Vehicle: Sea Vixen
Mode: Air Simulator
Change: 8.3 → 9.3
The sea vixen has both more and better missiles than nearly everything at a BR lower than 9.7, while also having a better flight model than anything at 8.3, with 9.3 being the point where it gets even somewhat close. It out-runs, out-accelerates, and out-turns everything it faces currently, making it functionally unkillable. At 9.3 it would still have one of the best flight models, but not by such an extreme degree as it does now.
Both AEC AA and Crusader AA Mk2, have undeniable quality in ability to “head on” many aircraft, which is something that pilots often like to do with SPAAs.
Not saying it is any great SPAA, especially not vs ground, but this property makes it uniquely useful and effective as pure SPAA.
Vehicle: Mirage F1C Mode: Air RB Change: 12.0 → 11.3, remove Magic 2 Reason: This would help differentiate the F1C from the F1CT and would represent an earlier-service variant before debut of the Magic 2.
honestly pathetic how far you need to go to defend your little undertiered plane to say its the same effectiveness as the a6 and constantly making baseless assumptions lmao. and try typing faster this is taking too long…
What kind of efficiency are we talking about here? Gaijin moved the F-104s up because they were considered efficient for grinding and making Silver Lions. Is that the same reasoning here?
If it is, that’s not a good justification for increasing an aircraft’s battle rating. The F-4J(UK) has struggled ever since it was added in 2022, and the FGR.2 is simply outdated at this point. In their current state, there’s very little reason for anyone to play them.
So far, I’ve only come across one person who opposed giving these aircraft AIM-9Ls, and their argument was very similar to yours. We’ve spent a lot of time discussing the aircraft’s performance and the impact of AIM-9Ls, and the general consensus has been that they’d be a modest quality of life improvement rather than a game changing buff.
What I’m not getting is a clear explanation beyond, “Well, they’d be more effective.”
Yeah, that’s the whole point. They wouldn’t suddenly become overpowered; they just wouldn’t feel completely obsolete anymore.
Is this another F-104 situation, where the battle rating is being increased because people use the aircraft to bomb bases and earn a lot of Silver Lions? If that’s the reasoning, I don’t think it’s a valid justification for raising the BR of aircraft that are already underperforming.
Vehicle: F-100F Mode: Air RB Change: 9.3 → 9.7, add AIM-9J/P Reason: This aircraft was initially added without historical AIM-9J/P for balance reasons. The newly added F-6C shows that a modest BR bump can compensate for adding better Fox 2s to a flareless 9.3 airframe.
In general, can you PLS split up 9.0-10.3 air? Currently the flare+high g missile+supersonic just demolishes any 9.3 plane. It’s extremely unfair and they should be 10.7 like they used to. The f5c was moved to 10.7 so it makes no sense these aren’t too.
Agreed, Stug 3 was one of my favorite vehicles in WoT and one of the few vehicles that feel very similar to play in both games. Looking forward to use it more now that it will be eligible to use for events/BP.
Air realistic battles
G.91Y
9.0->9.0
The g91 Y might clearly out accelerate and climb the other g91s, but it has a MUCH worse turn. It is also limited to 2 adens and two AA20. If anything the g91YS should have moved down.
Vehicle: J-22M1A Mode: Air RB Change: 9.0 → 10.3/10.7, add R-60MK Reason: Why is the BR of this aircraft being artificially manipulated? It is already much higher in GRB due to its advanced A2G weaponry. With historical all-aspect missiles, it would be perfectly comparable to an A-10 or Su-25 type subsonic attacker aircraft.
I played both many times and honestly, had no problem with their effectiveness vs planes. What I found more lacking was shell velocity and firerate, so they feel more range limited to me more than anything, but that is compensated by their good mobility imo.