The armor on the casemate, in front of the gunner, is 120mm flat. The armor in front of the transmission is 75mm flat. The engine has half the horsepower of the Ho-Ri Production, making it much slower. The weight difference between the two is very small.
A Jagdpanther provides better mobility and protection, better hull traverse, and a much smaller profile at a lower BR of 6.3. SU-100 provides identical or better performance in everything except gun depression, all at 6.0.
F-4J(UK) [Air Sim] 12.0 → 11.3: Why the hell is it still 12.0 while both british TT phantoms are 11.3? It has less CM and worse engines but sits on higher br for some reason.
Jas39A [GRB] 12.0 → 12.3: 4 FnF AGMs with top tier flir pod and excelent FM on the same br with planes that dont have thermals and targeting pod at all. Not to mention BOL pods with a ton of CMs.
AMX-32 (105) [GRB] 9.3 → 9.0: Literally the same thing as leo 1A5 but with 20mm. Since you move leos to 9.0, amx should also go there.
AMX-32 (120) [GRB] 9.7 - > 9.3: Slightly better than 32-105, should also go down
Chieftain Mk.3 and Mk.5 [GRB] 8.7 → 8.3: No armor, no mobility, reload is slower than any other mbt on br and the cannon itself doesnt have much more power than 105-110mm ones. Also no LRF and thermals.
Black Prince [GRB] 6.0 → 5.7 + removing Shot SV mk1: One of the slowest tanks in game, armor can only save from like soviet 85mm, the cannon is ok, but its basically from 4.7 br. Right now its very hard to do anything with this tank since you spend half of the match just driving somewhere and then just get penned by the first enemy you see.
Su30MK2 and MKK [ARB] 13.3 → 13.7: These two just have no business being 13.3. Them being the same br as f-16 ADF is just ridiculous.
Vehicle: JA37C
Game mode: Ground Realistic
BR change: 11.0 → 10.7
Reason: I think this one was forgotten, all of its equivalents - F-4J/S, FGR, MLD etc - are 10.7 or moving even further down in GRB with this balance pass. The JA37C is directly comparable to them and should be 10.7 at least.
All they need to do is give the aircraft the missiles. It doesn’t need to move down in BR, apart from the FG.1. So far, I haven’t been given a convincing reason why they can’t do it.
Vehicle: Su-24M
Gamemode: Air Realistic
BR Change: 11.3 → 11.0
Reason: It carries even less missiles than the Su-17M4 and is heavier. The better A2G weapons barely affects its air to air performance.
Air reaslistic
F104J
10.3->10.0
This plane currently is awful and very rarely played. It has deadly armament vs no flare planes but that already exists at 10.0. It could be quite strong there yes, but I believe it fits there better than 10.3.
It also lacks any engine upgrade compared to its 9.3 variant unlike the j35d.
I get the logic, but in this case we have USA phantoms F4J/S as direct parallels to British ones FG1/2 F4J/UK, and in all cases the british ones are wholly inferior based on the missiles they carry by quite a large margin so why are the UK phantoms not lower or the USA ones that bit higher? Similarly you seem to have placed the FOX3 equipped harriers in 13.0 r(easonable) but inexplicably placed the GR7 in the same 13.0 bracket for air arcade, despite having no radar, no fox 3’s no additional thrust.
Reason: Every other nation with Manpad SPAA has one at 9.3.
The Ozelot is also outclassed by the Helicopters on that BR, since the Stinger often does not lock beyond 2-3km.
The Ozelot has no gun.
9.3 also has the same or similar Manpad missiles already, such as the Machbet with the same Stingers or the Santal with Mistrals.
It would also give the 9.3 lineup a SPAA.