Is this ragebait?
Also pushing the PGZ88 doesn’t make sense since the WZ305 is already at 8.0 a way better SPAA and tank destroyer by far.
8.0 CHINA is a very strong lineup… so honestly I don’t see why they want to move it to 8.0 at all costs
I mean okay, it just seems weird to implement a fake tank, then to sweep it under the rug without implementing the correct version. With how much visibility War Thunder has, you’d think it would be a good idea to show what the modelers can do. I don’t want to have to go to the Other Game ™️
And it’s not as paper as one might think. The Ho-Ri was based off the built and tested Chi-Ri, and has that gun as I mentioned. Plus armor plates were manufactured
it should be deleted from game
AH-1F 9.7 —> 9.3
The lack of flares really hurts when fighting any sort of IR missile AA and the TOW missiles are slow, short ranged and, lack the guidance benefits of auto-tracker. 9.0 might be a little low but given the number of capable AA in your BR range, 9.3 makes a lot of sense.
Well at least the Tiger II change was historical idk man
i hope they’ll implement back asian only servers
AH-1F has flares and TOW-2
The AH-1F has IRCM and Chaff and is a major upgrade over most 9.0 helis
If I remember correctly, only the Japanese prem AH-1S or something has flares
Just Chaff, but also IRCM
No, all AH-1F and AH-1S variants have Chaff and IRCM
AH-1S is the one with chaff only?
No, they updated the AH-1F and AH-1S to have only Chaff, but added an IRCM block
What about the chinese 9.0 helis then lmao? the AH-1F is fine at its BR
Vehicle: A6M5 Ko/A6M5 Otsu/A6M6c/A7M1 (NK9H)
Gamemode: Air Realistic
BR Change: 5.7/5.7/5.3/5.3 —> 5.7/5.7/5.3/5.3
Reason: These planes don’t need to go up in BRs due to their very low speed even at their BR. Another nerf will make these planes unplayable against any opponent who even slightly understands what he’s doing. These planes are already absolutely useless against anyone who isn’t willing to engage them in a turn fight and just flies straight —a further moving up will make them completely useless and more of a ground attacker than fighter.
You’d think looking at the Wasp, Wessex and AH-1E would be enough to show that the AH-1F shouldn’t go down in BR
the fact that the chinese Gazelle is going up is stupid
Vehicle Phantom FG.1, FGR.2 probably the F-4j(UK)
Gamemode Air Realistic
BR change 12.0 → 11.7 or maybe probably 11.3
Reason: Both phantoms at 12.0 suffer so much with stock grind and after being spaded, they get uptier heavily to 13.0 most time while having a worse loadout, radar is super weak on its BR while other aircraft having much better radars. The Tornado F.3 at the same BR as the Phantom has PD HDN, TWD HDN, PDV HDN, and somewhat better missiles with Aim-9Ls and BOL. The Phantom only has PDV HDN and Search while having Aim-9Gs and Skyflash, it also faces F/A-18s, JH-7s, F-16s, Su-27s, Su-33, Mig-29s. It should go down in BR
You’re right, I shouldn’t have said that the sustainer is the only factor when it comes to it’s turning. Turning isn’t really a good term because both can technically pull similar amounts. That’s a mistake on my end.
What I later found out and have been completing look past ever since the spreadsheet has been released, is the PID. Correct me if I’m wrong:
- Proportional : how far off am I and how HARD do I need to correct myself
- Integral: how long have I been off and how much more PUSH to correct it.
- Derivative: how fast is the error closing and how MUCH less do I need apply these corrections (to prevent overshooting)
Here are the PID values of the two:
Hellfire: 0.011 | 0.035 | 0.0045
BA-9_: 0.0561 | 0.0996 | 0.0038
The BA-9 reacts 5x harder, 2.8x faster and brakes slightly less than the hellfire. this is not to say that the hellfire pulls less. It just reacts significantly less harder and slower.
It ultimately depends on how how far the target is.
Take a look at these two pictures. Notice the speed and distance at which these two are in (note: 55m launch altitude, 5095m range, stationary target)
True but I think it’s how you view it. Do you prefer hit probability or lethality. IMO, I prefer hit probability.
My guess is that it can carry more agms but a lot of helis will be very compressed after this BR change?

