F-15 has 12 Fox-3s
Euro has 8
That is a big advantage
Especially considering the MCM “meta”
F-15 has 12 Fox-3s
Euro has 8
That is a big advantage
Especially considering the MCM “meta”
Everytime I get in an M4, Pz IVs are barely any challenge. They are not better than everything else, not even close lol
It would be awesome if the AMX-50 (TO90/930) was included in these BR reductions and moved down to 7.7
Like every nation ingame doesn’t have one bro.
pretty sure that’s only naval if there fake tanks in the TT i would actually like to know which
for BR changes is 1 vehicle per post (unless the vehicles are extremely similar, and you will apply the same changes)
For example
Yak-3U, Yak-3 (VK-107)
5.7–> 6.0
is fine, but
Churchill I
3.3 → 3.0
Churchill III
4.0 → 3.7
is not
Mode: Air Realistic
Vehicles: F4F-Early (germany) and F-104G (chinese)
BR Change: 10,7 → 10,0
Reasoning: This two are the only flaresless planes that sits so high. They constantly faces planes with all aspect IR missiles. It even has to face potent radar missiles which it cant defend without chaff.
*fake vehicles
What do women, chickens, arabs and cows have to do with this
they make us live
chance of pajeet: HIGH
MCM is not the meta, that is based on your subjective experience. Any other advantages the F-15 has before I name the Eurofighter’s?
Why do you think I put it in quotes.
The low ammo count is definitely a valid point, since fire rate is 3x that of the Ariete…
But acceleration & time to speed are very close to the Ariete. Top speed is a little bit lower, but it gets there much faster than the Sagi 2.
Turn rate through most of its flight regime is about halfway between the Sagi & Ariete.
And you must remember that the Sagittario 2 and Ariete are fighters. A strike aircraft should not be outperforming most other 9.0 fighters in speed, climb, turn, and acceleration.
Hunter f6
Air realistic
9.7->9.7
Is the missile on it insane? Yes. Does it have other 9.7 competitors with less but also pretty insane missiles? Yes. Is the plane much slower than the t2? Yes.
Does it magically hold speed like a god like some people say? Meh.
Sraam also spins out sometimes so you can’t always use it in a high g overload launch. While it is very good stuff with much better speed and turn exist at 10.0, mainly being mirage with effectively 3 insane missiles and much faster and snappier.
I’m surprised the me 262 subnose is going to 6.0 in GRB. Might be a controversial take but I think it’s fair. Could you move the early 262s to 6.7 please? Also maybe try going back and balancing lot of the ww2 planes, because many of them are in a bad position like Ta-152 C-3, the late Bf 109 series, ect.
Also putting zeros up so much is a mistake. Just why. They are basically unusable now unless you’re a good player. Or if your opponent is stupid and doesn’t know anything but S
IS-2 at 6.0? why… how is it equal to M4/T26?

I see, but I was suggesting ammunition changes and not BR changes. Is there a page I can review forum rules that covers this limitation or similar limitations?
Vehicle: Phantom FGR.2/Phantom FG.1/F-4J(UK)
Gamemode: Air Realistic
BR Change: 12.0 → 11.7
Reason: These jets are much worse than the American F-4J/F-4S at 12.0 because they lack HMS and long range AIM-7F missiles. The F-4J(UK) is even worse because it doesn’t even have the better engines of the tech tree British Phantoms.
Also Britain lacks a 11.7 (fighter) jet, and 12.0 jet role is already fulfilled by the Tornado ADV
So you can cop out, that’s why.
Is it meta or not?
The change the T26E5 is unnecessary, it should stay at 6.7 in GRB.
This is my opinion based on 485 battles as of today for my reasoning:
Before, it was at 6.3 in GRB with incorrect armor values and was moved up to 6.7 after the armor fix, but now it’s going to 7.0 where it will face many vehicles that will outperform it:
We should consider maps in the 7.0-8.0 BR bracket that can be long range maps such as European Province, Sands of Sinai, Flanders, Battle of Hürtgen Forest, Middle East, Fields of Normandy. In these maps, there are positions that can be played well by 8.0 tanks that will outperform the T26E5.
This BR change reflects more of the how win rates are affecting vehicles. Players that understand the capabilities of the T26E5 will know how to play it on certain maps, but that does not go for the majority of all players. It is not difficult to take out a T26E5 with a Tiger 2 with the better turret as seen on the premium Sla.16). The T26E5 has to carefully aim with the 90mm to take out a Tiger 2, but Tiger 2s and even Panthers and Tiger 1s can easily hit extremely large weak spots such as the machinegun port and driver/machine gunner hatches to destroy a T26E5. As seen with the T20 currently, we see the vehicle outperform many vehicles at its BR, but I believe it cannot go up any further as it will face 7.7s that will outperform it and resist its gun (i.e. Maus).