Planned Battle Rating Changes (August 2026)

XM gets deleted. A little less so is igsignificant

Gun traverse is bad as only 180 degrees but its a micro machine and spins on the spot

Thermals and LRF on wiesel over the XM not counting?

XM is side grade, at most a little better but the bradley sits at 8 3 and is better than both.

Weisel is also tiny so untimate rat mobile.

T95 trolls nothing as long as you can easily delete it via its cupola. Takes me a couple of shells from the Flakpanzer to delete a T95 from any angle. They should be moving the T95 down in BR or they should do something about its cupola just instantly nuking the entire crew upon being hit.

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Whats that metter?

I was similar in air not too lomg ago… you?

Whats your excuse being just positive in the turms?

The XM800T also survives shells it probably shouldn’t. Had one eat my 130mm APHE last night and keep on driving on. Wiesel would never. You touch a Wiesel and it evaporates.

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Vehicles: AMX-32 (105)
Gamemode: Ground realistic
BR: 9.3 → 9.0
Reason: If the Leopard 1A5 go down to 9.0,then this should too considering that it’s worse in nearly every way.

7 Likes

I was grinding weisel.all.last night

And recently spaded XM.
Both have lucky moments.

Weisel gets 50 cal’d is fair but also.has benefits like being smaller - LRF and clear thermals

Both are good just not 8.7 good when bradley is 8 3

image

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? I did recently spade the xm?

Vehicles: J-22M1A
Gamemode: Ground Simulator
BR: Remove it from 10_2 lineup
Reason: It can spam its IR missiles without geting in to danger zone of blue team SAM/SPAAG’s, unless there’s a good fighter pilot on blue team (which is a rare ocasion in this mode) J-22M1A can just whipe out whole team without taking ANY risk.

Because USA still having T34, T30, Super Pershing, M26E1 and M6A2E1 plus M50, M56 and big OP CAS option meanwhile if you move KT to 7.0 Germany 6.7 lose his only usable good tank.

Vehicles: T2 / T2 Early
Gamemode: Air Arcade
BR: 10.3 > 10.0 alternatively 10.3 > 10.3-10.7 but give it AIM-9p4
Reason: This plane is OP when its going to downtiers, just like MiG-21S or F8U at their respective BR. But the moment it starts facing all-aspect IR and SAHR carriers its becoming a free kill for them as it has no chaff or flare. Unless you’re planing massive decompression there’s no need of changing its BR. Not to mention that at 10.3 it will share BR with F-1 that have double the missile count.

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So instead of one undertiered vehicle you want two? Strange logic… Game needs decompression.

I think the M1 should get the 833 and should remain at its BR or only get access when it is bottom tiered which is most games. Historically it had the 833. I can see that I was wrong with further gameplay.

The biggest issue by far is the compression. If American tanks were so poor performance why don’t we see piles of ERA. We don’t because somehow despite warthunder’s opinion perform successfully against the tanks. M1 is the answer to the T72, it should be BRd similar. The west gets a 10 year delay on thermals, stabilization, etc. How many real tanks are actually in the USSR tree? How many actual saw conflict past training ranges? How many Soldiers died or were injured or likely to be injured by their operation?

sure the z19 will be able to carry more missiles than the z10, but why would you want to take the akd-9 which does absolutely pathetic damage, has less range and way less penetration over the akd-10 which one shots nearly every time you penetrate something with it and has an incredible fragmentation so you can easily kill tanks utilizing overpressure without having to rely on post pen damage. having 8 akd-10s is still way more effective than having 16 akd-9s. also i doubt people will be equipping 16 akd-9s because you need to take ty-90s in order to protect yourself from aircraft otherwise you wont have a chance at protecting yourself against them so 12 akd-9s is simply pitiful compared to what the z10 can carry. the br increase simply makes no sense

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In Desert Storm the tanks had 30 years gap, in Bosnia they weren’t any tank battles, in the Israeli wars both sides has heavy loses and that was why it led to the development of the Merkava tank, because all the other ones that were using didn’t have any survivability

Vehicles: Сhi-Nu
Gamemode: Realistic
Change: Reload time: 6 —> 5 s.
Reason: All Pz.4 tanks receive a reload buff, so it’s logical to assume that a tank that’s pretty similar to them and even weaker than them (40mm less penetration) should also receive a reload buff.

12 Likes

Do you have any plans to address the overweight issue of the VT5?

Vehicles: Сhi-To / Chi-Nu II
Gamemode: Realistic
Change: Reload time: 6.5 —> 5.9 s.
Reason: All Pz.4 tanks receive a reload buff, so it’s logical to assume that a tank that’s pretty similar to them should also receive a reload buff. With similar stats, Japanese tanks are 0.7 BR higher than the Germans. Their armor is identical, their gun stats are similar, but the Germans are lower BR and receive a buff. Japanese boxes should get this buff too.

12 Likes

Or rather the operator of the tank in game has poor performance

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Holy skill issue batman.

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