Planned Battle Rating Changes (August 2026)

Exactly?

Which generally would result in a lower overall performance.

The F-4S has:

  • American Players
  • Premium Players
  • Greater number of players

and is still usually performing better than the UK F-4s.

and the moment they fix BOL and add Phimat, I’ll be advocating for a BR increase. (Combat thrust like the Mig-29KR has would be quite handy too)

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For the record… bar the F-4JUNK, which straight up is NOT a 12.0 worthy aircraft at the moment… My main advocacy would be adding Skyflash STs to all 3.

FGR2 should then also get 9Ls.

FG1 shouldnt be at the same BR as the F-4S, but also probably shouldnt be at 11.7 (though I do consider it a direct equivalent to the Mig-23MLD, so that should be at 12.0 or the FG1 should be at 11.7)

F-4JUNK is straight up an 11.7 worthy aircraft. Stronger than the Viggen C, but weaker than anything at 12.0. Skyflash STs and napalm would at least put it vaguely on par with the F4JUS

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So, in simple words: We are removing 2 vehicles based on historical evidence of their incomplete existence due to high demand to be removed, simply because no one is capable of effectively destroying them at their battle ranking when it starts rushing, while also not providing any actual proper replacements for such vehicles cause we cannot bother to do so.

Also, FOMO stands for “Fear of Missing Out”
It’s not hard to look up the definition, since you clearly do not know what it actually is. This occurred when you folks removed the reserve French Tanks, Panther II, 10.5, and many other vehicles. People had a fear of missing out and started sweating over this game to collect them. Which still occurs when the Maus appears.

If you are going to remove them, how about replacing them with all 3 of their historical counterparts? Instead of pretty much telling every Japanese Main who is researching it, “Boo hoo”.

In terms of some CC’s, not directly. Major L in this case, cause this is particularly what pissed off the Japanese mains when you folks tried to remove the Ha-Go for simply being “bad”. When it isn’t. I’m probably going to be timed out for this entire essay. I’m prob going to be timeout but I stand by what I said. Poor decision, Gaijin, poor decision.

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Vehicle: AH-1E (Japan)
Gamemode: Ground Realistic
BR Change: 9.3 —> 9.0
Reason: There’s no reason why this helicopter should have so high BR. It has no flares, no chaff, no IRCM, no TV-sight. Its ATGMs also have inferior range to most of its counterparts, as they aren’t tandem. The only thing the helicopter does have is a ballistic computer, but given the sheer number of SPAAs and autocannons on these BRs, this isn’t its biggest advantage.

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This is very true.

Which will allow you to slightly better manuever, but almost never enough to matter.

There are many, MANY things, that determine whether a missile or platform will do better in a scenario. Narrowing it down to “X has better missiles, so therefore X is better” ignores a good bit of play, strategy, launch parameters, etc. Also, note that the SuperTEMP only has better range and speed. Turning performance and even guidance delay are the same. Both will do circus tricks, one does them a bit further away.

That is a bit hard to agree with, at least in my experience. IR missiles are great for catching the blissfully unaware…which is a solid chunck of the playerbase, especially launched without a lock. I always carry them, F-4J/S or FG.1/FGR.2

Again, NO ONE is disagreeing with you on this front. The AIM-7F IS the better missile. We all know that. But the Skyflash does well enough given how most matches play out. You have to think of it from the average player perspective. Not just yours, or mine. In the average game, these differences just don’t play out that often. I KNOW about these difference, but they hardly ever make or break the match.

People’s personal experience with skyflashes are interesting and all, but I must remind everyone Skyflash DF is literally just an aim-7e2 (also available at 11.3 F-4E) with a different prox fuze.

I am aware of this, but I dont really see the relevancy, if we are talking about 2 identical aircraft, firing under near enough identical conditions, then missile performance does matter greatly.

If at low alt, the FGR2 might have a marginally higher top speed, but not enough to negate the missile difference more than a tiny amount. At higher alts, then there is no difference in launch conditions, because the spey engines are only better at low alts.

Right?

So is a notable upgrade?

Catching an unawares bad player is the main reason I get kills in ground attackers. Doesnt make the ground attackers good in A2A combat.

If the only viable use case of a weapon is ratting, then its not an overly stronger weapon.

Except they actually do though. Quite a major one, in how you can actually play the aircraft

If I take an FGR2 into an ARB match right now, im sitting at 150 ft, flanking wide and waiting for the early game furball to occur so I can dive in and rat a few kills at close range. Im not going to high alt, im not going to try and joust, im not going actively engage any target. Im going to stay defensive until I can get into close range and then third party.

In the F3, with viable performance SARH, im at 15k ft firing off Skyflash STs early game and usually walking away with 1-2 kills.

There is a reason imo, why the FGR2 is 11.3 in ASB and not 12.0 alongside the US F-4s… and its all to do with the difference in missile performance.

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All the points you outlined dont really matter at this point, as the usual gameplay of that thing is to spam off now 6 fakours and die/run back to AF. If it had 999 CM’s and AESA it would most probably remain this way. It really is just a feedback loop at this point:

  • Due to fakours IRIAF has outstanding K/B
  • “wow look at how good it is performing”
  • BR gets raised
  • As far as spamming fakours and dying goes, absolutely nothing has changed
  • Due to fakours IRIAF has outstanding K/B

You could just put it at 14.7 right here right now and it’s stats wouldnt suffer much, if at all.

Truke

People downplaying 7F/Ms are crazy when you can engage 5km rear / 10-20km headon with 7Fs, but you can only do 2km rear / 5-10km headon with DF sparrows

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most recent month for RB yes

which is how to see how its doing right now rather than back when it was top tier

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I would agree with that, if the Tornado wasn’t at the same BR

Everytime I see someone use a Spey Phantom it’s either someone trying to spade it and failing miserably or it’s someone that has spaded it and is performing well with it and well, the former is way more common than the latter.

I think that only the J(UK) should get the STs, as it is the last service variant, the others should just keep the old Skyflashes

Not sure, I’m more inclined to agree than to disagree. I think without a BR increase AIM-9J/Ps would be the right choice, but sadly that would be an unrealistic option.

We can agree on that. The MiG-23MLs shouldn’t have been dropped to 11.7

23% greater acceleration at 1000m

33% greater acceleration at 8000m

How is the difference increasing somehow “no difference at all”? Or perhaps that’s only true in the same world as the Sea Vixen deserving 8.3 Air Sim.

I’m not downplaying it’s effectiveness, at least not in raw numbers. All I’m saying is that most of it doesn’t mean anything in your typical match.

We could go on and on about long range kinematics, time to hit, preferable engagements, etc., but it won’t mean much when most Phantom pilots will never see 20k ft in altitude or an “actual” BVR launch. The typical Phantom pilot on both sides will fly straight towards each other, fire when they see each other’s markers, and die in the ensuing fireball.

At least in my experience. Maybe you guys have vastly different matches than I see up there.

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My problem with that is that the majority of plays that the FG.1 and FGR.2 get is people trying to spade them
Almost everyone that wants to play Britain at 12.0 jumps into the Tornado

Except… why not?

We have 2 identical airframes, why must they be identical?

Give the FGR2: Aim-9Ls, Skyflash STs, AJ168s (yep, you read that correctly), AGM-12s and any other buffs possible and stick it at 12.3.

Leave the FG1 alone, ideally, with a decompression, it can sit lower than the US F-4s, probably at the same BR as the Mig-23MLD.

F-4J… can go either way, I dont really personally care because I dont have it, but could either go lower or get STs and go up.

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same for the us tree one

Vehicle: AH-1S/AH-1S Kisarazu/AH-1F
Gamemode: Ground Realistic
BR Change: 9.7 —> 9.7 (give flares)
Reason: These Cobras without flares at this BR are surely weaker than Tzefa D/E in countermeasures and electronics, so I propose to give them the option to also take flares instead of chaff. Without flares it’s difficult to balance them: without flares these helicopters are surely weaker than their counterparts, but on 9.3 they will be surely one of the strongest (maybe not so strong due to the poor ATGMs).

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The AH-1F doesn’t have flares either
Only the Tzefa D/E has flares

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But why though? (as in "why are people choosing the F3 over the FGR2 to such a degree, by all accounts the FGR2 should be the better dogfighter, and that is usually what matters more in ARB at the moment)

Yes the F3 is probably under BRed (Compression makes it messy, but so does everything) but even if it was 12.3. I dont think that would actually change much.

Most would still pick the F3s better top speed, missile loadout, CM load, radar and RWR. Meanwhile the FGR2 gets outranged by phantoms at the same BR, that also happen to get other tools too, like Napalm.

Some love for SB? Number of things could use attention.

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