It’s unfortunate, but par for course development wise.
Once you drop something in game, other than changing hard stats, all you can go on is player performance. Which, while I disagree with somewhat, does at least provide some mind bogling consistency.
Player do good: Thing go up.
Player do bad: Thing go down.
Everything equal (for the most part): Leave and do not touch.
I do wish that vehicle capability was factored in more, but over the years I’ve also learned that the average player experience is sometimes lost on us. I know it’s lost on me sometimes.
I always think that I am a bad player, especially in GRB, but it’s always surprising to see how bad players can actually be.
I really want to see the game become more balanced, but all we can do is complain and hope that more people will start asking for BR decompression.
Until then, I guess I should join the rest and exploit under-BR’d vehicles more. Sadly the vehicles that I enjoy playing never end up having their BRs lowered… RiP Churchill Crocodile :(
Vehicle: F2H-2
Gamemode: Air Arcade
BR Change: 7.3 —> 7.7
Reason: This plane is too good to be 7.3. It has very fast acceleration and regularly outspeeds the F-84 (while it is not flying in a completely straight line due to terrible acceleration).
yeah? its a fighter anyway. just because it has bombs doesnt mean you need to use them
besides its not even close to the fastest 9.3 at any meaningful altitude
ranking goes like F-106 > F-104 > J35A > MiG-21 where the F-106 is like 25% faster than an su7 at low altitudes