It is totally unbelievable and insame at all! How can they be promoted to 6.0?
Same powerful as F2G, Ta152, SpitfireLFmk9, La9 and can fight against F80, Me262, Su9???
Yes their turnfight ability is good, but this is the only advantage of zeros.
The horsepower of their engines is around 1000HP, cannot do any enegy fighting!
Every player with basic knowledge knows how to kill Zeros by bleeding their energy.
It’s curious. The A6M5s are at Br 6.0, and the plane that made it disappear from the sky (F6F-5) is at Br 3.3.And there are corsairs in Br 2.7. Oh my God.
"In the upcoming BR change plan, the weighting of the Zero fighter and the prototype Reppu has once again been increased. This change will greatly ruin the gameplay experience for Japanese Air Force players, for the following reasons:
We all know that the Zero fighter is renowned for its agility, but this cannot conceal its fatal flaw of slow level-flight top speed—a weakness that is already exposed at its current BRs of 5.3 and 5.7. However, at the original BRs, the Zero could still hold its own thanks to its airframe, which disintegrates at 777 km/h IAS. If these Zero fighters are raised to 6.0, they will have to face numerous jet fighters at 7.0, most of which have sea-level top speeds exceeding 800 km/h—far beyond the Zero’s airframe disintegration speed. If these 7.0 enemies choose not to engage in dogfights, Zero pilots will have virtually no chance of scoring any kills. While planes at 6.3 and 6.7 might still have to put in some effort to shoot down a Zero, 7.0 jet fighters can defeat a Zero as easily as drinking a glass of water.
In my opinion, the best solution is to make no BR adjustments to the Zero fighters and keep them as they are. That way, at least the last remnants of enjoyable Zero gameplay can be preserved."
I’m all for bringing the Zeros down in BR but Gaijin has to make the flight model more realistic. IRL the Zero became increasingly unmaneuverable past 250 mph IAS. If they made it compress properly the Zeros could all go down to 4.3 or lower and no one would have an issue.
I mean that’s the issue that I’m talking about. IRL the Zero would compress so much that it would be much easier to do that (Spitfire not so much, though). P-40 pilots would usually just go head on with A6Ms and it would take enough time for the A6M to turn around that the P-40 would be out of range. Try that in War Thunder and this will not be the case if the A6M just takes the head on going fast enough.
Are air RB players getting skill-issued by A6Ms, absolutely. However, it is a lot trickier to newer players (most of prop tier nowadays) than it ought to be. An A6M should not be following you into a 300+ mph dive for fear of turning into a brick.
At low speeds, yes, the FM is quite accurate. The issue for balancing is that it drastically overperforms at high speed. While US pilots were always told not to engage in a dogfight, boom and zooming could grant them near impunity with later fighters like F6Fs and F4Us BECAUSE of the A6Ms poor high speed turning performance. Both had diabolical kill ratios against A6Ms for a reason.
I mean normal graphics (especially Japanese one and not US which had issues with getting some data) and not just mentions “ehh it is pretty hard on some speeds”
Do you believe the USN and USAAF were simply incapable of testing a captured airframe (or giving decent advice to their pilots)? There’s a pretty big difference between saying “it is pretty hard on some speeds” and
“at 300 m.p.h. requires a great deal of force on the controls for even a gentle
turn.”
“at 300 m.p.h. it is practically impossible to make it roll.”
I’m not sure of where to find Japanese sources considering how many of those no longer exist. If you could show documentation that the A6M could, say, pull 7G at 350mph in real life, I’d love to see it.
I’ve seen 300mph be claimed instead. But also no exact definitions of “hard to maneuver”. Also very little distinction between different Zero models - A6M5 shortened the wings and ailerons for increased roll rate, and used thicker skin for more rigidity at high speeds. Later models of the A6M5 like Otsu moodel used even thicker wing skin. Balance tabs were present in a few as well.
It would change nothing because people still get into low speed fights with it. It would be 4.3 for exactly one update cycle and then back to 5.0+.
EDIT: I also have a TAIC report which states, in no uncertain terms:
Notice how downward spirals, which you’d expect would get any of these planes to quite high speeds, did not hamper the Zero’s ability to stay firmly in firing position of all 3 US fighters, but was also able to quickly turn the fight around when starting up front.
Horizontal turns were a no-go and unlike the aileron roll, no speed at which any of the three US fighters became superior was noted.
In aileron roll it was equal to P-47 at ~250mph, equal to P-51D-5 at ~220mph, and equal to aileron-boosted P-38J at ~210mph.
It was also maneuverable enough to turn into every single pass for a head-on shot.
So it would still be very maneuverable even if “accurate”.