have to withstand with less Flare/Chaff already, also if the person noticed, the 9L will likely miss most of the time.
And the flare count may also increse to 90 or 120, Republic of China Air Force’s F16 in serve is showing 120 Flare/Chaff.
But consider this a later model(F-16 AM/BM BLK 70), might just use the in game model and corerect the number of the Flare/Chaff which is 90.
Mode: Air Realistic Battles
Vehicle: Mirage 4000 (france)
Br change: 13.0->12.7
Reasoning:
Now dont get me wrong I dont think the mirage 2000 and 4000 should be the same br but the mirage 4000 at 13.0 seems abysmal. It doesnt have the kit to fight 14.0 uptiers letalone 13.0 matches
Saw the update sheets, good decision for the T30. But are you guys not planning to also reduce the reload time of FV4005 and other HESH slingers like the AVRE or M728?
Vehicles: Mirage F-1C(200)
Gamemode: Air Realistic
BR change: 12.0 ➞ 11.7
Reason: Can’t compete with 13.0 jets ,Magic 2’s get easely flares and they also only have 2 ,the Radar missile can’t compete in higher B.R’s, wouldn’t be OP in 10.7 matches in general
I mean 10.7 downtier with magic2s doesnt seem quite fair
It won’t be OP they fail for me all the time even in rear aspect they go for the first flare
Vehicle: Type 87 RCV
Gamemode: Ground Realistic
BR Change: 9.0 ➞ 8.7/8.3
Reason: Large no stab + thermals, no neutral steering and no laser range finder/rangefinder