Oh… Been some time since I playes US and A in Air RB.
Honestly we need proper decoupling of the 3 modes rather than relying on additive & multiplicative modifiers. Stuff that enhances Instructor flight can negatively impact no autotrim, no instructor stick & rudder flying and vice versa (supposedly this is why Spitfires are so weird to fly in Warthunder compared to Il2:GB - fm is optimized for feel with instructor & autotrim so when you remove them it becomes weird).
Same for gun ranges. People advocating for buffing bombers giving them ~1km+ range without interference is probably perfectly fine for RB/AB but… 150-500 meter gun range for your typical fighter in SB would make them overpowered (they’re still very annoying with mouse click that ignores the plane spinning and being on fire while retaining accuracy, but itd get worse).
And as we’re discovering, gun damage itself.
Even current AI gunner ranges with a good crew can make certain matchups extremely difficult for the fighter. A Mariner is basically a raid boss if its not uptiered.
Bombers are now an easy target unless they pack a lot of firepower. Their biggest strenght in WT is their third person view and markers, which allows bombers to intercept fighters from much longer range then they would otherwise.
At the same time is dying to a bomber pointless, since they won’t win games.
If they did in the past, it’s because they couldn’t be intercepted.
If bombers have to land, they are basically a free kill at later stages.
There’s probably a lot that could be done to change the current bomber vs. fighter gameplay dynamic.
Agreed. Giving machine gun caliber ammunition realshatter is not the way to go about it. I think it’d be a better alternative if they made them behave like U.S. incendiary where it’s just damage to the wing superstructure. It’s not realistic by any means. Currently, you can have them hit where if you strike near the wing root with those rounds, they can fragment up to the fuselage and do damage. This would also nerf the swede 13mm, making it so they can finally come down a bit. At that point. Gaijin can add custom belts (as per the accepted suggestion) and these talks about belt composition can just die.
Agree with this too. The thing is if we go with gaijin’s likely option to change something. it’d be easier to just make everything OP instead of realistic. Because planes aren’t tanks.
Agreed on the composition. It’s not great, but in terms of HE damage for it’s HE shell, they’re roughly similar, and cannons are better than no cannons… At that general BR where you have U.S. planes with majority cannon armaments. Everyone basically has cannons at that point with an exception or two and just about every tree has a pretty donked up aircraft at the BR range the F4U-4B is at.
Came back to this game after a while, i was shocked how useless the MG 151 are now compared to how they were back then, they are easily the worst 20 mm in the game now, it feels like you are shooting a machine gun at times, actually some might be better than the MG 151 now.
What can be done about it, should i use the APHE rounds instead since they atleast have penetration?
Nope Mineshells are still the best rounds it has sadly. Stealth or Air Targets is the way to go still.
The 13mms IAI are literally better than the 20mms as of now.
We can only wait and hope, the report on it is already roughly 2 years old. ‘‘Accepted’’ yet still ignored.
Only stealth, unless someone enjoys 10% lower muzzle velocity.
It’s now 100% confirmed that the MG FF actually only used three shell types and just two for combat.
Historically firing a 4:1 mix of HEF-T and PT.
Those being 134g shells with 3.7g PETN (+0.6g booster) with a velocity of 615m/s.
I’ve closed my 3 year old report and made a new one but despite another guy making several reports as well, so far no report about this was even looked at.
But if implemented, a historical belt is firing 80% explosive traced rounds, with each having similar hitting power as a 20mm Mineshell, due to realShatter.
Which would really show how little the current implementation, of realShatter HE vs. (realShatter) Mineshells, makes sense.
Like, Germany specifically modified the MG FFs to the MG FF/M, reducing the weight of shells to a maximum of 115g (at just 585m/s), in order to be able to fire the more destructive Mineshells.
Only for the MG FF/M to turn out worse than the MG FF.
And it’s the same story with the Japanese Army’s development of the 12.7mm Ho-103 to the 20mm Ho-5 and finally the 30mm Ho-155 and even 37mm Ho-204.
In WT the small caliber guns scale so much better in damage compare to the larger guns that it doesn’t make any sense to have them over the smaller guns.
Even as it seems useless - i added a suggestion for a BR decrease:
And (ofc) a suggestion for a BR increase of ShVak armed aircraft:
Feel free to support those posts if you have a similar view on these things.
All BR change suggestions have to be done on a per-plane basis unfortunately
We can discuss them for now as a whole. If Gaijin says they are willing to do sth about it then we can spend the extra effort of making individual suggestions.
How are the russian 20mm mineshells on that captured SPAA in comparision to German 20mm minshells?
Better, they use realshatter, less spread of fragments but better damage to the surface it hits - usually blacks the component immediately.
Plus it has a lower fuze delay.
All cannons that use realshatter atm are a bit inconsistent right now, you get a few useless hits and then a very strong one, completely rng. That said it’s still better than the current Mg151/20 equipped on German aircraft.
Do the ru mineshells autodestruct ?
worst guns & worst flight performance
doesn’t look like it
Fun fact fellas, they not only closed this report but they also removed every single comment on the report that talked about the issue lol (such as mineshells using realshatter for the Russian SPAA contrary to the German one)
Can’t help but assume that this is intentional at this point.
I guess the Russian Mineshell is just superior. ¯_(ツ)_/¯
Thats mean, how can they be that biased. Would be also interesting to know where these captured mineshells have the same absurd trajectory/drag modifiers. German mineshells literally fall out of the sky like a stone.