Planned Battle Rating Changes (August 2026)

FG.1 and FGR.2 are also F-4Js (technically F-4K and F-4M, but mostly the same as the F-4J)

I saw them too but I think there is no usa f4j there

bringing it to 12.7 with AIM-120s removed makes it even worse to play

You’re right, I thought the US F-4J was going down as well, but I guess the AIM-7Ms make a bigger difference in GRB than they do in ARB according to Gaijin lmao

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Its somewhat close to other US premiums at those brs, m18 black cat and super hellcat (played games wise), which dont have outstanding results.

I really wish we could get someone from the balacing team to come in here and explain what the hell they were thinking when they came up with these BR changes

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No, they rely on efficiency. That means every useful action undertaken by a vehicle. Caps, hits, assists, kills, achievements, etc. Naturally because every useful action is rewarded in the game, this absolutely does mean that they also look at RP/economic progression and average earnings enabled by a vehicle, but the two things are closely connected anyway. Especially for regular TT vehicles: if you’re earning more than average with a vehicle, it directly means that vehicle is performing above average.

The pre-series Tiger IIs were not played a lot from the moment they became 6.7, for obvious reasons. Imho moving them to 6.3 is alright so long as they move down some other 6.7 underperformers, like they’re doing with the IS-2s, although really the M26 needs to be added to the list.

About a year and a half ago, before the mobility nerfs, Gaijin in one of these feedback threads actually identified two tanks that they said warranted moving up based on their stats: the Serienturm Tiger IIs (6.7 → 7.0) and the T29s (7.0 → 7.3), however neither move was followed through because of what they cited as the popularity of these tanks with the community.

Fast forward to August '25 and the Tiger IIs get hit with the engine nerf while the T29s get hit with a reload nerf.

2+2 seems pretty straightforward to me.

As it is now the regular Tiger II is fine at 6.7. The Sla is borderline 7.0 but again fine to stay where it is since it would have no lineup at 7.0 anyway (thanks to the removed vehicles, grrr). Don’t really understand the E5 going up. If they think it’s doing a bit too well they could always give it a slightly slower reload.

It is because they are TDs pretending to be mediums. You lolpen everything the way a tank destroyer would, but you suck at literally everything else. Their problem isn’t even the lack of armour, it’s that they don’t even get good mobility to offset the lack of armour. Add the poor targeting speed and you are left with a vehicle that must be played passively, it’s great at getting kills but terrible at winning matches, and it teaches new German mains to be passive as hell too, so that when they do get to their Tigers and Tiger IIs you barely see them push at all.

The Pz IV and its consequences have been a disaster for the German TT :P

No vehicle in the game plays itself.

Yeah there’s a collective hallucination going on about the T20, where everyone on the forums pretend it’s “just a Sherman with an angled hull” that only got so high up because of the god-given skill of its players. We’re all just pretending now not to know what makes a vehicle strong in GRB and that mobility + good RoF + APHE is almost always a winning formula.

Exactly, because it does not attract the same type of player. People who pick up the T20 do so because they know exactly what they’re getting and how to make use of it.

A similar point: whenever someone says the Pz IVs are undertiered because of German mains, it’s useful to bring up how the Italian premium Pz IV G is doing compared to the Italian premium Sherman Ic… which by the way is at a lower BR.

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Most of these are pretty good BR changes and some I would say are long overdue.

Oh we had one

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just tested penguins both with f16am and f5ag

f5ag is unable to lock onto ground targets, while the penguin able to fly into a stationary point, it’s usually not close enough to the enemy to do any damage whatsoever

f16am does a better job at aiming the penguins with its pod, landing right into the target, but it’s still unable to lock onto ground targets

dude this guy is literaly wrote my problem but as a MKK user im not agree about PL-12 section MAKE MY MKK 13.0 TOO because they are worse rn other than yea this guy is spoken truth my beloved :3

Calling me bald is not very polite. Let’s not insult each other.

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A6M2
AIR RB
3.7 - 4.7

It can carry 250kg when A6M3 can not while at higher BR which makes A6M2 too playable and enjoyable, also A6M2 loses less energy due to “not clipped” wings, which makes it better

If lucky A6M2 still can have altitude advantage or be at same altitude as others, which cant be allowed


“Most”?

In what world do planes need to move down in BR in GRB?
Why would all those 155mm SPHs need to move down in BR?
Why should the Leopard 1s and IS-2s go down in BR?

Pour équilibré, comme ca on aura un bon chasseur pour du 11.0

ill test it myself as well, havent used them for A2G in a while, cant recall seeing a change on them
but i do agree it seems they dont seem to re-target or LOAL on ground targets at all

but still they were never that good against ground targets even when they could due to the tiny range

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Correct.

Some are moving up and some are moving down. If you want an answer from the developers as to why that’s the case, it is literally in the OP:

Which is why fighters are going up while the other two are going down.

It surprised me, I have to admit. On the face of it for example you would almost always take an M44 over a Brummbaer as it just fits the meta better. But evidently the player base is not using them very well. Another possibility is that the vehicles’ stats are being hurt by the fact that they have become very popular spawn choices at higher BRs. I see a lot of M44s and M55s when I play 6.7 / 7.0, from people trying to get le big funny kills with the donkey HE, and that’s probably harming the vehicles’ overall performance parameters.

If you pay attention to a timespan longer than the last six months, you will notice that many air and ground vehicles between 8.0 and 9.0 keep yo-yoing up and down in BR, so the answer here is that this area is simply too compressed. You move something up so it no longer bullies in downtier, but now it gets bullied in turn, so you move it back down and it becomes a bully again… etc etc. Just gotta wait for proper decompression on this one.

Come on, man. This is a heavy tank with no gun depression and a glacial reload that can be trivially disposed of (in the case of the regular version) by the PaK 40 and by the American 76mm guns on medium tanks at lower BRs. The January 1945 version is a bit better protected but it was never a top performer at 6.7.

I play 6.7 / 7.0 a lot. And when I say a lot, I mean a lot:

immagine

So trust me when I say that the IS-2s are rarely a threat at that BR. I can count on the fingers of one hand how many IS-2 players I’ve seen getting nukes in the last six months and thousands of matches. T26E5s and Tiger IIs farm nukes for breakfast, lunch, and dinner.

Vehicle: Kfir C.2
Gamemode: Air Realistic
Change: 11.7 → 11.3
Reason: Has no radar, only has access to two python 3s which are non IRCCM missiles, and low countermeasure count. The flight performance is great if you only want to go in a straight line, but something like the F-5E FCU not only has a vastly superior airframe, but also access to 4 all aspect missiles (two of which are python 3s), more countermeasures, a radar, and EEGS. All of this is found at a lower battle rating 11.3. I don’t understand what the Kfir C.2 is supposed to be doing at 11.7, when just about everything out performs it above, below, and at its BR. The only thing it has going for is high AoA and speed, of which you will completely lose in a single sharp turn. Without a radar you’re stuck like a headless chicken trying to find targets, but to capitalise on any targets you have to lose the majority of your speed which makes you a sitting duck

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R-77 is better and then the Su30 can run more r77, on a supersonic aircraft, whilst also running r73 and a gun

Even a stronger aircraft like the Tonka F3 is way weaker than the Su30.

The premium Su30s should be 13.7

Why do you hate Japan? Is the war from 1905 still fresh in the wound for Russians? Impossible to win in this game man when playing as Japan, nerfs every single update and 0 effort into adding unique interwar, and WW2 vehicles

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