Plane jitters after killing another player

So, it’s been happening a lot as of late for myself, that when i kill another player, my plane will freak out and crash with having zero control over it if i am close to the ground. No it’s not compression or anything else, when my plane jitters across the screen like it is lagging i feel there is a bigger issue revolving around this.

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Do you have high Ping or PL (packet loss) ?
It probably has to do with bad internet connection.

If not, you should make a report:

It happens to me quite often too and when you check the replay, it looks like you just flew into the ground, perfectly straight, as if intentional. Doesn’t matter if it’s near the ground(but this is where it happens most often) or near a mountain, or any other Object of size that you are near. The game throws you into whatever is close by in a quick and violent motion that yes, is completely out of your control. Killing your plane instantly for no good reason. You have not been shot or damaged in any way during game play. It is purely some sort of proximity issue that the game has. And it is not any kind of “blast/explosion” repercussion, because it always throws you at the ground or mountain regardless of the direction of the enemy you just killed is to you at the point. It comes and goes, has been an off and on again thing for a couple years at least. And every time I attempt to report it, the replay shows nothing, it only happens live where you can see it. I only experience this playing Air AB. It has never happened to me flying in ground or naval battles. It’s really odd and quite frustrating.
I do good and get this in return . . .
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30 ping, 0 Packet loss. on a gig internet.

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It is the victory jitter.

it’s one of those things that is pointless to bug report as the replays do not show what happens in the game. There is no way for them to recreate the incident, so not able to fix it I don’t think . . . it’s a flaw in game calculations or something, and no idea what triggers it other than proximity.

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