how does YAH compare to any of these helis going to 11.3, same br but no flare/chaff, ATAS, shit MAW and worse helfires??? how is that equal to the rest?
Vehicle; FlakRakRad
Mode; Ground Realistic
BR Changes; 11.7→11.3
Reason; the radars lacking Search and Track functions paired with only having 2 missiles ready to fire.
it should not be higher than the Tor-M1 which only has “worse” missiles compared to it.
Vehicle: Tornado SLE (GER)
Mode: Ground RB : 12.3 → 12.0
Reason: Subpar Flight Model, No HMD (Unlike the GR.4), Overall Less Weaponry compared to the GR.4, The HARMs themselves occupy most of the Hardpoints for more Lethal munition therefore you have less options for CAS and comparatively to other CAS Aircraft in the same BR Range its overall Worse in every Aspect.
Gaijin likes monies
very strange proposal. m1a1 have similar capabilities to ipm1 with just slightly more armor, have same weakspots that can be penned by any 10.7 tank
Vehicle: T-80B
Gamemode: Ground RB
Change: 10.7 → 11.0
Currently one of the best if not the best tank at 10.7 with very good mobility, good armor, good optics and a very good reload. Also considering that the chinese UD/BE sits at 11.0 while trading off a lot of mobility for some armor this would be a logical change
Vehicle: C13 T90
Gamemode: Ground Realistic
BR Change: 7.3 —> 7.0 (6.7 would be better)
Reason:Lack of armor, insufficient ammunition, and inconvenience main gun firepower.It doesn’t deserve to be 7.3.
Tornado sle to 14.3
AIR SIMULATOR
Hunter 58 (switzerland, squadron) 9.7 → 10.0
Good flight performance, good RWR, great firepower in both guns and missiles, good visibility, can take AGM-65s, and most importantly has flares. It’s just a little too much, especially as the tech tree Hunter 58 1971 has worse missiles, no AGMs, and no flares - at the same BR of 9.7.
The Churchill tank changes are also totally baffling. They first gave it the M61 shell, then bumped its BR up to 5.0.
That completely ruins this tank, bc Britain barely has any other 5.0 vehicles to run with it.
They should just never added the M61 ammo in the first place. Sure, the firepower would be weak, but at least it’d still be a really distinctive vehicle.
Now it’s actually worse than it was before the changes.
Vehicle: F-16V
Gamemode: Air Realistic
BR Change: 14.3 → 14.0
Reason: the air frame and missile kit struggles a lot at this br, you simply cannot contend with the likes of the Typhoons, Rafale, Su30SM2, or even the Golden Eagle (currently the same BR with double the missile count). 14.0 would give the plane a bit more breathing room without being overpowered as the airframe and missile count is the same as the F-16A MLU at 13.3, it’s simply the AESA radar and HMS that gives the plane an edge.
I think it is fair to compare the F-16V to the F-2A which is currently sat at 13.7, so comparitively the F-16V has fewer countermeasures, lower overall missile count, however has access to HMS, and can carry 6 fox 3 missiles instead of 4. I would also like to highlight that both aircraft have low gimbal limit AESA radars at 120 degrees making them extemely similar. At 14.0 you still maintain the lowest missile count however you make up for it with your AESA radar and HMS allowing the plane to be balanced. In comparison to the likes of the F-15E which has a far superior flight model for the meta, access to 8 missiles, excessive amount of countermeasures, whilst lacking an AESA radar. The Mirage 2k 5F/5Ei has access to 6 MICAs (far superior to the AIM-120Ds) + 2 magic 2s, comparable flight model, more countermeasures, but a lacking radar.
If anything this plane will most likely still stuggle if it regularly faces 14.7, however it would be much healthier for the matchmaker if the top BR bracket was moved to 15.0 rather than moving the F-16V down to 13.7.
Vehicle: F-15E
Gamemode: Ground Realistic
BR Change: 12.7 → 13.0
Reason: Has a stronger IR guided CAS loadout than the F-15I Ra’am that sits at a higher br. It also has a greater game winning capacity as it is easier for it to kill more ground targets in one run if it gets downtiered, as SPAAs at the lower BRs aren’t good enough to counter it.
F-15E - Max of 26 IR munitions, whereas the Ra’am has 23
The Challenger 3TD has less armour than the M1A1, less mobility and overall weaker firepower and is currently at 12.0
Point is, Japan now has some TDs around those BR so we may hide unhistorical stuff like in all previous cases like this.
FINALLY

Vehicle : M4A4 (SA50)
Change : Reload speed change to 6.5 ace from 7.5.
Reason : Sherman Firefly at 4.7 have a similar pen with 5.9 Aced (with some drawback such as worse depression but then again the SA50 is 5.0 compared to 4.7)
BMPT has an LFP weakspot from 9.3, should it go down to 10.3?
Vehicle: F-84F (All variants)
Gamemode: Air Realistic
Rank Change: VI → V
Reason: it would allow all thunderstreak to enjoy the same strike aircraft airspawn that the US Thunderstreak does, which they very much need as strike-focused planes with poor agility.
Vehicle: Vautour IIB
Gamemode: Air Realistic
Rank Change: VI → V
Reason: the Vautour IIB suffers greatly from having to race fighters, fighter-bombers and strike aircraft to the available bombing targets, even moreso than the other vautours, since it has no air combat armements of any kind.
A6M5 Otsu

- Air Realistic Battles: 6.0 → 5.7
Reasoning: I fail to see the justification for moving the A6M5 Otsu to 6.0. To me, this seems to be an unnecessary proposed BR change that appears to be based on player statistics rather than the aircraft’s actual capabilities. The A6M5 Otsu, at its undeserved 5.7 placement, is outclassed by its fighter counterparts. While the aircraft has decent maneuverability as its main strength, it still does not warrant any further BR increase. Revert this proposed BR change.
I would consider buffing the reload of the AMR.35 ZT3 to the same as the AMD.35 (From 3.0 seconds to 2.0 seconds) Because it uses the same gun in a casemate configuration.