Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

For starters, you can’t balance vehicles by comparing them to the strongest vehicles at their tier. You have to consider eveything that vehicle can face. Spitfires, Yaks and 109s outclimb the P-51D-10 and beat it in a 1v1, but they are also much slower than it.

The reliance on top speed gives the vehicle a high skill floor, so it is more difficult to do well in than a Yak-3 or a Bf 109 F-4, but that does not mean the vehicle is worse. Those vehicles may start above you, but unless you allow yourself to get jumped by them, your speed gives you a lot of defensive options.

But secondly, A 10% power difference is immense at this tier. Thats a bigger difference than the gap in power between the F4U-1 and the F4U-4.

The P-51D-10 is closer to the P-51D-30 in performance than it is to the P-51D-5, and you are suggesting it be a full BR lower than the D-30, and the same BR as the D-5.

If you’re unsure how to use the D-10, I urge you to listen to some people who do have the knowledge to use its strenghts effectively

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It’s also more complicated than just “only 10% more power”, there’s also the element of what altitude it’s tuned for.

I have the D-10 and I’ve used the TT D-20s, the D-10 is much, much better.

Look at the graph of PWR vs Alt I attached above. You can see that the altitude tuning between the variants is quite similar

The F-104S.ASA must be placed at 11.7 or 11.3.
The F-104S.ASA can carry two AIM-9Ls and two Aspide 1-As, or four AIM-9Ls and an M61. The RWR is sound-only, and the radar can detect targets up to 37 km in MTI mode, but locking is unstable, and ACM is effective up to 4 km, but performance is extremely unstable. Only 60 countermeasure munitions can be carried.

These performance characteristics are generally inferior to those of the MiG-23MLD deployed at 11.7. They have higher-performance SARHAAM and better maneuverability.

This is extremely unreasonable. The F-104S.ASA should be deployed at 11.7 or 11.3.

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That’s like a 700m difference in supercharge gear change altitude. Hardly "quite similar. Especially when everything above 5000m basically doesn’t matter for WT.

ok I concede, but my point still stands, the D-10 power curve is always closer to the D-30 curve than it is to the D-5 curve

Oh I wasn’t arguing that point, it’s absolutely closer to the D-30. Part of that is just the altitude tuning though, you can see in the graph that the D-30 even more tuned for low altitude than the D-10.

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Bait used to be believable.

For the nth time:

R-73s for the MiG-29 9.13s in exchange for the R-27ER.

Reasoning: The R-60M is a pain to use against the likes of an F-16.

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Pt.2
Forgot to say the (M-51, M-51 (W)) 6.0 → 6.3 is fine.
(BMD-4, BMD-4M) 9.3 → 9.7
BMP-3 9.0 → 9.3
These are good changes.
Added reload, shell and Kungs changes are good.

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Vehicle: Ariete pso - Ariete and ariete amv
Mode:Gorund Realistic Battle
BR: 11.7-12.0→11.3-11.0
Arete tank need to fix its a slow tank with now armor and normal reload speed its a 2a5 with no armor or speed to run and to face 2a7 They are not equal at all.

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Vehicle: All aircraft with 20 mm MG 151/20 as main armament
Game Mode: Air RB / Air Realistic
BR change: All aircraft gets a BR decrease of ./. 0.3
Reasoning: Gaijin nerfed the (historically correct) highest damage output of the MG 151/20 mineshells (due to highest HE filler/TNT equivalent ) indirectly with ballistic upgrades (which made them way harder to use) whilst all other 20 mm received a massive buff with RS 2.0 & 3.0 as their damage output increased significantly whilst they have way superior ballistics.

The main reason for the BRs of MG 151/20 equipped aircraft was that the flight performance was never really outperforming or dominating enemies - it was based on the powerful mine shells which hit like trucks and allowed “one-pass, one kill” play styles or realistic chances to be successful with long range head-ons.

Since the mentioned ballistic changes they are way harder to aim and are useless at longer ranges due to wrongly implemented SD (=self-destruct) fuse which results in premature SD of the shells before they reach their targets. Just watch random replays and you will see this effect.

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@Stona_WT It is possible to reduce the reloading of the Kv 2 zis 6 ?

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They absolutely do. Gaijin themsleves said they were already pior performers at their old BR. Moving them up made no sense but was suppose to include a forwar air spawn so they could still be somewhat viable. And they haven’t been given that air start so they should go back down.

put the SPYDER to 11.3.

If you are moving the chinese M41A3 up to 5.3, then at least give it better ammo. At 5.7, why would people still play it? might as well just play the chinese hellcat at 6.0.

just add some of my own, all for Realistic Battle mode:

J-7D: 10.7 → 11.0. High flight performance with super strong missiles, is currently dominating its BR bracket, needs to go up.
A6M5 (all versions), A6M6c: Drop by 0.3. Over tiered purely due to people who refuse to learn to not turn with them.
A6M3 Mod 22 Ko: 5.0 → 4.3. This plane is a literal hanger decoration at 5.0. Worse performance than all the A6M5s but at the same BR? No one flies it anymore so you’ll never get enough data to even consider dropping it. 4.3 is the max it should be.

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No. And besides, all the 20mms (anything smaller than 30mm with an explosive round, really) are ludicrously overperforming anyway.

I do agree that the Type 90 was really strong at 11.3. However the Type 90 moving to 11.7 while the M1A1 escapes yet another BR increase is criminal.

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Mode: Air Realistic Battles
Vehicle: F-16 MLU Block 20 (China)
BR Change with new AIM-120A alongside the IRCCM missile and Flare Count?

Reasoning:
Since the F-16 MLU Block 20 and the ADF are receiving 120A and be moved to 13.3, will it be better to also give it the IRCCM missile to pair up with the potential uptier to plane with MAW system, it will be inefficient when fighting the planes with the MAW since it dosen’t have IRCCM capability. It will be flared by enemy player automatically, while player that’s playing the plane will have to withstand with less Flare/Chaff already, also if the person noticed, the 9L will likely miss most of the time.
And the flare count may also increse to 90 or 120, Republic of China Air Force’s F16 in serve is showing 120 Flare/Chaff.
But consider this a later model(F-16 AM/BM BLK 70), might just use the in game model and corerect the number of the Flare/Chaff which is 90.

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