Which is?
Yak-3 (France)
Ground Realistic
4.7 → 5.0
The regular Yak-3 should also have increased its BR in GRB, so it is in line with the rest of the Yak-3s that gets a BR increase. I it already one of the most effective fighters in GRB, since it performs better close to the ground, and nearly all dogfights in GRB happens close to the ground.
Air RB
J-15T
14.7 → 14.3
the lacks of CM at top tier and his PL-12As (post nerf) makes him one of the worst 14.7 at the game
What do you not understand the Yak-130 and the Yak-130M are 2 different planes?? The one we have in game CANNOT carry R73
how so? is the radar bad or does it lack anti-tank capability? such as no APHE
Like Smin said, the ship must be laid down
The problem with the Super TEMP is that this was a missile conversion kit specifically made for the Tornado and it cant be used on other planes
But much easier to notch and avoid so not really
BVR performance is almost entirely irrelevant since only monkeys would die to a 20+km launch
Su-25BM is a rare event aircraft that quite frankly should be 11.3.
But does the Su-25BM have HMD?
and the Yak-130 handles way better as well.
I still see no reason to basically render 9.7-10.7 unplayable, especially given the amount of aircraft at 9.7 that dont even have flares. Bad enough facing 9L and R-60 slingers, let alone R-73s with HMD
Comet I - RB - 7.4s → 6.7s reload.
This vehicle, while having some undeniable strenghts like speed or turret armor, suffers heavily from its long reload speed, especially when you consider that the gun is subpar for the BR - in terms of Solid shot penetration and even more in terms of damage. The reload is the same as Panther’s 75mm (vehicle whose main weakness is the awful reverse speed, same as the Comet), yet that one is APHE and has more penetration.
Additionally, the Challenger is the same BR, has a stronger cannon with APDS that kill Panthers frontally - yet it has a 5s reload! And it isn’t in any way overpowered, so a Comet shouldn’t be either with a small reload speed buff.
PGZ88 IN 7.7(NOW),gepard in 8.3,xm246 in 8.7,pgz88`s main ammo is ap worse than kda35 api
Link to statement?
Not saying I don’t believe you, I just like to catalogue the ‘rules’ because Gaijin won’t do it themselves
Indiscriminate reload speed buffs for WW2 vehicles are a bad call.
The charm of WW2 tank combat comes from deliberate, slow engagements.
War Thunder is an armored vehicle simulator, not a generic FPS.
That’s the same Yak-130 we have in-game, Gaijin uses the early livery and excuse that’s the early “variation” to deny accurate weapons. That’s about most airplanes. I believe that’s best, as I said information on the Yak-130M is scarce, doubt it will be added soon to put a better Yak-130 in-game as they said in the Dev Blog when justifying the lack of countermeasures and infra-red missiles.
Here
Vehicle: Sea Harrier FRS.1
Gamemode: Air Simulator Battles
BR Change: 11.3 → 11.0
Reason: 2 more 9L’s should not create 0.6 difference with TT Sea Harrier, on this br harrier faces much better aircrafts in both AG and AA performance
Vehicle : NF-5A
Mode : Air Realistic
Change : 10.7 > 11.0
Reason : why is this even at the same BR as F-5C. Superior flight model and missiles to other F-5A/C at 10.7.
the only difference between these 2 vehicles is the platform that theyre on and the radar